to Friday, October 25, 2024 6:00 PM
Cloudflight
Open in-person activity
English
Rua Pinhal de Marrocos, 3030, Alto de São João, Coimbra, PRT
Hey Coders!
Ready for an exciting challenge? The Cloudflight Coding Contest (CCC) is back, and we can’t wait to bring coders together for this thrilling event! 🎉
As one of Europe's biggest coding competitions, CCC gathers thousands of coding enthusiasts across over 40+ locations to compete, showcase their skills, and have fun.
📢 #SaveTheDate for the 40th CCC edition on October 25th, 2024.
Classic CCC - from 2:00 PM to 6:00 PM.
🏆 Exciting prizes await you as you tackle engaging levels and challenges! Here’s what to expect:
+ Multiple levels with increasing difficulty.
+ Participate alone or in teams of up to 3 participants.
+ Bring your own laptop and feel free to use any programming language.
+ Need a warm-up? Check out previous games: Catcoder --> https://catcoder.codingcontest.org/.
Secure your spot today and join us for an unforgettable coding experience:
🌐 https://register.codingcontest.org/ 🌐
Please register for your specific location, or check The Web for remote participation.
❓Questions? Join our Discord community to stay in the loop: Discord --> https://discord.com/invite/RHtcBeWm
-
Secondary school
Higher Education
Post graduate students
Employed adults
Unemployed adults
Other (see description)
Teachers
-
Basic programming concepts
Web development
Mobile app development
Software development
Data manipulation and visualisation
Hardware
Other
Unplugged activities
Playful coding activities
Art and creativity
Visual/Block programming
Game design
Internet of things and wearable computing
Augmented reality
Artificial intelligence
Motivation and awareness raising
Promoting diversity
Nearby upcoming activities:
Programação Criativa Sem Tecnologia no AERSI
Programação criativa sem Tecnologia no AERSI
Atividade: Desenho Programado
-
4.º ano
-
Objetivos:
-
Ensinar noções de programação básica através de desenhos sequenciais.
-
Estimular a criatividade e a lógica em simultâneo.
-
Promover a compreensão da relação entre instruções claras e o resultado final.
-
-
Descrição:
Os alunos, em pares, vão criar um "programa" para desenhar uma figura geométrica. Um aluno será o "programador" e dará instruções detalhadas (ex.: "traçar uma linha reta de 5 cm", "fazer um círculo com 3 cm de raio"), enquanto o outro aluno será o "computador" e deverá seguir as instruções com precisão para desenhar a forma final. -
Recursos:
-
Papel, régua e lápis.
-
Cartões com formas geométricas e sugestões de comandos.
-
Programação Criativa Sem Tecnologia no AERSI
https://docs.google.com/document/d/1-
U7MRWzPulCHIj9Yrvx44JMg42vV9w8/edi?ups=sharing&ouid=111101
352004356159117&rtpof=truesd=true