Upoznajmo AI

Upoznajmo AI

From Wednesday, October 18, 2023 12:00 AM
to Thursday, October 19, 2023 12:00 AM

Osnovna škola "Pehlin", Rijeka

Open in-person activity

Irina Kosanović

Croatian

Ulica Pehlin 34, 51000, Rijeka, Primorsko-goranska županija, HRV

Učenici 3. i 4. razreda će se kroz niz zabavnih aktivnosti upoznati s algoritmima  umjetne inteligencije, naučiti kako računala uče iz podataka, otkriti ulogu AI u stvaranju digitalnih slika pomoću jednostavnih alata te ujedno promišljati i  o etičkim implikacijama AI (AI for Oceans).

http://os-pehlin-ri.skole.hr/

    Primary school
    Artificial intelligence

Longitude: 14.40514
Latitude: 45.35306
Geoposition: 45.35305999003,14.405139970782

Nearby upcoming activities:

Programiranje s programom Scratch in Pišek
Mon, Jan 6, 2025 3:18 PM

V sklopu poučevanja neobveznega izbirnega predmeta računalništva, na naši šoli otrokom predstavimo programiranje z delčki. Uporabljamo programa Pišek in Scratch. Otroci se naučijo osnov programiranja in algoritemskega razmišljanja.

Earth day Coding activities
Mon, Apr 7, 2025 7:00 AM

As part of the eTwinning project “Coding in English”, we prepared coding activities for Earth day.

 

Objectives:

- students learn simple coding,

- students decipher the codes,

- students acquire basic programming skills,

- students know how to use the bee bot,

- students cooperate with each other.

 

Activity 1: Color by number

Each student gets a sheet with a picture with signs on it. Each sign corresponds to a specific color according to the color coding on the legend. Students have to color each box with the appropriate color to reveal the image in the picture.

 

Activity 2: Code breaker

Students have to decipher the codes by matching the pictures with the corresponding letters. They get three phrases related to Earth day.

 

Activity 3: Ecological Sudoku

Students play Sudoku with ecological content.

 

Activity 4: Bee Bot challenge

We created a chain of schools. Each school challenge the next one to find the hidden trash bin by using the coding route. 

According to the order of their team, the students coded a route on a 4x6 grid.

The first team marked the start on the grid and sent it to the next team along with a path from the arrows to the hidde trash bin. This team used the bee bot to decode the path and find the spot where the trash bin was hidden. Then they sent their challenge to the next team. So at the end of the chain, each team decoded the challenge and put together their own challenge.

 

Link with the results:

https://www.canva.com/design/DAGjTlP-SWE/aojacs3Gqsyq5ew98ezekA/view?utm_content=DAGjTlP-SWE&utm_campaign=designshare&utm_medium=link2&utm_source=uniquelinks&utlId=hf891f4e902

Grow up with Coding
Mon, Oct 14, 2024 11:20 AM

In concomitanza con la CodeWeek tutte le classi della Scuola secondaria di primo grado "E. Fermi" dell'I.C. "A. Palladio" di Caorle iniziano il loro percorso di Coding e Robotica educativa che li terrà impegnati per tutto il corso dell'anno soclastico.

Le Classi prime inizieranno da Scratch, imparando le basi della programmazione per arrivare a creare interazioni tra il mondo fisico e il mondo reale attraberso l'uso della scheda Makey Makey.

Le classi seconde proseguono il loro percorso di programmazione utilizzando la scheda "Microbit" mediante la piattaforma "Microsoft Make code" e successivamente impareranno a programmare i robot  Maqueen Plus.

Le classi terze afronteranno il mondo IoT sviluppando progetti di gruppo con l'utilizzo della scheda Arduino Uno.