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How to do an Interview

Activities | 2026-06-03

How to do an Interview

A simulation of an interview was performed at the VET School 1st EPAL Ymitou. The students were interviewed just like a real interview while many students were attending the event.

Un semplice Segnalibro ... eppure...

Activities | 2026-06-03

Un semplice Segnalibro ... eppure...

Al termine dell'anno scolastico, la proposta di realizzare un segnalibro da colorare su entrambi i lati, ritagliare e successivamente plastificare costituisce un'attività ludico-didattica complessa, capace di unire lo sviluppo psicomotorio ai fondamenti del pensiero computazionale attraverso l'approccio del "coding unplugged", ovvero senza l'ausilio di schermi. Dal punto di vista dello svil

Coding my music and dance

Activities | 2026-06-03

Coding my music and dance

Coding My Music or Dance Using Numbers   As part of our Mathematics, Digital Technologies, and Creative Arts curriculum, students will participate in a hands-on coding activity called "Coding My Music or Dance Using Numbers." During this activity, learners will explore how patterns, sequences, and numbers can be used to represent musical rhythms or dance movements.   Using a block-based

Julian's Computer Science Monthly Club

Activities | 2026-06-03

Julian's Computer Science Monthly Club

The aim is to provide a unique, high-level opportunity and space for those with an aptitude to flourish

Kopie von Unverbindliche Übung Programmieren (Microbit)

Activities | 2026-06-03

Kopie von Unverbindliche Übung Programmieren (Microbit)

Kennenlernen von grundlegenden Prinzipien der Programmierung Umgang mit einer Programmierumgebung (microbit)

Lehrgang Digitale Grundbildung

Activities | 2026-06-03

Lehrgang Digitale Grundbildung

1 Kollege des Europagymnasium nimmt am Hochschullehrgang teil

Einsatz von digitaler Technologien im Textilen Werkunterricht : Stickmaschine, Computerprogramm '"turtlestitch" Plotter, 3D-Drucker

Activities | 2026-06-03

Einsatz von digitaler Technologien im Textilen Werkunterricht : Stickmaschine, Computerprogramm '"turtlestitch" Plotter, 3D-Drucker

Kinder lernen mit digitalen Technologien umzugehen, einfache Programmierung/Codierung mithilfe von Turtlestitch.org; Verwendung computergesteuerter Geräte wie Stickmaschine und Plotter

Journey to Betlehem with Ozobot

Activities | 2026-06-02

Journey to Betlehem with Ozobot

This was an activity where the children got to use the Ozobots. After listening to the story of the birth of Jesus , from the Annunciation to the visit of the Three Kings, the children sequenced pictures to retell the story. They then created a route from Nazareth to Bethlehem, which the Ozobot successfully followed.

Παγκόσμια ημέρα etwinning!

Activities | 2026-06-02

Παγκόσμια ημέρα etwinning!

Γιορτάζοντας την Παγκόσμια Ημέρα eTwinning με χρώματα και κώδικες!   Με αφορμή την Παγκόσμι

Ζωγραφίζοντας τη Σημαία της Ευρώπης με Κώδικα

Activities | 2026-06-02

Ζωγραφίζοντας τη Σημαία της Ευρώπης με Κώδικα

Στο πλαίσιο της Ημέρας eTwinning, οι μαθητές και οι μαθήτριες ζωγράφισαν την ευρωπαϊκή σημαία ακολουθώντας συγκεκριμένο μοτίβο και οδηγίες βήμα προς βήμα. Μέσα από τη δραστηριότητα αυτή, ήρθαν σε επαφή με βασικές έννοιες του προγραμματισμού, όπως η ακολουθία, η ακρίβεια οδηγιών και ο έλεγχος λαθών, καλλιεργώντας παράλληλα τη συγκέντρωση και τη δημιουργικότητά τους.

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