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Activities | 2026-11-03
Μαθαίνω τα σχολεία τις σημαίες και τα αξιοθέατα των συνεργαζόμενων σχολείων στο etwinning
Τα παιδιά καλούνται να αντιστοιχίσουν σχολεία, αξιοθέατα και σημαίες από Κύπρ&omicron
Activities | 2026-11-03
BridgeSTEAM program in Nicosia
The BridgeSTEAM programs aim to empower, inspire and support young girls aged 14-16 to learn more about possible careers and paths in the STEAM fields (Science, Technology, Engineering, Art and Mathematics). Through the free two-day educational program (Saturday and Sunday), young participants will learn about professions they may have never imagined! The programs are offered every year between Se
Activities | 2026-11-03
HELLO WORLD! – Meet the Georgian Alphabet
HELLO WORLD! – Meet the Georgian Alphabet This activity introduces 6th-grade students to the Georgian alphabet through coding, digital creativity and cultural exploration. Students will discover the 33 letters of the Georgian alphabet, including 5 vowels and 28 consonants, and explore the three historical forms of Georgian script: Asomtavruli, Nuskhuri and Mkhedruli. Using digital tools and
Activities | 2026-11-03
Code Week Activity at Trinity Business School
The 14th of October during the EU Digital Skills Days, the consortium partners Schuman Associates and Matrix Internet organised together with the Trinity Business School a Code Week in-person activity at the Trinity Business School (182 Pearse St, Dublin 2, D02 F6N2, Ireland) for 26 six-class students from Mary, Mother of Hope Junior National School in Dublin. The activity consisted in making the
Activities | 2026-11-03
🌍🐝 “Little Guardians of Peace: A Mission for UNESCO!” 🕊️
On the occasion of the Greek National Anniversary of October 28th, the children of the 1st Kindergarten of Panorama, Greece, learned about the consequences of World War II and discovered how the need for peace and international cooperation led to the establishment of UNESCO in 1945.So they contacted us trough Zoom and we heard the story from them and decided to do our coding game. Through t
Activities | 2026-11-03
Trobelė miške
Įvairaus amžiaus mokiniai "stato" (programuoja) šventinę Kalėsų Senelio trobelę miške. Darbui naudojama JavaDcript grafika. Dirbti galima KhanAcademy erdvėje.
Activities | 2026-11-03
Senis besmegenis miške
Įvairaus amžiaus mokiniai, mokosi dirbti su Java Script grafika. Užduotis: Suprogramuoti Senį besmegenį (su visais tradiciniais jo atributais) žiemos peizaže.
Activities | 2026-11-03
Dedektif Pixel ve Kayıp Anahtar
ğrencilerimiz bilgisayarsız kodlama teknikleriyle oluşturulan zemin matı üzerinde adım adım yön ve komut takibi yaparak hedefe ulaşmayı amaçlamaktadır. Etkinlik süresince algoritmik düşünme, sıralı komut verme ve hata ayıklama (debugging) becerileri pratik edilecektir.
Activities | 2026-11-03
η βεεβοτ πάει βόλτα
Η Μελισσούλα πηγαίνει στις εικόνες του φθινοπώρου και διαλέγει τα κόκκινα &
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