Programerski lov na zaklad OŠ Dragomelj

Programerski lov na zaklad OŠ Dragomelj

From Tuesday, October 15, 2019 2:00 PM
to Tuesday, October 15, 2019 3:30 PM

Zavod 404

Invite-only in-person activity

pisarna@404.si

Osnovna šola Dragomelj, Dragomelj, 1230, Dragomelj, Domžale, SVN

Na OŠ Dragomelj bodo učenci, pod mentorstvom 404 in učitelja računalništva, reševali programerske izzive. Igrivo iskanje izzivov jih bo pripeljalo do točk, ki bodo predstavljale pomembne domače in tuje osebnosti v digitalnem napredku, predvsem pa do algoritmičnih razmislekov in dinamičnega dela v skupini. Aktivnost izvajata OŠ Dragomelj inn Zavod 404 s podporo Digitalnega inovacijskega stičišča Slovenije in podjetja Google.

https://404.si

    Primary school
    Unplugged activities

Longitude: 14.59338
Latitude: 46.10562
Geoposition: 46.105620000000044,14.593380000000025

Nearby upcoming activities:

Earth day Coding activities
Mon, Apr 7, 2025 7:00 AM

As part of the eTwinning project “Coding in English”, we prepared coding activities for Earth day.

 

Objectives:

- students learn simple coding,

- students decipher the codes,

- students acquire basic programming skills,

- students know how to use the bee bot,

- students cooperate with each other.

 

Activity 1: Color by number

Each student gets a sheet with a picture with signs on it. Each sign corresponds to a specific color according to the color coding on the legend. Students have to color each box with the appropriate color to reveal the image in the picture.

 

Activity 2: Code breaker

Students have to decipher the codes by matching the pictures with the corresponding letters. They get three phrases related to Earth day.

 

Activity 3: Ecological Sudoku

Students play Sudoku with ecological content.

 

Activity 4: Bee Bot challenge

We created a chain of schools. Each school challenge the next one to find the hidden trash bin by using the coding route. 

According to the order of their team, the students coded a route on a 4x6 grid.

The first team marked the start on the grid and sent it to the next team along with a path from the arrows to the hidde trash bin. This team used the bee bot to decode the path and find the spot where the trash bin was hidden. Then they sent their challenge to the next team. So at the end of the chain, each team decoded the challenge and put together their own challenge.

 

Link with the results:

https://www.canva.com/design/DAGjTlP-SWE/aojacs3Gqsyq5ew98ezekA/view?utm_content=DAGjTlP-SWE&utm_campaign=designshare&utm_medium=link2&utm_source=uniquelinks&utlId=hf891f4e902

Programiranje s programom Scratch in Pišek
Mon, Jan 6, 2025 3:18 PM

V sklopu poučevanja neobveznega izbirnega predmeta računalništva, na naši šoli otrokom predstavimo programiranje z delčki. Uporabljamo programa Pišek in Scratch. Otroci se naučijo osnov programiranja in algoritemskega razmišljanja.

Unverbindliche Übung ECDL/ICDL
Fri, Jul 4, 2025 12:00 AM
In den 2. bis 3. Klassen wird je 1 Wochenstunde die UÜ ECDL/ICDL angeboten. Diese wird von insgesamt ca. 50 Schülerinnen und Schülern besucht.