Here are upcoming EU Code Week featured activities that welcome online participants. You can filter by language and month and, by clicking on “view” you’ll access all details on the activity and the contacts of the organisers. Enjoy!
25/01/2022 - 17:00
Higher Attainment In GCSE Computer Science - Meeti...

This evidence-based CPD aims to raise knowledge amongst teachers of how to achieve the most out of your students, whilst preparing for their GCSE exams in computer science. Whether you’re already teaching computer science or completely new to the subject, this course is designed to support your understanding of how to increase student attainment at GCSE level.Within this course you’ll receive insights into accurate assessment to aid centre assessed grading, explore the key terminology used in exams and how this should be approached by students. Explore structured methods of teaching towards extended writing and programming exam questions, plus top tips from experienced teachers of how to pick up marks in exam papers.You’ll also discover the importance and research behind retrieval and interleaved learning. Throughout the session you’ll explore example strategies, with the opportunity to discuss how to use these with GCSE students, on the lead up to the 2021 centre assessed grades.During this course you’ll discover threshold concepts and how the ordering and timing of these concepts can significantly improve student understanding. You’ll explore how progression maps can be used to map the curriculum throughout KS3 and 4, whilst embedding threshold concepts to maximise progress.By the end of the course you’ll have the foundations of a variety of strategies that can be taken into the classroom, to support raising the attainment of students.

Who is it for?

This course is for current or prospective teachers of GCSE computer science with some understanding of the computing curriculum.

What topics are covered?

  • 01 | Understanding the assessment process - This session will outline the structure of how exams are created and marked, the wording of exam questions including how these should be approached by students, how to effectively use mark schemes and examiner reports to fully support students on the lead up to centre assessed grades this summer.
  • 02 | Student performance - During this session you’ll look closer at the research into the performance of students studying GCSE computer science.
  • 03 | Progression from Key Stage 3 to 4 - During this session you will explore threshold concepts and the importance of pin pointing these within the KS3 & 4 curriculum. Explore literacy strategies that can be used to support students around the use of appropriate technical vocabulary.
  • 04 | Retrieval practice – During this session you’ll learn about retrieval practice and how it can be applied within the classroom, including on the run up to the summer assessments.
  • 05 | Student recall - with terminal exams it’s important students can recall knowledge to ensure they’re successful in the exams. In this session you’ll examine retrieval strategies further plus interleaving of teaching to better prepare students for examinations.
  • 06 | Picking up the marks in exams - this session will allow you to consider ways that can be used to support students answer different style questions on the exam papers, including extended writing and programming exam questions.

How will you learn?

Scheduled live, interactive online sessions led by an experienced practitioner. Flexible facilitator-supported, participant-led tasks, involving deep exploration of the subject content.

How long is the course?

This course is approximately five hours in duration, split across several days.

26/01/2022 - 11:00
EU Code Week Live Lesson Minecraft: Education Edit...

Would you and your pupils like to travel through time with EU Code Week? We invite you to join us a for a new EU Code Week Hour of Code Minecraft: Education Edition Live Lesson: Your pupils will experience a choose-your-own-adventure game, exploring key moments in human achievement. Using their coding superpowers, they will save the future by solving mysterious mishaps in time.

Register your class!

The Live Lesson is suited for pupils from 6 - 18 years of age.  It will be held online via Teams on Wednesday, 26 January 2022 from 11:00 - 12:30 CET.

The Live Lesson will be taught live by Minecraft: Education Edition Experts. They'll join your class, via Teams, and facilitate the lesson with you. They’ll show you and your class how to use Minecraft: Education Edition and help if you get stuck!

To make the new CodeWeek Hour of Code Timecraft Live Lesson as smooth as possible, it is important you install Minecraft: Education Edition in advance on the computers you will use. Make sure you have the latest version installed. You can check your version and update, if necessary, with these instructions: On this link you can find a set-up guide for the Windows and other platforms.


If you need some more help to install Minecraft, our experts will be available to help you on Monday January 24th from 13:00 till 16:00 via this link This will be a walk thru session you can join at the most convenient time for you. If this time doesn’t suit you, the experts will be available 30 minutes before the livestream (Wednesday, January 26th) to help with any problems.

You can also watch this video or check out the Educator Guide.


Are you ready to join? Then register your class here,

The registration form will close at  17:00 CET Monday, 24th January.

All the registered participants will receive the link to the webinar room and more information by Tuesday 25th January. 


26/01/2022 - 18:30
TeachMeet - A-LEVEL | IB | AP Computer Science - R...

Join the A Level TeachMeet and find out about exciting resources being used by teachers to enrich or enhance lessons and projects.


•.  Share one resource or experience that has had impact

•.  Gain ideas from other teachers for use in your classroom

•.  Build your own networks and connections