to Thursday, October 19, 2023 12:00 AM
Osnovna škola "Pehlin", Rijeka
Open in-person activity
Croatian
Ulica Pehlin 34, 51000, Rijeka, Primorsko-goranska županija, HRV
Učenici 3. i 4. razreda će se kroz niz zabavnih aktivnosti upoznati s algoritmima umjetne inteligencije, naučiti kako računala uče iz podataka, otkriti ulogu AI u stvaranju digitalnih slika pomoću jednostavnih alata te ujedno promišljati i o etičkim implikacijama AI (AI for Oceans).
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Primary school
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Artificial intelligence
Longitude: 14.40514
Latitude: 45.35306
Geoposition: 45.35305999003,14.405139970782
Nearby upcoming activities:

Programiranje s programom Scratch in Pišek
V sklopu poučevanja neobveznega izbirnega predmeta računalništva, na naši šoli otrokom predstavimo programiranje z delčki. Uporabljamo programa Pišek in Scratch. Otroci se naučijo osnov programiranja in algoritemskega razmišljanja.

Earth day Coding activities
As part of the eTwinning project “Coding in English”, we prepared coding activities for Earth day.
Objectives:
- students learn simple coding,
- students decipher the codes,
- students acquire basic programming skills,
- students know how to use the bee bot,
- students cooperate with each other.
Activity 1: Color by number
Each student gets a sheet with a picture with signs on it. Each sign corresponds to a specific color according to the color coding on the legend. Students have to color each box with the appropriate color to reveal the image in the picture.
Activity 2: Code breaker
Students have to decipher the codes by matching the pictures with the corresponding letters. They get three phrases related to Earth day.
Activity 3: Ecological Sudoku
Students play Sudoku with ecological content.
Activity 4: Bee Bot challenge
We created a chain of schools. Each school challenge the next one to find the hidden trash bin by using the coding route.
According to the order of their team, the students coded a route on a 4x6 grid.
The first team marked the start on the grid and sent it to the next team along with a path from the arrows to the hidde trash bin. This team used the bee bot to decode the path and find the spot where the trash bin was hidden. Then they sent their challenge to the next team. So at the end of the chain, each team decoded the challenge and put together their own challenge.
Link with the results:

Grow up with Coding
In concomitanza con la CodeWeek tutte le classi della Scuola secondaria di primo grado "E. Fermi" dell'I.C. "A. Palladio" di Caorle iniziano il loro percorso di Coding e Robotica educativa che li terrà impegnati per tutto il corso dell'anno soclastico.
Le Classi prime inizieranno da Scratch, imparando le basi della programmazione per arrivare a creare interazioni tra il mondo fisico e il mondo reale attraberso l'uso della scheda Makey Makey.
Le classi seconde proseguono il loro percorso di programmazione utilizzando la scheda "Microbit" mediante la piattaforma "Microsoft Make code" e successivamente impareranno a programmare i robot Maqueen Plus.
Le classi terze afronteranno il mondo IoT sviluppando progetti di gruppo con l'utilizzo della scheda Arduino Uno.