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Activities | 2026-09-27
Iepazīsti un mācies kopā ar Bee-bot un Blue-bot robotiem. (speciālajiem programmas bērniem)
1. nodarbība Atkārto drošības un kārtības noteikumus, strādājot ar robotiem, intereaktīvo tāfeli un planšetdatoru. Praktiski darbojas ar Bee - bot un Blue - bot robotu (mācās ieslēgt, robota vadīšana programmējot virzienus, programmas atcelšana, robota izslēgšana).
Activities | 2026-09-27
Iepazīsti un mācies kopā ar Bee-bot un Blue-bot robotiem. (5 gadnieki)
1. nodarbība Atkārto drošības un kārtības noteikumus, strādājot ar robotiem, intereaktīvo tāfeli un planšetdatoru. Praktiski darbojas ar Bee - bot un Blue - bot robotu (mācās ieslēgt, robota vadīšana programmējot virzienus, programmas atcelšana, robota izslēgšana).
Activities | 2026-09-27
Iepazīsti un mācies kopā ar Bee-bot un Blue-bot robotiem.
1. nodarbība Atkārto drošības un kārtības noteikumus, strādājot ar robotiem, intereaktīvo tāfeli un planšetdatoru. Praktiski darbojas ar Bee - bot un Blue - bot robotu (mācās ieslēgt, robota vadīšana programmējot virzienus, programmas atcelšana, robota izslēgšana).
Activities | 2026-09-27
“Misión True True: todos tenemos un lugar en el equipo”
La actividad utiliza la robótica educativa como herramienta para trabajar habilidades sociales, autonomía, resolución de problemas y atención a la diversidad. El robot True True permite crear situaciones donde el alumnado debe comunicarse, organizarse y valorar las aportaciones de cada miembro del grupo, f
Activities | 2026-09-27
Birleştirilmiş İlkokul Öğrencileri İçin Eğlenceli Kodlama
CodeWeek kapsamında 1-4.sınıf birleştirilmiş sınıf öğrencilerimizle bilgisayarsız ve eğlenceli kodlama mantığını öğreniyoruz! ilkokul 1 ve 2. sınıf öğrencilerimiz "Robot" görevinin üstenerek 3 ve 4.sınıf "Kodlayıcı" rolündeki öğrencilerimizin okul bahçesinde oluşturulmuş labirentte yön kartlarına yazdıkları komutlara göre labirent içinde hareket ederek çıkışa ulaşmaları sağlanacaktır. Bu sayede kü
Activities | 2026-09-27
Autumn Coding
Autumn Coding - cw26-luFoT Our coding activity, themed around autumn, targets the 5–8 age group; it aims to help students learn about autumn fruits and vegetables through pixel art while simultaneously developing their English language skills. The goal is to compile the students' work into a book suitable for preschool and primary school levels—thereby transforming it into both a learning outcome
Activities | 2026-09-27
Küçük Kodlamacılar Yön Buluyor: Fişsiz Algoritma Yolculuğu
Bu etkinlikte 2. sınıf öğrencilerimizle bilgisayar veya ekran kullanmadan (unplugged/fişsiz kodlama) temel algoritma ve mantıksal düşünme becerilerini geliştiriyoruz. Öğrencilerimiz sınıf zemininde oluşturulan kare matris üzerinde birer "robot" ve "programcı" olurlar. Programcı olan öğrenciler; ileri, sağa dön, sola dön ve engelden kaçın komut kartl
Activities | 2026-09-27
The Water Bank of 2050
As part of the Time Mail – The Future Post Office eTwinning project, this activity aims to raise students’ awareness of water scarcity in the year 2050 and encourage them to find solutions through unplugged coding. Students will receive a letter from the year 2050 describing the depletion of the world’s water resources. They will then work in small groups, using directional arrow
Activities | 2026-09-27
EU CodeWeek in the Age og AI
EU CodeWeek in the Age of AI This three-day event brings together different ways of learning to code. On the first day, participants will explore how instructions and algorithms work through unplugged activities and coding games. On the second day, they will create interactive stories or simple games using block-based programming. On the final day, they will try a small coding challenge with AI to
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