to Tuesday, October 15, 2019 3:30 PM
Zavod 404
Invite-only in-person activity
Osnovna šola Dragomelj, Dragomelj, 1230, Dragomelj, Domžale, SVN
Na OŠ Dragomelj bodo učenci, pod mentorstvom 404 in učitelja računalništva, reševali programerske izzive. Igrivo iskanje izzivov jih bo pripeljalo do točk, ki bodo predstavljale pomembne domače in tuje osebnosti v digitalnem napredku, predvsem pa do algoritmičnih razmislekov in dinamičnega dela v skupini. Aktivnost izvajata OŠ Dragomelj inn Zavod 404 s podporo Digitalnega inovacijskega stičišča Slovenije in podjetja Google.
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Primary school
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Unplugged activities
Longitude: 14.59338
Latitude: 46.10562
Geoposition: 46.105620000000044,14.593380000000025
Nearby upcoming activities:

Earth day Coding activities
As part of the eTwinning project “Coding in English”, we prepared coding activities for Earth day.
Objectives:
- students learn simple coding,
- students decipher the codes,
- students acquire basic programming skills,
- students know how to use the bee bot,
- students cooperate with each other.
Activity 1: Color by number
Each student gets a sheet with a picture with signs on it. Each sign corresponds to a specific color according to the color coding on the legend. Students have to color each box with the appropriate color to reveal the image in the picture.
Activity 2: Code breaker
Students have to decipher the codes by matching the pictures with the corresponding letters. They get three phrases related to Earth day.
Activity 3: Ecological Sudoku
Students play Sudoku with ecological content.
Activity 4: Bee Bot challenge
We created a chain of schools. Each school challenge the next one to find the hidden trash bin by using the coding route.
According to the order of their team, the students coded a route on a 4x6 grid.
The first team marked the start on the grid and sent it to the next team along with a path from the arrows to the hidde trash bin. This team used the bee bot to decode the path and find the spot where the trash bin was hidden. Then they sent their challenge to the next team. So at the end of the chain, each team decoded the challenge and put together their own challenge.
Link with the results:

Programiranje s programom Scratch in Pišek
V sklopu poučevanja neobveznega izbirnega predmeta računalništva, na naši šoli otrokom predstavimo programiranje z delčki. Uporabljamo programa Pišek in Scratch. Otroci se naučijo osnov programiranja in algoritemskega razmišljanja.
