Η σημασία του Προγραμματισμού στην ψηφιακή εποχή

From Thursday, October 15, 2020 9:00 AM
to Friday, October 23, 2020 12:00 PM

Α΄ Αρσάκειο Γυμνάσιο Ψυχικού

Open in-person activity

glezou@gmail.com

Greek

Αρσάκεια Σχολεία Ψυχικού-Πύλη Α, Μπενάκη Εμμανουήλ, 154 52, Ψυχικό

In service teacher training workshop as an introduction to programming through playful hands-on activities. Coding and programming activities designed to develop computational thinking, problem solving, creativity, communication, collaboration, programming skills. Σεμινάριο για εκπαιδευτικούς. Εισαγωγή στον προγραμματισμό μέσω δραστηριοτήτων προγραμματισμού.

    Employed adults Teachers
    Basic programming concepts Visual/Block programming
    programming workshop Computational Thinking Seminar

Nearby upcoming activities:

Smart Classroom

Sat, Oct 9, 2021 12:00 AM

This is an AI learning activity. An AI learning activity is a short activity that encourages the use of AI tools and technologies in the classroom. In this AI activity called Smart Classroom, students will train a machine learning model to recognise the meaning of instructions. They will create a smart assistant in scratch allowing them to control virtual devices. This project aims to introduce students to the basics of Machine Learning (ML) and Artificial Intelligence (AI) by making their own machine learning powered project. This is team project, each team training their own ML Model and working with its own Scratch 3.0 program. All activities can be done remotely. This activity is for Lower Secondary School students (12-15) years old.

Paleontologist 4 Future(P4F)

Mon, Sep 20, 2021 8:00 AM

Paleontologists' Team (P4F) from the 32nd Primary School of Piraeus and their teacher,Margarita Dakoronia using the scratch junior, create short films that lead other paleontologists to discover fossils. Then they are led to the discovery of the fossil of a dinosaur.These fossils give them messages for the future of Earth.

You have a message

Mon, Oct 4, 2021 9:00 AM

The students will work in groups of 4 or 5 students created by a simple game. Part 1: Each group choose a hero from voki and create a message for the other groups. The message could be a very short story (it depends to the kids’ creativity) but it has to involve instructions that will help the other groups reach a picture or a toy which is placed on a chart that is created with tape on the classroom floor. Part 2: The kids listen to their schoolmates’ voki message, follow the instructions moving on the chart and reach the goal (picture/toy) they are asked to. Part3:. If we want we can go one step further and do the activity using beebot . The kids program beebot to move on a smaller chart created either on floor or on a table, according to the instructions of each Voki message. The teacher expains how Voki works,watches the students' groups offering help or quidance when needed. Through that activity, students get to know Voki and use it in a creative way through collaboration with each other. Additionally, they get aquainted with coding in a playful way.