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CodyRocky

Activities | 2026-06-08

CodyRocky

Die Kinder lernen den CodyRocky-Roboter kennen und probieren aus, wie er sich bewegt. Sie geben einfache Befehle, lösen kleine Aufgaben und üben dabei spielerisch erstes Programmieren.

Fala! Programação para Empatia e Combate ao Bullying com o Bee-Bot-

Activities | 2026-06-08

Fala! Programação para Empatia e Combate ao Bullying com o Bee-Bot-

No âmbito do nosso projeto eTwinning "Sentir, Compreender, Partilhar: Juntos contra a violência", os alunos do pré-escolar participaram numa atividade inovadora de programação que integra a inteligência emocional, a empatia, a comunicação, a resolução de problemas e o pensamento lógico da criança, através da programação do rato robot e da exploração de emoções, ações e desafios. A criança coloca o

Fala! Programação para Empatia e Combate ao Bullying com o Bee-Bot-

Activities | 2026-06-07

Fala! Programação para Empatia e Combate ao Bullying com o Bee-Bot-

No âmbito do nosso projeto eTwinning "Sentir, Compreender, Partilhar: Juntos contra a violência", os alunos do pré-escolar participaram numa atividade inovadora de programação que integra a inteligência emocional, a empatia, a comunicação, a resolução de problemas e o pensamento lógico da criança, através da pr

Meet our mascots

Activities | 2026-06-07

Meet our mascots

After the mascot presentations in eTwinning project “Luminous Europe”, students of the school took part in an interactive coding activity using the Bee-Bot programmable robot. A specially designed floor map was created jointly and represented in the classroom, where the mascots and their corresponding national flags were placed in different positions. Working individually and in small

Care Symbols Co-Design Activity

Activities | 2026-06-07

Care Symbols Co-Design Activity

Students of the school participated in a collaborative Care Symbols Co-Design Activity to define with their partners shared visual representations of key values such as care, accessibility, community, and kindness. Through a democratic process, students explored different ideas and voted for the symbols that best represented each concept. Using AI-supported tools, the selected ideas were transform

Creating care routes

Activities | 2026-06-07

Creating care routes

After the local exploration and initial discussions on care and accessibility, students of the school designed their own local “Care Route,” identifying places in their community that represent care (e.g. parks, schools, safe spaces) as well as locations that are not easily accessible. Using the Bee-Bot programmable robot, students then programmed the robot to follow a path that repres

Secret Messages in Binary Code

Activities | 2026-06-07

Secret Messages in Binary Code

  Learning Scenario: “Secret Messages in Binary Code” Target Group 5th grade pupils (ages 10–11) Duration 1 lesson (45–60 minutes)  Learning Objectives By the end of this lesson, pupils will: Understand that computers use binary code (0s and 1s) to store information Learn how letters can be represented in binary Encode and decode simple messages Use an online binary translator tool Develop

Summer Pixel Adventure

Activities | 2026-06-07

Summer Pixel Adventure

Learning Scenario: “Summer Pixel Art Adventure” 🎯 Target Group 1st grade pupils (ages 6–7) ⏱ Duration 1–2 school lessons (45 minutes each) 🧠 Learning Objectives By the end of this activity, pupils will: Understand the basic idea of coding as giving instructions Create simple pixel art using a grid Recognize patterns and follow step-by-step instructions Express creativ

Дигитално студио за маички

Activities | 2026-06-07

Дигитално студио за маички

Учениците претходно неколку месеци истражуваа и фотографираа пеперутки од околината. Истите фотографии ги искористија и преку Вештачка интелигенција Chatgpt  и Gemini ги обработија сликите, креираа музика и истражуваа за нивните имиња. На крај креираа нивни фотографии со маички на кои ги има фотографиите со пеперутки.  За нивна следна активност тие работат во апликација (Дигитално студио

Розумне перехрестя

Activities | 2026-06-06

Розумне перехрестя

Ознайомити учнів із принципами організації дорожнього руху та можливостями набору Keyestudio Kidsbits Intelligent Traffic System Kit на базі Arduino, навчити створювати й програмувати елементи транспортної інфраструктури та відтворити розумне перехрестя: світлофор із зумером, розумне освітлення, автоматичний шлагбаум та інші пристрої. Цей захід розвиває нтерес до STEM, інженерії та програмування.

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