to Wednesday, January 31, 2024 4:00 PM
Kindergarten of Avlonari, Evia
Open in-person activity
English
Avlonari, GRC
"Schoolnest: A Place of Well-being" is an eTwinning project where the involved school communities focus on different kinds of play, aiming to promote overall well-being. During January, the partner schools chose their favorite snowman story and read it. Afterwards, they created their snowman using waste materials and implemented activities such as digital creation of their snowman using Flipanim and experiments to learn how ice is preserved, and discussed the weather conditions in each country (climate change). In this activity, the snowmen start to tell their story, describing their common origin (the water cycle) and incorporating some cultural characteristics to introduce diversity. The first snowman donated something that humanity needs for the future to the next one. The background of the story was created with an AI tool (Stable Diffusion Image Generator), where the students inserted specific words to generate their image content. The purpose of this activity was for students to understand the water cycle and how it connects all the snowmen in the story, but also to learn how climate change affects the reality in each partner school. The AI tool engaged students to continue the story and insert elements from their reality. As a result, students could understand and compare different weather conditions, detect climate issues, program an AI tool to generate their image, present their discoveries, and create a story together. Link: https://www.canva.com/design/DAF6QSFtkPk/DtIeyVJh5x1Ils6KoXOLBg/view?utm_content=DAF6QSFtkPk&utm_campaign=designshare&utm_medium=link&utm_source=editor
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Pre-primary education
Primary school
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Data manipulation and visualisation
Art and creativity
Artificial intelligence
Promoting diversity
Longitude: 24.12253
Latitude: 38.504386
Geoposition: 38.504386,24.12253
Nearby upcoming activities:

Mars Exploration with Autonomous car -Advanced (2PS, E1)

Mars Exploration with Autonomous car -(2PS, G1)
Third-grade G1 class students (ages 8–9) are developing robotic projects using the EDISON robots. In this course, they will program the car to operate autonomously on a simulated Mars environment. The car will be designed to: -Avoid obstacles
-Stay within a perimeter marked by a black line
This activity is an interdisciplinary activity part of the "From Mythology to Space" project.

Computer Gaming and AI
αφορά την ανάπτυξη παιχνιδιών με χρήση της τεχνητής νοημοσύνης (AI)