to Wednesday, October 19, 2022 11:00 AM
Δημοτικό σχολείο Παναγιούδας
Invite-only in-person activity
Greek
Παναγιούδα, 811 00, Μυτιλήνη
Σε αυτή την δραστηριότητα οι μαθητές καλούνται να εφαρμόσουν έναν αλγόριθμο, να ακολουθήσουν δηλαδή μια σειρά από βήματα ώστε να σπάσουν τον κώδικα. Τότε είναι που θα αποκαλυφθεί η κρυμμένη εικόνα. Η δραστηριότητα πραγματοποιείται σε χαρτί.
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Primary school
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Unplugged activities
Nearby upcoming activities:
Coding and Recycling
We prepare a square grid of 5 x 6 lines (each square 15 cm x 15 cm) with chalk or paint on the floor, preferably outside in the school yard.
Place four (4) recycling bins (paper, glass, plastic and metal) in different places on the grid.
We print about 16-20 cards with various items for recycling, e.g. plastic bottle, glass jar, newspaper, can, etc (we can use and real items)
Each child selects randomly one card that depicts an icon of the recycling materials (or a real item)
The child tries to plan the path to take to drop it in the correct bin on the floor grid.
There are three different variations of the game, depending on the level of familiarity of the students or the use of Beebot:
(a)The child uses arrow cards (forward, backward, right, left) to represent the steps needed to reach the square of the right bin on the floor grid and performs the planned route.
(b)The child presents verbally the steps (forward, backward, right, left) that are needed to reach the square of the right bin on the floor grid, and executes the designed route.
(c)Beebot can be used on the floor grid moving towards the right bin.