to Monday, October 11, 2021 8:00 PM
Hrvatski savez informatičara
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Croatian
Dalmatinska ulica 12, 10000, Zagreb, Grad Zagreb, HRV
Približit ćemo učenicima osnovnih škola zanimljiv svijet programiranja te im pokazati koje se sve tajne kriju iza tog pojma. Svijet u kojem programiranjem i logičkim razmišljanjem rješavamo probleme i smišljamo nove ideje za budućnost.
Polaznici će upoznati osnove Loga i Pythona i opće osnove programiranja prije početka nove sezone Hrvatske Logo Lige i Hrvatskog otvorenog natjecanja u informatici.
Predavač: Nikola Dmitrović, prof. savjetnik
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Primary school
Secondary school
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Basic programming concepts
Longitude: 15.96766
Latitude: 45.81173
Geoposition: 45.81173001127863,15.967659994944768
Nearby upcoming activities:

Programiranje s programom Scratch in Pišek
V sklopu poučevanja neobveznega izbirnega predmeta računalništva, na naši šoli otrokom predstavimo programiranje z delčki. Uporabljamo programa Pišek in Scratch. Otroci se naučijo osnov programiranja in algoritemskega razmišljanja.

Earth day Coding activities
As part of the eTwinning project “Coding in English”, we prepared coding activities for Earth day.
Objectives:
- students learn simple coding,
- students decipher the codes,
- students acquire basic programming skills,
- students know how to use the bee bot,
- students cooperate with each other.
Activity 1: Color by number
Each student gets a sheet with a picture with signs on it. Each sign corresponds to a specific color according to the color coding on the legend. Students have to color each box with the appropriate color to reveal the image in the picture.
Activity 2: Code breaker
Students have to decipher the codes by matching the pictures with the corresponding letters. They get three phrases related to Earth day.
Activity 3: Ecological Sudoku
Students play Sudoku with ecological content.
Activity 4: Bee Bot challenge
We created a chain of schools. Each school challenge the next one to find the hidden trash bin by using the coding route.
According to the order of their team, the students coded a route on a 4x6 grid.
The first team marked the start on the grid and sent it to the next team along with a path from the arrows to the hidde trash bin. This team used the bee bot to decode the path and find the spot where the trash bin was hidden. Then they sent their challenge to the next team. So at the end of the chain, each team decoded the challenge and put together their own challenge.
Link with the results:

Mala priča velikog robota
Opis aktivnosti:
Učenici će u Scratchu osmisliti i programirati kratku animaciju o robotu koji putuje svijetom i pomaže ljudima. Kroz ovu aktivnost učenici će naučiti osnove kodiranja – kako koristiti naredbe za kretanje, govor, promjenu pozadina i događaje. Projekt će potaknuti kreativnost, timski rad i logičko razmišljanje.
Ciljevi učenja:
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Upoznati osnovne Scratch blokove (pokret, izgled, događaji).
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Razvijati algoritamski način razmišljanja.
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Kreirati vlastiti kratki animirani projekt.
Koraci aktivnosti:
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Učitelj objašnjava zadatak i daje primjer animacije.
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Učenici u parovima osmišljavaju svoju priču o robotu.
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U Scratchu crtaju likove (ili koriste postojeće) i programiraju radnju.
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Predstavljaju animaciju razredu.
Trajanje aktivnosti: 2 školska sata
Poveznica s kurikulumom: Aktivnost se povezuje s međupredmetnim temama digitalne pismenosti, komunikacije i izražavanja.