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Activities | 2026-05-25
Creating a Lego Robot Programmable Race Car
The Build: Engineering the Race Car The students constructed a sophisticated four-wheeled race car utilizing the LEGO Mindstorms system. Key features of the build include: A Robust Chassis: The car uses a combination of grey and black Technic beams for a sturdy frame, accented by a distinctive red vertical support. The "Brain": The NXT Intelligent Brick is mounted centrally, acting as the comp
Activities | 2026-05-25
Banchi di prova
Nella mattinata odierna è stata proposta ai bambini un'attività didattica di ricognizione e consolidamento delle competenze matematiche relative alle operazioni di addizione e sottrazione entro il limite numerico del venti. L'esperienza è stata strutturata attraverso la predisposizione di diverse postazioni di lavoro, concepite come banchi operativi dotati di tutto il material
Activities | 2026-05-25
STEAM Explorers Summer Camp Reykjavik
About the course This summer SKEMA @ Reykavik University is offering three exciting STEAM courses where children 5-6 years old get to know technology through creative and hands-on projects. STEAM stands for Science, Technology, Engineering, Arts and Mathematics. Each course is tailored to different age groups and takes into account the developmental level of the students, with an emphasis on creat
Activities | 2026-05-24
Speak Up! Coding for Empathy and Anti-Bullying with Bee-Bot
As part of our eTwinning project "Feeling, Understanding, Sharing: All together against violence", preschool students (ages 4-6) engaged in an innovative coding activity that bridges emotional literacy with computational thinking. Using the physical Bee-Bot floor robot, students worked in collaborative teams of three, alternating roles as Coders, Pilots, and Debuggers. Their mission was to program
Activities | 2026-05-23
STEAM Explorers Summer Camp Reykjavik
About the course This summer SKEMA @ Reykavik University is offering three exciting STEAM courses where children 5-6 years old get to know technology through creative and hands-on projects. STEAM stands for Science, Technology, Engineering, Arts and Mathematics. Each course is tailored to different age groups and takes into account the developmental level of the students, with an emphasis on creat
Activities | 2026-05-23
ultimo incontro progetto Green Job
condivisione delle attività progettate e testate durante il percorso
Activities | 2026-05-22
Sofia e la macchina che sapeva tutto (part 3)
Dopo la lettura di alcuni capitoli del libro "Sofia e la macchina che sapeva tutto" i bambini faranno delle attività online ed unplugged per approfondire la conscenza della macchina di Turing
Activities | 2026-05-22
La catapulta
Attività STEM. In Scienze gli alunni conoscono e analizzano i vari tipi di leve e il loro funzionamento. In seguito si divertono a eseguire una sequenza di istruzioni per costruire una catapulta con materiali semplici.
Activities | 2026-05-22
Il Giro d’Italia
In occasione del passaggio del Giro d’Italia nella nostra città, le alunne e gli alunni eseguono un codice per disegnare una bicicletta in pixel art. Classe V A, scuola primaria “Virgilio”, IC G. Carducci, Gaeta, Italy.
Activities | 2026-05-22
Musicogramma
Celebriamo la Giornata dell’Europa eseguendo il musicogramma dell’inno europeo, l’Inno alla Gioia. Alunne e alunni della classe V A, scuola primaria “Virgilio”, IC G. Carducci, Gaeta, Italy.
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