Christmas cards - Scratch projects

From Wednesday, December 4, 2024 9:00 AM
to Wednesday, December 11, 2024 2:00 PM

1st Arsakeio Senior High School of Psychico

Open in-person activity

glezou@gmail.com

Greek

Αρσάκειο, Αρσάκη 1, Παλαιό Ψυχικό, Ελλάδα

  • 1st Arsakeio Senior High School of Psychico students created and remixed Scratch projects as Christmas cards.

They improved their coding skills and added their cards - Scratch projects in the  Christmas cards Studio: LEDIBLUE - Christmas Cards Studio  https://scratch.mit.edu/studios/35995103/

This event is a part of the eTwinning project "Let’s Dive into the BLUE!" 
https://school-education.ec.europa.eu/en/etwinning/projects/lets-dive-blue/twinspace

    Primary school Secondary school
    Basic programming concepts Playful coding activities Art and creativity Visual/Block programming Motivation and awareness raising Promoting diversity

Longitude: 23.777345
Latitude: 38.015969
Geoposition: 38.015969,23.777345

Nearby upcoming activities:

Computer Gaming and AI
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αφορά την ανάπτυξη παιχνιδιών με χρήση της τεχνητής νοημοσύνης (AI)

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Sat, Mar 1, 2025 7:39 PM

In this learning scenario, young children engage in an interactive and hands-on experience of creating a "Sustainability Garden." Through activities like planting seeds, observing plant growth, and learning about the importance of recycling, they develop an understanding of environmental care. By incorporating basic STEM principles such as measurement, observation, and data recording, the scenario encourages children to explore nature, practice responsibility, and understand sustainability. This scenario combines outdoor exploration with creative learning to foster a sense of environmental stewardship from an early age.

Acts to protect the forest!!
Fri, Mar 7, 2025 8:15 AM

Preschool children will participate in a collaborative Bee-Bot activity between two schools, focusing on forest protection actions. This initiative aims to develop algorithmic thinking and programming skills while raising environmental awareness. Using Bee-Bots, digital tools, and creative expression, students will explore key conservation actions such as reforestation, fire prevention, recycling, and wildlife protection.

The activity unfolds in two stages:

  • 1st Partner School: Students illustrate a chosen conservation action and upload their artwork to a collaborative Canva presentation.
  • 2nd Partner School: Students receive the image, write an English message related to the action, and add it to Canva. They then record an audio message using Blabberize, embedding it into a QR code placed next to the image.

Finally, all contributions will be gathered into a Canva presentation, forming a collaborative interactive game. Through scanning QR codes, students will explore conservation actions while engaging with visual and audio content.

This hands-on activity promotes computational thinking, digital literacy, creativity, and teamwork while fostering an appreciation for forest protection.

 The activities will be published in a collaborative padlet, the link of which will be shared with the group members.