to Friday, December 22, 2023 1:30 PM
2nd Pindario High School Of Thebes -Goulitsa Paraskevi
Open in-person activity
Greek
2o Gymnasio Thivas, Avlidos, 322 00, Thiva, GRC
Τα χριστούγεννα έρχονται και αποφασίσαμε να δημιοργήσουμε δραστηριότητες προγραμματισμού !Χρησιμοποιούμε τη φαντασίας μας και προγραμματίζουμε με τους μαθητές μας με παιγνιώδη τρόπο δημιοργώντας διαδραστικές χριστουγεννιάτικες κάρτες.Σας προσκαλούμε να συμμετέχετε και να ωθήσετε τα παιδιά να μάθουν προγραμματισμό με χριστουγεννιάτικες δρηαστηριότητες!!
Let's use our imagination and teach coding to our students with playful way!
We invite you to take part and let's children to learn coding via Christmas activities!
Activity code :cw23-SENLY School: 2nd Pindario high School Of Thebes 2ο Ημερήσιο Πινδάρειο Γυμνάσιο Θήβας Etwinning 23-24 coding RoboGames!!
You can upload your activites to this following padlet our padlet :https://padlet.com/.../christmas-coding-activities...
Για να δείτε τα φύλλα εργασίας μπορείτε να κάνετε κλικ στον δικτυακό τόπο διοργανωτή παρακάτω.
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Other (see description)
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Basic programming concepts
Robotics
Playful coding activities
Visual/Block programming
Longitude: 23.32082
Latitude: 38.32299
Geoposition: 38.32299,23.32082
Nearby upcoming activities:

Computer Gaming and AI
αφορά την ανάπτυξη παιχνιδιών με χρήση της τεχνητής νοημοσύνης (AI)

Celebrate eTwinning Day with Us – Through Coding and Creativity
On 9 May, we are proud to join thousands of schools and teachers across Europe in celebrating eTwinning Day—a day dedicated to collaboration, innovation and unity within the European educational community.
To mark this special occasion, we are organising an exciting and educational Coding Unplugged Event, using creative colouring-in activities inspired by the official symbols of eTwinning and the EU.
These coding sheets, filled with shapes and numbers, guide students to use logic, patterns and problem-solving to discover meaningful designs—without even needing a computer!

When Cardboard Comes to Life: Pollinators, Robotics, and Machine Learning (2PS- E2)
Students of the 5th grade will use Google Teachable Machine to create and train a ML model to recognize flower colors (purple, red, and yellow). They then will import the model into PictoBlox and programmed servo motors connected to an Arduino-based microprocessor to move a cardboard bee and a cardboard butterfly based on the color recognized by the camera.
The main goal is to raise awareness about the role of bees and butterflies as pollinators, while also encouraging student interest in technology and programming.
Microprocessor: S1 Arduino-based, Polytech
Google Teachable Machine