Web shop: jednostavno sučelje za administriranje podataka o proizvodima i kategorijama

Organized by:

Osijek Software City, Inchoo d.o.o.

Contact email:


Happening at:

Trg slobode 6, 31000, Osijek, Hrvatska

From Wednesday, October 19, 2016 9:00 AM
to Wednesday, October 19, 2016 11:00 AM


U srijedu, 19. 10. 2016. u 09:00 u prostorijama tvrtke Inchoo d.o.o. na adresi Trg slobode 6 Danijel Vrgoč će održati radionicu na temu Web shop: jednostavno sučelje za administriranje podataka o proizvodima i kategorijama. Radionici će prisustvovati učenici Elektrotehnička i prometna škola Osijek, smjerovi Tehničar za računalstvo i Tehničar za mehatroniku.

This activity is for:

  • High school students

Main themes:

  • Web development
  • Software development


  • Magento
  • Web shop

Share the activity:

October 2016
Mon Tue Wed Thu Fri Sat Sun

Nearby upcoming activities:

Realism in Serbian literature/Realizam u srpskoj književnosti

Mon, Oct 12, 2020 10:00 AM

Students will use Scratch and make a game about writers and literary works of Serbian realism.

Coding for beginners inspired by famous story by Eric Carla

Mon, Oct 7, 2019 9:00 AM

Kids scan the QR code leading to the video "Very Hungry Caterpillar" - Eric Carla; We list the fruit eaten by the caterpillar and then scan with our guests the QR codes found in the room that give us information. A child who solves a code task, compiles a virtual puzzle, draws with virtual voices, or compiles a virtual tangram, playing memory. 4. Main Activity: Encouraging Computer Thinking: "How the Robot Thinks!" You will need a number of arrow flashcards which will be used to guide the caterpillar and mat with field where Caterpillar will navigated by child named programmer. Child follows the instructions given arrows to see if the caterpillar will in fact get to the food.

The Microbi:t - connecting teachers and students

Mon, Mar 25, 2019 12:00 PM

A team of six teachers from our schools are involved in a project which has a creative goal to connect students and teachers in various programming activities using the micro:bit. Having made a list of all teachers' and students' birthdays, we take turns in programming the micro:bit to send best wishes to the person whose birthday it is. One of the primary goals is socializing , spending quality time together with collegues as well as with students. Programming is also a part of learning through quizzes , games and other creative activities.