EU Code Week
Home
Search results

Find what inspires you

Browse through a wealth of coding resources, activities, and guides to support your journey into digital creativity and learning

317959 Results

Letras em jogo - uma aventura de leitura e escrita

Activities | 2026-11-11

Letras em jogo - uma aventura de leitura e escrita

Os alunos do 1.º ciclo vão jogar os jogos online de leitura e escrita que a Biblioteca Escolar criou com a ajuda da Inteligência Artificial. Cada ano tem o seu jogo: o 1.º ano joga o "Vamos Ler!", o 2.º ano o "Ler é uma Aventura!", o 3.º ano o "Letras em Jogo" e o 4.º ano "A Viagem das Letras", com o Mocho Letrudo. Os jogos funcionam no computador, no t

JUH CODE LAB 11 – Minecraft Education: Malí stavitelia, veľkí mentori

Activities | 2026-11-11

JUH CODE LAB 11 – Minecraft Education: Malí stavitelia, veľkí mentori

V rámci projektu JUH CODE LAB 2026 – Škola, ktorá programuje sa 11. novembra 2026 na ZŠ Juh 1054 vo Vranove nad Topľou uskutočnil interaktívny workshop „Minecraft Education: Malí stavitelia, veľkí mentori“ pre žiakov 1. až 5. ročníka navštevujúcich krúžok Hravá informatika. Workshop bol zameran&ya

Scratch - Train the Trainer Webinar

Activities | 2026-11-11

Scratch - Train the Trainer Webinar

The workshop introduced educators to visual block-based programming through the Scratch environment.  Through guided activities and hands-on practice, participants  became familiar with the Scratch environment and learned to combine command blocks to create static and interactive presentations. The learning journey begun with simple static compositions featuring text, images, and backgro

Create your own Mood Light with Kypruino ( Programming with Blocks)

Activities | 2026-11-11

Create your own Mood Light with Kypruino ( Programming with Blocks)

An interactive workshop with educators: Introduction to Kypruino The workshop used block-based programming enviroment to create mood light.  This happened through programming Kypruinos rbg leds, experimenting with colors, brightness and different effects tocreate the ideal lighting for any atmosphere. At the same time, participants became familiar with basic programming concepts and gained pr

Rangers Educational Game - Train the Trainer webinar

Activities | 2026-11-11

Rangers Educational Game - Train the Trainer webinar

A hands on workshop around Rangers Tangible Games. A central element of these games are the cultivation of computational thinking, a skill that helps students develop probloem solving strategies, automate processes and use information technology to explore, analyse and understand. Moreover, the students learned to collaborate and develop social skills. The webinars were organised by Pedagogical In

Minecraft Education - Teacher Training Workshops as Part of European Code Week

Activities | 2026-11-11

Minecraft Education - Teacher Training Workshops as Part of European Code Week

Participants learned about the Minecrafts basic functions and explored the library of educational materials, discovering selected activities for teaching basic mathematical concepts, physical sciences, chemistry and programming. The activities comined the development of computational thinking through simple hands-on activities using MakeCode and an introduction to programming with Python in the Mi

Learning with Bebras

Activities | 2026-11-11

Learning with Bebras

Students went through a Bebras challenge from the past Bebras editions. Students were also allowed ample time to discuss any difficulties they encountered.

Learning with Bebras

Activities | 2026-11-11

Learning with Bebras

Students were granted the opportunity to try a Bebras Challenge from past editions. They were also granted the opportunity to discuss any arising queries.

Aiutiamo Riccio

Activities | 2026-11-11

Aiutiamo Riccio

Aiutiamo Riccio Ricciolino a raggiungere la tana per andare in letargo, fai però attenzione durante il percorso evita i pericoli: le strade trafficate e le luci artificiali. Puoi invece raccogliere ciò che ti servirà per il letargo e per costruire la tana: insetti, foglie e ripararti vicino agli alberi. Setting d'aula: è stato predisposto un percorso utilizzando dei cer

Coding di HALLOWEEN

Activities | 2026-11-11

Coding di HALLOWEEN

Gli alunni della classe 2 B del 38esimo circolo Quarati; plesso Morelli hanno svolto un'attività' volta a sviluppare il pensiero computazionale e comprendere il concetto di algoritmo e sequenza . Gli alunni ricevono una griglia vuota e una lista di istruzioni numeriche . L'attività è stata svolta dove uno dei due alunni svolgeva il ruolo di programmatore 

Still have a question?