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Activities | 2026-11-06
Kreiranje objekata i oblikakorišćenjem računarske grafike i Windows-a
Sistemski aplikativni softver korišćen za razmatranje besplatnih, deljenih i komercijalnih programa kroz svakodnevne primere, a i radeći sve po planu i programu za prvi i treći razred. U zavisnosti od zadataka radilo se u parovima ili u grupi. Jedna grupa pivih i trećih razreda je trenirala nastavnica Mirjana Erdeljan, a drugu Natalija Jelenković Svaki učenik je radio samostalno, re&
Activities | 2026-11-06
Using Atollo IZZI Digital Learning Materials in Teaching Students with Difficulties
Profil Klett held a webinar in Croatian on inclusive digital learning materials created for mathematics and ICT. The webinar was held as part of the Atollo project, creating a link between the two EU projects. Atollo IZZI digital materials were presented to special education teachers and primary school teachers, feedback was positive. https://www.facebook.com/ProfilKlettSkolskiPortal/posts/nakon-i
Activities | 2026-11-06
Inclusive Digital Education Webinar in Croatian - Atollo project
Sonja Alimović from the Faculty for Rehabilitation and Education Sciences held a webinar on Inclusive Digital Education in Croatian as part of the Atollo project. The webinar was organised by Profil Klett as part of the Atollo project, creating a link between two EU projects. Teachers gained practical knowledge and advice on inclusive digital education. https://www.facebook.com/ProfilKlettSkolskiP
Activities | 2026-11-06
Web Programming for Nature with Female Engineer of the Year 2024
Female Engineer of the Year 2024 Lada Kovjanić held a workshop talking about her career pathway at Tehnička škola Ruđera Boškovića with students. The main topic was web programming, students learned about basic code to design a website and designed their own websites related to nature and protection of the environment. The workshop was organised by Profil Klett, initiative Female Eng
Activities | 2026-11-06
Kraštovaizdžio kodavimas
Kartu su 6- os klasės mokiniais kodavome Lietuvos kraštovaizdžius, kuriuos naudojame projekto Roots2Routes veiklai įgyvendinti.
Activities | 2026-11-06
Riedėk, koduok, atrakink!
Mažieji programuotojai leisis į smagią slapto kodo misiją! Naudodami LEGO SPIKE rinkinius, vaikai konstruos ir programuos riedančius robotukus, iš LEGO kaladėlių bei antrinių žaliavų kurs kliūčių trasas. Bendradarbiaudami ieškos tinkamų judėjimo algoritmų, taisys klaidas, spręs matematinius ir garsų pažinimo galvosūkius. Įveikę iššūkius, surinks tris slapto kodo skaitme
Activities | 2026-11-06
Bee bot activity
During this activity, 5-year-old students were introduced to coding through a short explanation and a fun role-play activity. One person pretended to be a robot that could not understand our language, so the students had to give clear instructions, or “code,” to guide the robot. The students were then divided into two groups. In the first activity, they listened to a Maltese word, ide
Activities | 2026-11-06
Ką pasakoja šių kaladėlių geometrija?
Ši veikla skirta vaikams ugdyti algoritminį mąstymą ir gebėjimą atpažinti bei tęsti sekas. Vaikai, nagrinėdami pateiktų kaladėlių spalvas, geometrines formas ir paviršių raštus (koncentrinius žiedus, linijas ar langelius), turi atspėti ir „užkoduoti“ arba nupiešti sekančią loginės grandinės dalį. Veikla padeda suprasti pasikartojančius dėsningumus 
Activities | 2026-11-06
Pixel Art- Unplugged Activity
Seven-year-old students were introduced to coding through a role-play activity, where they had to give instructions to “code” a robot. They then watched a short video provided by CodeMonkey to further develop their understanding of coding. Afterwards, the students worked in pairs and used coordinates to draw the robot displayed on the board.
Activities | 2026-11-06
Pixel Art- Unplugged Coding Activity
Seven-year-old students were introduced to coding through a role-play activity, where they had to give instructions to “code” a robot. They then watched a short video provided by CodeMonkey to further develop their understanding of coding. Afterwards, the students worked in pairs and used coordinates to draw the robot displayed on the board.
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