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Блоково програмиране с FlySky Interactive Floor

Activities | 2026-09-29

Блоково програмиране с FlySky Interactive Floor

Coordinator: Mitko KamenovEmail: mitko.kamenov@edu.mon.bg Block-Based Programming with FlySky Interactive Floor Block-Based Programming with FlySky Interactive Floor is an innovative educational activity that introduces students to the basic principles of programming through interactive, movement-based learning. Using the FlySky Interactive Floor, students can create and explore simple algorithms

Rasende Roboter

Activities | 2026-09-29

Rasende Roboter

Im Rahmen der Code Week Germany vom 10. – 25. Oktober lassen wir die Roboter auf euch los. Freut euch auf unsere kleinen Freunde, die mit Eurer Hilfe flitzen, suchen, sausen und herumalbern.Vorkenntnisse sind nicht erforderlich, Neugier, Spaß und Kreativität genügen!

Събери съкровището

Activities | 2026-09-29

Събери съкровището

Учениците са разделени на екипи от програмисти, които управляват Mio the Robot. Направен е лабиринт, на който са разпръснати съкровища с различна стойност. Целта не е просто да съберат най-много съкровища и да стигнат до изхода на лабиринта, а да измислят най-добрия алгоритъм, така че за ограничено време да спечелят максимален брой точки.

Healthybit

Activities | 2026-09-29

Healthybit

¿Puede una pequeña placa del tamaño de una tarjeta de crédito ayudarnos a movernos más y vivir mejor? El alumnado de secundaria del Colegio Paidos diseña, programa y prueba su propio dispositivo wearable usando una BBC micro:bit sujeta con un brazalete en la muñeca. En equipos de 3-4 personas, cada grupo elige un reto de salud y actividad

Mensajes secretos con una Máquina de Turing

Activities | 2026-09-29

Mensajes secretos con una Máquina de Turing

Cada grupo recibe una cinta de papel o cartulina dividida en casillas. Se define un alfabeto simple (A, B, C... o 0 y 1). Se diseñan unas reglas de transición sencillas de una Máquina de Turing. Los alumnos introducen un mensaje inicial. Aplican paso a paso las reglas de la máquina para transformar el mensaje. Otro grupo recibe la salida y debe ejecutar el proceso inver

Programuoja 3d

Activities | 2026-09-29

Programuoja 3d

1. Programavimas be kompiuterio.. 2 Programavimas ScratchJr.  

3D-Druck für Anfänger: Gestalte und drucke dein erstes Modell

Activities | 2026-09-29

3D-Druck für Anfänger: Gestalte und drucke dein erstes Modell

In diesem eintägigen Workshop entdeckst du die Welt der 3D-Konstruktion. Du lernst, wie du eigene digitale Modelle entwirfst und arbeitest dafür mit TinkerCAD, einem kostenlosen Online-Tool für kreatives 3D-Design. Anders als bei klassischen Zeichnungen arbeitest du hier mit Formen im Raum, die du zu deiner Figur zusammenfügst. Dabei lernst du die Grundlagen der Konstruktion, das Platzieren und Ve

Can You Trust AI's Science? Teaching Students to Test It

Activities | 2026-09-29

Can You Trust AI's Science? Teaching Students to Test It

AI tools can explain photosynthesis, balance equations and describe the periodic table in seconds. But how do we know their answers are right, and how do we teach students to check? In this hands-on 60-minute session for teachers, you will try a classroom activity where students act as fact-checkers. You will: Put real Biology, Chemistry and Physics questions to an AI tool Spot where the answer i

La misión vikinga

Activities | 2026-09-29

La misión vikinga

Durante esta actividad, el alumnado se convertirá en una pequeña tripulación vikinga que deberá ayudar a un vikingo a encontrar un tesoro perdido. A través de un tablero gigante en el suelo, los niños y niñas tendrán que crear, interpretar y corregir secuencias de instrucciones para conseguir que el vikingo llegue a diferentes lugares del mapa. La actividad permite acercar al alumnado de Infantil

Yapay Zekayı Eğitiyorum

Activities | 2026-09-29

Yapay Zekayı Eğitiyorum

Yapay Zekâyı Eğitiyorum Bilgisayara nesneleri tanımayı sen öğret! Yapay zekâ nasıl öğreniyor? Bu etkinlikte kamerayı kullanarak kendi yapay zekâ modelini eğiteceksin. Kalemi, defteri ya da başka bir nesneyi bilgisayara tanıt, sonra tahminlerini izle. Örnekleri azaltıp çoğaltınca modelin nasıl değiştiğini gözlemle.   Bu etkinlikte yapay zekânı

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