to Thursday, October 31, 2024 8:15 PM
Istituto Principessa Clotilde di Savoia
Invite-only in-person activity
Italian
Via Assietta 28/A, 10128, Torino, ITA
Gli alunni delle classi terza, quarta e quinta si cimentano con la programmazione di videogiochi a tema "Giochi olimpici" con Scratch: il tiro con l'arco, la canoa e il tennis
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Primary school
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Basic programming concepts
Playful coding activities
Visual/Block programming
Game design
Nearby upcoming activities:
Let's get to know the animals of the forest!
Preschool age children will take their first steps in algorithmic thinking and programming and at the same time get to know different forest animals. The main goal is for the children to cultivate knowledge and skills of computational thinking, programming and coding, to discover forest animals with and without the use of the robot (unplugged), to raise awareness about animals, to communicate and cooperate and have fun.
As the beginning of October is designated as code week and at the same time we celebrate animals’ day, we could prepare a piece with the animals of the forest, making each school a card with an animal.
Activity title: "Let's get to know the animals of the forest". Children will be able to either use robots or themselves to move through a grid to meet the animals of the forest. It could maybe get more complicated, say the name of each animal in English. That is, each school to draw, record the name of the animal and create a qr code. Each school will print out the images with the codes and the child will scan each time they reach an image. This will depend on the age maturity and familiarity of the young students with the codes.
The activities will be published in a collaborative video, the link of which will be shared with the group members.
Introduzione al pensiero computazionale
Primi approcci al pensiero computazionale.
Attività diversificate per gruppo su CODE.ORG e altre risorse
alfabetando digitando
Breve un percorso all'uso consapevole del pc gestendo, le proprie credenziali della scuola, imparando l'uso di Canva per lo studio.