to Wednesday, December 11, 2024 2:00 PM
1st Arsakeio Senior High School of Psychico
Open in-person activity
Greek
Αρσάκειο, Αρσάκη 1, Παλαιό Ψυχικό, Ελλάδα
- 1st Arsakeio Senior High School of Psychico students created and remixed Scratch projects as Christmas cards.
They improved their coding skills and added their cards - Scratch projects in the Christmas cards Studio: LEDIBLUE - Christmas Cards Studio https://scratch.mit.edu/studios/35995103/
This event is a part of the eTwinning project "Let’s Dive into the BLUE!"
https://school-education.ec.europa.eu/en/etwinning/projects/lets-dive-blue/twinspace
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Primary school
Secondary school
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Basic programming concepts
Playful coding activities
Art and creativity
Visual/Block programming
Motivation and awareness raising
Promoting diversity
Longitude: 23.777345
Latitude: 38.015969
Geoposition: 38.015969,23.777345
Nearby upcoming activities:

Computer Gaming and AI
αφορά την ανάπτυξη παιχνιδιών με χρήση της τεχνητής νοημοσύνης (AI)

Exploring nature-based solutions in your classroom and beyond
In this learning scenario, young children engage in an interactive and hands-on experience of creating a "Sustainability Garden." Through activities like planting seeds, observing plant growth, and learning about the importance of recycling, they develop an understanding of environmental care. By incorporating basic STEM principles such as measurement, observation, and data recording, the scenario encourages children to explore nature, practice responsibility, and understand sustainability. This scenario combines outdoor exploration with creative learning to foster a sense of environmental stewardship from an early age.

Acts to protect the forest!!
Preschool children will participate in a collaborative Bee-Bot activity between two schools, focusing on forest protection actions. This initiative aims to develop algorithmic thinking and programming skills while raising environmental awareness. Using Bee-Bots, digital tools, and creative expression, students will explore key conservation actions such as reforestation, fire prevention, recycling, and wildlife protection.
The activity unfolds in two stages:
- 1st Partner School: Students illustrate a chosen conservation action and upload their artwork to a collaborative Canva presentation.
- 2nd Partner School: Students receive the image, write an English message related to the action, and add it to Canva. They then record an audio message using Blabberize, embedding it into a QR code placed next to the image.
Finally, all contributions will be gathered into a Canva presentation, forming a collaborative interactive game. Through scanning QR codes, students will explore conservation actions while engaging with visual and audio content.
This hands-on activity promotes computational thinking, digital literacy, creativity, and teamwork while fostering an appreciation for forest protection.
The activities will be published in a collaborative padlet, the link of which will be shared with the group members.