Online Activities
Here are upcoming EU Code Week open online activities that welcome participants. You can filter by language and month and, by clicking on “view” you’ll access all details on the activity and the contacts of the organisers. Enjoy!
Here are upcoming EU Code Week open online activities that welcome participants. You can filter by language and month and, by clicking on “view” you’ll access all details on the activity and the contacts of the organisers. Enjoy!
Showing 88 of 88 upcoming open online activities for all upcoming months
Oyuncular yukarıdan düşen meyveleri sepetle yakalayarak puan kazanmaya çalışır.Ancak dikkatli olmalılar çünkü arada bombalar ve beklenmedik sürprizler ortaya çıkabilir.Altın meyveleri topla,özel güçleri kullan!Oyun ilerledikçe meyveler hızlanır ve bölümler zorlaşır.En yüksek puanı kazan,kendi rekorunu kır ve meyve yakalama ustası ol!
Through block-based programming, pupils learn to recognize and use commands, repeat instructions, identify directions, and determine the number of steps required for each movement. This hands-on approach helps Grade 5 pupils develop logical thinking and problem-solving skills while deepening their understanding of the Mathematics lesson on moving along a grid and identifying directions. By programming a character to move across a grid, pupils can apply mathematical concepts in an interactive, engaging, and practical way.
6–31 Ekim 2026 tarihleri arasında 6. sınıf öğrencilerimizle Kodlama Haftası coşkusunu yaşıyoruz!
Öğrencilerimiz, Kodla Büyü platformunda yer alan Code Week özel etkinliği kapsamında 40 sahnede kodlama ve yapay zekâ dünyasını keşfedecekler.
Etkinlik boyunca algoritmik düşünme, problem çözme ve dijital becerilerini geliştirecek; Python programlama diline giriş yaparak yapay zekâ hakkında bilgi edinecekler.
Öğrencilerimiz etkinliği kendi evlerinde, bireysel olarak ve kendi hızlarında tamamlayacaklar.
Hedefimiz, öğrencilerimizin kodlamaya olan ilgilerini artırmak ve onları dijital dünyanın üretken bireyleri olmaya teşvik etmektir.
A CityLab Evo egy izgalmas, böngészőben futó evolúciós mesterséges intelligencia szimuláció, amelyben a diákok saját maguk által tervezett pályákon figyelhetik meg az önvezető autók tanulási folyamatát. A generációról generációra fejlődő neurális hálózatok révén a tanulók kézzelfogható módon, látványos tapasztalatokon keresztül érthetik meg a gépi tanulás és az AI betanításának alapjait. Az 1–2 órás programban a felsős diákok beindíthatják a közös felfedezést és kísérletezést.
Õpilased õpivad plokkprogrammeerimist kasutades selleks https://studio.code.org/
Esplorazione delle basi del pensiero computazionale utilizzando i blocchi di disegno di Scratch per creare forme, pattern di colori e opere d'arte digitali dinamiche.
Die Workshopreihe IW JUNIOR Kompass begleitet Schülerfirmen durch das Schuljahr und greift jeden Monat ein praxisnahes Thema auf, das zur jeweiligen Phase passt. Im November geht es um das Thema Finanzen und Buchführung. Erklärt wird die Logik der Preiskalkulation und die korrekte Durchführung der Buchführung im IW JUNIOR Portal. In kompakten Input-Sessions gibt es Impulse, danach ist Zeit für Fragen und Austausch.
Die Workshopreihe IW JUNIOR Kompass begleitet Schülerfirmen durch das Schuljahr und greift jeden Monat ein praxisnahes Thema auf, das zur jeweiligen Phase passt. Im November geht es um das Thema Finanzen und Buchführung. Erklärt wird die Logik der Preiskalkulation und die korrekte Durchführung der Buchführung im IW JUNIOR Portal. In kompakten Input-Sessions gibt es Impulse, danach ist Zeit für Fragen und Austausch.
Understand the roles and responsibilities of being a primary computing subject leader, explore what to prioritise and discover helpful resources and leadership techniques. Led by Ruth Holden.
Az 1.b részt vesz a Kiss András által indított Méh_Ész logikai verseny Code Week kihívásán.
