to Thursday, June 6, 2024 6:30 PM
Consejería de Educación, Ciencia y FP de la Junta de Extremadura
Invite-only in-person activity
Spanish
Mérida, Badajoz, Extremadura, ESP
El Programa Aulas del Futuro en Extremadura, como viene siendo habitual, cierra su actividad con una celebración donde todos los centros educativos participantes tienen la oportunidad de compartir sus experiencias y mostrar los resultados obtenidos a lo largo del curso.
En su III edición, esta Jornada Final adquiere un significado especial, ya que coincidirá con el VI Encuentro de Embajadores Aula del Futuro que organiza el INTEF. De los/as 350 asistentes, más 70 embajadores/as del proyecto de todo el país tendrán la oportunidad de participar en este evento y conocer de primera mano nuestro programa y el excelente trabajo que están realizando nuestros centros educativos.
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Employed adults
Teachers
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Basic programming concepts
Robotics
Other
Unplugged activities
Art and creativity
Augmented reality
Artificial intelligence
Motivation and awareness raising
Nearby upcoming activities:
Monstros
Com base na leitura dos livros "O Monstro das Cores", "Meu querido Monstro" e "Até os Monstros lavam os dentes" construímos monstros com base em exercícios de codificação.
AI, are you aware of it all ?
School Library will foster digital and information literacy in a session organised with English teacher and a class of 9th graders.
Students will get not only get familiar with AI history and personalities since 19th century onwards but also will create avatars and record messages about these famous scientists using some AI tools. Ada Lovelace, Alan Turing, are a couple of examples, Tasks will take place under teachers supervision and monitoring during lesson.
Together with ICT teacher, sts are expected to get familiar and take Code week courses and share certificates with community.
Together with the Maths teacher pupils will apply some coding principles to everyday life. The purpose is to foster problem solving skills and logic.
The activities integrate the eTwinning project : Alan Turing, Enigma Codebreaker.
Robótica educativa com a Bee Bot
Desenvolvimento de atividades lúdicas de programação de robôs pré-programáveis (Bee boot e Super Doc) para trabalhar a lateralidade e a criatividade. Utilização de tapetes de atividades.