Mastering the art of egg boiling for breakfast

From Monday, April 12, 2021 12:00 AM
to Wednesday, June 30, 2021 12:00 AM

1st EKFE of HERAKLION, CRETE

Open in-person activity

astrinos1@gmail.com

English

Europe

A quick guide on how fuzzy logic might be implemented into our household appliances.

    Secondary school
    Artificial intelligence
    robotics logic Code AI robots Automation Basics future home equation egg boiling household appliance fuzzy percentage linear

Nearby upcoming activities:

Animate a Name - coding activity in Greek

Thu, Sep 23, 2021 11:00 AM

<p> Learn about computer science and then use sequencing, events, and loops to animate a name. Students pick a name or word and bring the letters to life through animation, sound, and music.</p> <p>This activity is best suited for children the age of 9-14. Laptops are needed, tablets or mobile phones do not work well for this activity. </p> <p>Register <a href="https://docs.google.com/forms/d/e/1FAIpQLSem8jkdrid9DRFqxa0KJF0wzE920XtagNO2CEhnGbroEJr6lQ/viewform">here. </a></p>

Paleontologist 4 Future(P4F)

Mon, Sep 20, 2021 8:00 AM

Paleontologists' Team (P4F) from the 32nd Primary School of Piraeus and their teacher,Margarita Dakoronia using the scratch junior, create short films that lead other paleontologists to discover fossils. Then they are led to the discovery of the fossil of a dinosaur.These fossils give them messages for the future of Earth.

Smart Classroom

Sat, Oct 9, 2021 12:00 AM

This is an AI learning activity. An AI learning activity is a short activity that encourages the use of AI tools and technologies in the classroom. In this AI activity called Smart Classroom, students will train a machine learning model to recognise the meaning of instructions. They will create a smart assistant in scratch allowing them to control virtual devices. This project aims to introduce students to the basics of Machine Learning (ML) and Artificial Intelligence (AI) by making their own machine learning powered project. This is team project, each team training their own ML Model and working with its own Scratch 3.0 program. All activities can be done remotely. This activity is for Lower Secondary School students (12-15) years old.