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Országos Méh-Ész Logikai Verseny

Activities | 2026-02-19

Országos Méh-Ész Logikai Verseny

Rézvétel az Országos Méh-Ész Logikai Verseny gyakorlófeladatának megoldásában. / Részvétel az Országos Méh-Ész Logikai Verseny I. fordulóján.

eTwinning projektas

Activities | 2026-02-19

eTwinning projektas

Vykdome etwinning projektą "How much water do robots drink?" Per žaidybinį STEM ugdymą, programavimo ir kūrybines veiklas 5–10 metų vaikai ugdo kritinį mąstymą, skaitmeninę atsakomybę ir aplinkosauginį sąmoningumą.   Projektas skatina sąmoningą technologijų naudojimą ir padeda mokiniams tapti informuotais, atsakingais skaitmeniniais piliečiais, gebančiais derinti inovacijas su tvarumu.

Országos Méh-Ész Logikai Verseny

Activities | 2026-02-19

Országos Méh-Ész Logikai Verseny

Részvétel az Országos Méh-Ész Logikai verseny 1.fordulóján

Pixel Snowflake Coding (FOREST (FOR REST)

Activities | 2026-02-19

Pixel Snowflake Coding (FOREST (FOR REST)

Pixel Snowflake Coding  The aim of this activity is to help pupils learn basic coding and use digital tools in a safe and creative way. Inspired by winter nature, pupils create a simple pixel snowflake and explore patterns found in nature. They also talk about safe internet use while sharing their work in a common online gallery.  

AGRICOLTURA  DIGITALE E TECNOLOGIE 4.0

Activities | 2026-02-19

AGRICOLTURA DIGITALE E TECNOLOGIE 4.0

Pianificazione dei campi in software Agricolus professional e costruzione del percorso personale per calcolo metrico, stima degli indici vegetativi, spettrofotometria aerea e rilevazione degli indici multispettrali per valutare lo stato di stress idrico nelle piante. Sensoristica multispettrale. Software per drone da cui attraverso fotogrammetria aerea costruire e calcolare l' indice vegetativo e

10 Steps Robot Challenge

Activities | 2026-02-19

10 Steps Robot Challenge

Activity: “10 Steps Robot Challenge” Age: 1st gradeSubject: English (with basic coding skills)Theme: 10th Day of School / Number 10 + Code WeekDuration: 25–35 minutes Learning Goals Learn and use simple English vocabulary (actions, numbers 1–10). Practice counting to 10. Develop early coding skills (following a sequence, giving commands). Encourage teamwork and movement.

Help the Bee-bot to find it's future job

Activities | 2026-02-19

Help the Bee-bot to find it's future job

Οι μαθητές και οι μαθήτριες της Γ-Δ τάξης αποφάσισαν να συμμετέχουν σε ένα κοινό &p

Safe Internet Day

Activities | 2026-02-19

Safe Internet Day

Οι μαθητές της Α και Β τάξης του σχολείου θέλοντας να γιορτάσουν την ημέρα ασφ&al

Valorizzazione della Patata di Siracusa: sostenibilità, identità territoriale e comunicazione

Activities | 2026-02-19

Valorizzazione della Patata di Siracusa: sostenibilità, identità territoriale e comunicazione

Attività di digitalizzaine e revisione delle ricerce condotto in autonomia dagli studenti

Kopie von Coding mit code.org

Activities | 2026-02-19

Kopie von Coding mit code.org

Schülerinnen arbeiten online mit code.org

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