to Thursday, April 18, 2024 3:00 PM
Flatrat e dijes
Open in-person activity
English
Fier, ALB
Children can use popular visual programming language Scratch to create their own Google Logo and bring it to life. Let the letters dance, change color, or tell a story – all depending on how the kids choose to code them!
Unlike other common coding languages, Scratch is a visual, block-based language that utilizes a drag-and-drop interface rather than a purely textual one. It was specifically designed by MIT for kids and beginners to understand the principles of coding without having to worry about technical details (like syntax).
This makes it one of the best Hour of Code activities to do, seeing as the entry-level is so low and the concept is fairly easy to grasp.
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Primary school
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Basic programming concepts
Longitude: 19.57434
Latitude: 40.73893
Geoposition: 40.73893,19.57434
Nearby upcoming activities:

Programimi në Scratch.
Do te organizohet nje konkurs midis nxenesve pasi jane realizuar disa ore mesimi mbi perdorimin e Scratch.

Approaching the sustainable development through the exploitation of STEAM education, playful coding and artificial intelligence activities
The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.
Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.
During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.
In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.

Ρομπότ-Δασοφύλακες: Φυτεύουμε το Δάσος του Μέλλοντος
Τα παιδιά προγραμματίζουν ρομποτάκια για να αναδασώσουν ένα “κατεστραμμένο” δάσος σε μια μακέτα. Καθοδηγούν τα ρομπότ τους να φυτέψουν μικρά δέντρα σε προκαθορισμένα σημεία, μαθαίνοντας για τη σημασία της δεντροφύτευσης και της αναδάσωσης. Στη συνέχεια, τα παιδιά μπορούν να τοποθετήσουν καρτελάκια με ζώα, δείχνοντας πώς το δάσος επηρεάζει τη ζωή των ζώων που ζουν εκεί. Η δραστηριότητα συνδυάζει περιβαλλοντική εκπαίδευση με βασικές αρχές προγραμματισμού, προσφέροντας μια δημιουργική και βιωματική προσέγγιση στη μάθηση, που εμπνέει τα παιδιά να σκεφτούν το μέλλον του πλανήτη.