to Friday, December 15, 2023 1:00 PM
Scoala Gheorghe Magheru/ Caracal Town Hall
Invite-only in-person activity
English
Strada Radu Calomfirescu, 235200, Caracal, Olt, ROU
Elevii vor celebra apropierea Crăciunului cu ajutorul jocurilor de codare oferite de Santa Tracker de la Google,cum ar fihttps://santatracker.google.com/intl/en/codeboogie.html sau https://santatracker.google.com/intl/en/codelab.html.
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Primary school
Secondary school
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Basic programming concepts
Playful coding activities
Longitude: 24.34174
Latitude: 44.10884
Geoposition: 44.108839993881,24.341740004877
Nearby upcoming activities:

The Green City of Tomorrow!. Recycling
The activity aims to help students learn about the basic categories of recycling, to raise awareness of environmental issues, to develop logical thinking and sequencing, and to understand basic commands. Specifically:
1. Students draw recycling bins or code recycling bins (draw, code letters to form related words, etc.)
2. They use the beebot or become robots themselves. Place the "bins" or real materials (plastic bottles, paper, metal, etc.) in various places on a grid. The beebot or "Robot" starts from a specific position and must use the correct sequence of movements to reach the correct recycling bin or the real materials with commands (e.g. ⬆️ forward, ➡️ right, ⬅️ left, 🔁 turn).

Dynamic Geometry; Sunny World of Math 4
Students create a message with LED lights using Micro:bit. This activity develops basic electronics and coding skills.Students design a simple game in Scratch. For example, a ball reaching the goal by avoiding obstacles. This activity teaches basic programming concepts like loops and conditional statements.Students navigate a maze using directional cards to reach a specific goal. This activity develops basic algorithm and problem-solving skills.
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Състезание PyHero
На 03.06.2025г. от 14:00 часа в НПГ по КТС гр.Правец ще се проведе училищно състезание „PyHero„. Участие може да вземе всеки един ученик от 8 до12 клас. Регламентът на състезанието включва решаване се три задачи с езикът Python за три астрономически часа. Класирането ще бъде по успешно решени три задачи и време на предаване, като за различните класове ще има различни по сложност задачи.
Всеки ученик може да се запише за състезанието, като попълни формуляра за записване https://docs.google.com/forms/d/e/1FAIpQLSdHW75YXt7LwtAWirqg_z1_9caDZbRDCq8ixJMoNoCfBX549A/viewform?usp=sf_link.