to Thursday, October 31, 2024 12:00 AM
Κατερίνα Γλέζου - 1ο Αρσάκειο Λύκειο Ψυχικού
Open in-person activity
English
Αρσάκη 1, Ψυχικό 154 52, Ελλάδα
Οι μαθητές της Β΄τάξης Λυκείου μαθαίνουν να προγραμματίζουν, αναπτύσσουν βασικές δεξιότητες προγραμματισμού και εξοικειώνονται με τις βασικές προγραμματιστικές δομές αξιοποιώντας το προγραμματιστικό περιβάλλον "Διερμηνευτής της Γλώσσας".
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Secondary school
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Basic programming concepts
Motivation and awareness raising
Longitude: 23.777644
Latitude: 38.014451
Geoposition: 38.014451,23.777644
Nearby upcoming activities:

Computer Gaming and AI
αφορά την ανάπτυξη παιχνιδιών με χρήση της τεχνητής νοημοσύνης (AI)

Morse code
Secret message for Primary school, Secondary school, Pre-primary education and High school students.

When Cardboard Comes to Life: Pollinators, Robotics, and Machine Learning (2PS- E2)
Students of the 5th grade will use Google Teachable Machine to create and train a ML model to recognize flower colors (purple, red, and yellow). They then will import the model into PictoBlox and programmed servo motors connected to an Arduino-based microprocessor to move a cardboard bee and a cardboard butterfly based on the color recognized by the camera.
The main goal is to raise awareness about the role of bees and butterflies as pollinators, while also encouraging student interest in technology and programming.
Microprocessor: S1 Arduino-based, Polytech
Google Teachable Machine