to Friday, June 7, 2024 2:00 PM
Ministerio
Invite-only in-person activity
Spanish
Mérida, Badajoz, Extremadura, ESP
El próximo jueves 6 de junio, de 9:30 a 18:30 horas tendrá lugar en el Palacio de Congresos de Mérida la III Jornada Final del Programa INNOVATED Aulas del Futuro en Extremadura. Esta edición coincidirá además con el VI Encuentro de Embajadores Aula del Futuro, que organiza el INTEF y que contará con la presencia de más de setenta embajadores/as del territorio nacional. Recordamos que la participación en esta Jornada Final se limita a los/as participantes en el Programa INNOVATED Aulas del Futuro en Extremadura. Podrán asistir dos representantes de cada centro educativo, preferentemente quien esté realizando la coordinación de AdFE y un miembro del equipo directivo.
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Employed adults
Teachers
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Basic programming concepts
Robotics
Other
Unplugged activities
Playful coding activities
Art and creativity
Visual/Block programming
3D printing
Augmented reality
Artificial intelligence
Motivation and awareness raising
Promoting diversity
Nearby upcoming activities:
Monstros
Com base na leitura dos livros "O Monstro das Cores", "Meu querido Monstro" e "Até os Monstros lavam os dentes" construímos monstros com base em exercícios de codificação.
AI, are you aware of it all ?
School Library will foster digital and information literacy in a session organised with English teacher and a class of 9th graders.
Students will get not only get familiar with AI history and personalities since 19th century onwards but also will create avatars and record messages about these famous scientists using some AI tools. Ada Lovelace, Alan Turing, are a couple of examples, Tasks will take place under teachers supervision and monitoring during lesson.
Together with ICT teacher, sts are expected to get familiar and take Code week courses and share certificates with community.
Together with the Maths teacher pupils will apply some coding principles to everyday life. The purpose is to foster problem solving skills and logic.
The activities integrate the eTwinning project : Alan Turing, Enigma Codebreaker.
Robótica educativa com a Bee Bot
Desenvolvimento de atividades lúdicas de programação de robôs pré-programáveis (Bee boot e Super Doc) para trabalhar a lateralidade e a criatividade. Utilização de tapetes de atividades.