Srednja škola "17. septembar" Lajkovac
Ulica Vuka Karadzica, 14224, Lajkovac, Kolubarski Okrug, Centralna Srbija, SRB
to Friday, October 18, 2019 6:00 PM
Računarsko mišljenje (engl. Computational thinking) je osnovna veština svakog od nas u cilju uspešnog rešavanja problema, primenom uporišnih pojmova iz računarstva, poput apstrakcije, dekompozicije i rekurzije. (J. Wing) Primenjuje se za rešavanje problema u raznim oblastima i prikazuje se u formama koje računar može efikasno da obradi. Koji su osnovni koraci koje računarsko mišljenje koristi za rešavanje problema? Kako izgleda ciklus računarskog mišljenja? Kako se računarsko mišljenje odnosi prema veštinama i taksonomiji 21. veka? Predavač: Milijana Petrović, nastavnik programiranja
This activity is for:
- High school students
- Employed adults
- Basic programming concepts
- Web development
- Software development
- Data manipulation and visualisation
- Visual/Block programming
- Motivation and awareness raising
- Computational thinking)
Share the activity:
Nearby upcoming activities:
Coding for beginners inspired by famous story by Eric Carla
Mon, Oct 7, 2019 9:00 AM
Kids scan the QR code leading to the video "Very Hungry Caterpillar" - Eric Carla; We list the fruit eaten by the caterpillar and then scan with our guests the QR codes found in the room that give us information. A child who solves a code task, compiles a virtual puzzle, draws with virtual voices, or compiles a virtual tangram, playing memory. 4. Main Activity: Encouraging Computer Thinking: "How the Robot Thinks!" You will need a number of arrow flashcards which will be used to guide the caterpillar and mat with field where Caterpillar will navigated by child named programmer. Child follows the instructions given arrows to see if the caterpillar will in fact get to the food.
Tue, Oct 1, 2019 12:00 AM
The main purpose of the proSTEMgirls project it is to encourage girls (women) to interdisciplinary co-operation in science, technology, engineering, arts and mathematics STE(A)M fields. Through the project, we want to increase the share of girls (women) in the STEM opportunities, activities and elective courses at both participating schools and wider, thus promoting gender equality. In order to achieve this goal, together with students, we will produce at least three guided learning units, that will be useful in the wider European area and globally (using STE(A)M acronym without A, because it is globally more recognizable), thus supporting the effective use of digital technologies in the field of education. All participants will be empowered for basic work with Micro:bits, with particular emphasis on the possibilities of practical use of Micro:bits, for solving problems from everyday life. By doing this, we will try to reduce gender gaps in access and use of digital technologies and the study and employment of women in the field of ICT in the long run. In order to further extend the usability of Micro:bit, we will produce several useful products, that will include elements formed in the 3D modeling environment of Google Sketchup or 2D InkScape, and later cut out, or engraved with a laser engraving machine.
"Play with code games and sports"
Mon, Oct 7, 2019 12:00 AM
The event is about project activities