Az 1.b részt vesz a Kiss András által indított Méh_Ész logikai verseny Code Week kihívásán.
Realizzazione di un programma a blocchi in gruppi con Scratch inerente la tematica d'istituto "Passi di pace, spazi di benessere"
AI is more than Claude and Co-Pilot. Explore other AI tools to enhance your teaching and excite your students, including Amazon's PartyRock, Playlab, micro:bit's createAI and Openclaw.
Õpilased õpivad plokkprogrammeerimist kasutades selleks https://studio.code.org/
Our little programmers use Bee-Bot, coding and AI to complete three simple missions for a greener school and planet:
♻️ Mission 1 – Recycle Right
Guide Bee-Bot to the correct recycling bin: paper, plastic, glass or organic waste.
💧 Mission 2 – Save Water
Guide Bee-Bot to the actions that save water: turn off the tap, avoid wasting water and water plants responsibly.
🌳 Mission 3 – Protect Nature
Guide Bee-Bot through the forest to plant trees, collect litter, protect animals and care for plants.
🤖💡 With AI, children can create a simple picture or short story inspired by the missions.
🎨 Create • Code • Solve • Protect • Cooperate
🌉 Join us and build our Digital Bridges!
👉 Complete one or more missions with your children, using Bee-Bot or another educational robot, and share your activity on our common Padlet:
Generazione di un algoritmo a gruppi attraverso l'uso del linguaggio a blocchi con Scratch o Mblock. Costruzione di una sequenza di istruzioni che possa aiutare una comunità a stare bene insieme.
As part of the eTwinning project “BLUE SHOPPING: Every Choice Protects the Ocean”, students aged 16–18 from Colegiul Economic “Hermes” Petroșani, Romania, join students from partner schools in an international EU Code Week challenge combining computational thinking, digital creativity, and environmental awareness. They explore sustainable shopping choices through an interactive game, analyse IF–THEN–ELSE decision rules, and design their own shopping scenarios with different conditions and outcomes. Students also create environmental awareness posters featuring three practical eco-friendly shopping tips. As future hospitality professionals, the Romanian students connect responsible purchasing practices in hotels and restaurants with computational thinking and sustainability. Their creations will be shared through the project's collaborative eTwinning spaces, promoting digital literacy, responsible consumption, and international collaboration.
German-speaking teachers are invited to join a free online webinar by Science on Stage Germany exploring how to introduce quantum computing into your upper-secondary STEM classroom.
Description in German:
Quantencomputing gilt als Zukunftstechnologie – doch wie lässt sich das Thema verständlich und praxisnah im Unterricht vermitteln?
In diesem Webinar lernen Sie die Unterrichtseinheit "Von Bits zu Quantensprüngen" der kostenfreien Unterrichtsmaterialien "Quantencomputing im MINT-Unterricht" kennen. Ein besonderer Schwerpunkt liegt auf der interaktiven Quantum Machine, mit der sich zentrale Konzepte wie Quantenlogikgatter, Superposition und Verschränkung anschaulich erkunden lassen. Daneben erhalten Sie einen Überblick über weitere Materialien und Unterrichtsideen, die einen motivierenden Einstieg in das Thema ermöglichen.
Der Inhalt dieses Webinars richtet sich in erster Linie an Informatiklehrkräfte der Sekundarstufe II, steht jedoch allen offen, die praktische Einblicke erhalten möchten, wie man Quantencomputing gut in den Unterricht integrieren kann.
Die Teilnahme ist kostenfrei. Ein Teilnahmezertifikat wird ausgestellt.
Bitte registrieren Sie sich über den untenstehenden Link.
Õpilased õpivad plokkprogrammeerimist kasutades selleks https://studio.code.org/
Elevii descoperă principiile programării prin intermediul platformei Turtle Academy. Utilizând comenzi simple pentru deplasare și rotire, aceștia vor crea desene geometrice, precum pătrate, triunghiuri și stele. Vor învăța să ordoneze instrucțiunile într-un algoritm, să observe rezultatul executării comenzilor și să corecteze eventualele erori. La final, fiecare elev va realiza un desen propriu, folosind creativ comenzile învățate.
https://blockly.games/turtle?lang=en&utm_source=chatgpt.com