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Activities | 2026-10-21
Coding in Our School – Exploring Coding with micro:bits
Grade 11 students will participate in a hands-on coding activity using micro devices as part of European Code Week. They will use Microsoft MakeCode to program micro to display messages and animations, explore sensor functions, and create simple interactive projects. Working in small groups, students will design, test, and present their projects, developing computational thinking, creativity, coll
Activities | 2026-10-21
Clasificando residuos y Waterpolo
Se ha llevado a cabo, actividades con distintos niveles exactamente con 3ºA y 3ºB, la actividad de pensamiento computacional interactiva sin dispositivos que propone la batería de actividades denominada: "Waterpolo" desde el área de EF, y con los niveles de 5º A, B y C, se realiza la actividad con dispositivos: "Clasificando residuos", desde el área de Valores.&
Activities | 2026-10-21
CodeWeek Challenge: Poznaj svoje IT schopnosti
V rámci Európskeho týždňa programovania CodeWeek 2026 sa vybrané skupiny žiakov Obchodnej akadémie v Prievidzi zapoja do testovania digitálnych a IT zručností prostredníctvom vzdelávacieho portálu Informatika 2.0. Žiaci 2. ročníka si overia svoje vedomosti a zručnosti v oblastiach hardvér, softvér, poč&iacut
Activities | 2026-10-21
Naprogramuj Steva
Žáci programovali pomocí blokového programování v MINECRAFTU.
Activities | 2026-10-21
Objetos de aprendizaje - PC
Implementación de Objetos de Aprendizaje y actividades desconectadas en Infantil.
Activities | 2026-10-21
Robot Rescue
Simple steps to play: 1. Download the game file onto the classroom computer. 2. Double-click the file to open it in Chrome or Edge. 3. Connect the interactive whiteboard. 4. Tap Full Screen 5. Ask the children to use the arrows to move the robot. 6. Tap Run Code to see the robot move. The game has 4 levels: Level 1:Find the Star Level 2: Avoid the Obstacles &nb
Activities | 2026-10-21
Robotické rameno ovládané micro:bitom
Počas aktivity žiaci 9. ročníka programujú robotické rameno pomocou micro:bitu. Učia sa vytvárať algoritmy, ovládať servomotory a riešiť praktické úlohy z oblasti robotiky. Cieľom je premiestňovanie predmetov a optimalizácia pohybu ramena. Aktivita rozvíja digitálne kompetencie, logické myslenie, kreativitu a t&iac
Activities | 2026-10-21
Bebras Computational Thinking Practice Challenge
Learning Outcomes The following learning outcomes were targeted: I am able to break down a complex problem into smaller, meaningful parts. I am able to distinguish relevant information from irrelevant information. I am able to create and follow a sequence of steps to solve a problem. I am able to explain the reasoning behind a proposed solutio
Activities | 2026-10-21
Exploring the digital world
Several lower-grade pupils from our school are going to visit high school students in Liptovský Hrádok. Students from the Secondary Vocational School of Electrical Engineering will demonstrate how to edit short videos, how to program a Lego robot, and for a short moment, the pupils will also become photographers.
Activities | 2026-10-21
CODY ile HEDEFE DOĞRU
Oyunun amacı Cody'i haritada belirtilen hedefe ulaştırmaktır.Bunun için yön tuşlarını kullanmalısın.
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