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Activities | 2025-07-15
SkolaSajf Robotics Sessions
SkolaSajf is a six-week programme for children aged three (3) to eleven (11), offered during the summer holidays in state schools across Malta. As part of its commitment to enhancing digital skills, MDIA aims to introduce Robotics Sessions within the programme. These sessions provide children with an engaging and interactive way to explore STEM concepts and programming while fostering

Activities | 2025-07-15
SkolaSajf Robotics Session
SkolaSajf is a six-week programme for children aged three (3) to eleven (11), offered during the summer holidays in state schools across Malta. As part of its commitment to enhancing digital skills, MDIA aims to introduce Robotics Sessions within the programme. These sessions offer children an engaging and interactive way to explore STEM concepts and programming, while fostering proble

Activities | 2025-07-14
ZEKA MI VİCDAN MI? YAPAY ZEKAYI ETİK İLE BULUŞTURMAK (Brain or Conscience? Merging AI with Ethics)
English:This workshop titled “Brain or Conscience? Merging AI with Ethics” engages students in exploring the ethical challenges of artificial intelligence through interactive activities using Code.org’s AI for Oceans. Participants learn about bias, fairness, and data privacy while raising awareness about environmental impact and responsible AI use. Türkçe:&ldqu

Activities | 2025-07-14
Ο Πίπης και ο Έξυπνος κάδος ανακύκλωσης
Το έργο “Ο Πίπης και ο Έξυπνος Κάδος Ανακύκλωσης” είναι ένα συνεργατικό έργο, π&omic

Activities | 2025-07-14
Pixel Art Challenges: Cultural Heritage in Code
Using pixel art creation tools and basic programming environments (such as Zaplycode), each student group designs a digital representation of a monument and integrates it into a programming activity or challenge. In this specific activity, the students will design the Heptapyrgion of Thessaloniki

Activities | 2025-07-13
Loginė užduotis „Sujunk raidę su skaičiumi. Nupiešk langelyje pavaizduotą objektą.“
Loginė užduotis„Sujunk raidę su skaičiumi. Nupiešk langelyje pavaizduotą objektą.“ Vaikas skaito simbolinį kodą (pvz., A4 = mašina), suranda tinkamą vietą lentelėje ir atlieka veiksmą – piešia objektą. Tokiu būdu vaikai susipažįsta su paprasto kodavimo, simbolinio mąstymo ir koordinatinės erdvės principais. Atlikdami šią užduotį priešmokyklinuka

Activities | 2025-07-13
Pixel Art Challenges: Cultural Heritage in Code
REDA MARKAUSKIENĖ Kauno r. Ilgakiemio mokykla-darželis, LITHUANIA Čiurlionis Art Museum in Kaunas - UNESCO Heritage monument - example of modernist architecture of 1919-1939 This activity is part of the international eTwinning project "Monumental Adventures with UNESCO" https://padlet.com/etwinningfch/pixel-art-challenges-cultural-heritage-in-code-eki9ccfwl4w9ir3e
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Activities | 2025-07-13
Süper Dönüşüm Kahramanları
"Süper Dönüşüm Kahramanları" atölyesi, 5-6 yaş grubu öğrencilerimize "Sıfır Atık" bilincini ve yaratıcılığı bir araya getirerek sunan, oyun tabanlı bir etkinliktir. Bu etkinlikte çocuklar, "atık" sandıkları materyallerin aslında ne kadar değerli olduğunu ve yapay zekanın bu "dönüşüm" sürecinde onlara nasıl yardım edebileceğini keşfederler. Odak noktamız yeniden kullanım ve yaratıcılık.Amacımız, SK

Activities | 2025-07-12
Kaynak Dedektifleri ile Kodlu Macera
Etkinlik Adı: Kaynak Dedektifleri ile Kodlu Macera Etkinliğin Amacı: Çocukların çevreyi koruma bilinci kazanması, su ve enerji gibi kaynakları tanıması, basit komutlarla kodlama deneyimi yaşaması ve teknolojiyi tanımaya başlaması amaçlanır. Hedef Kazanımlar: Su, elektrik gibi kaynakları tanır. Çevreyi temiz ve düzenli tutmanın önemini fark eder. Basit yön komutları (ileri, geri, sağ, sol) kullana
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