to Sunday, December 15, 2024 11:36 AM
EX CIRCOLO DIDATTICO RIONERO IN VULTURE(PZ)
Invite-only in-person activity
Italian
S. Fele S. Giustino De Jacobis, Via Generale Carlo Alberto Dalla Chiesa 5, 85020, San Fele, Potenza, ITA
Istituto Comprensivo Ex Circolo Didattico Rionero. La classe 3A del Plesso di San Fele parteciperà con l'attività su Code.org.-l'Ora del Codice.
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Primary school
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Basic programming concepts
Robotics
Visual/Block programming
Nearby upcoming activities:
Coding e pensiero computazionale
Istituto Comprensivo Ex Circolo Didattico Rionero.
La classe 2A plesso di San Fele parteciperà con l'attività su code.org - l'ora del codice.
Explore the Oceans with Artificial Intelligence and STEAM-Blue school
This project is expected to be open to student-centered work under teacher guidance. We want to work with IT, math, science, English and classroom teachers. We are waiting for schools that have experience in using digital tools or want to develop in this field. The project will cover students between 9-15 years old. Project Activities: Students will develop projects, create digital storybooks and podcasts using digital math tools and AI applications. Mixed school teams focusing on different disciplines will be formed and work collaboratively. These teams will focus on the concept of Sustainability. The concept of Sustainable Development with its Economic, Ecological, Energy and Social Dimensions, Ocean literacy and Ocean literacy principles, and will produce projects in areas such as mathematics, informatics, English and science that build understanding about the ocean such as awareness, knowledge, attitude, communication, behavior and activism in our students. Final deliverables: SteAm Discovery Portal, Interactive Digital Storybook and Steam Podcast Series. Expectations from Partners: Active collaboration between students and teachers. Develop interdisciplinary projects using digital tools. Track project progress through regular online meetings with partner schools. We will support students' collaborative work with online activities.
matematica ricreativa
programmazione di base e uso della stampante in 3D, uso del programma scracth