Cloudflight Coding Contest (CCC) in Coimbra

From Friday, October 25, 2024 2:00 PM
to Friday, October 25, 2024 6:00 PM

Cloudflight

Open in-person activity

team@codingcontest.org

English

Rua Pinhal de Marrocos, 3030, Alto de São João, Coimbra, PRT

Hey Coders!

Ready for an exciting challenge? The Cloudflight Coding Contest (CCC) is back, and we can’t wait to bring coders together for this thrilling event! 🎉

As one of Europe's biggest coding competitions, CCC gathers thousands of coding enthusiasts across over 40+ locations to compete, showcase their skills, and have fun.

📢 #SaveTheDate for the 40th CCC edition on October 25th, 2024.

Classic CCC - from 2:00 PM to 6:00 PM.

🏆 Exciting prizes await you as you tackle engaging levels and challenges! Here’s what to expect:

+ Multiple levels with increasing difficulty.

+ Participate alone or in teams of up to 3 participants.

+ Bring your own laptop and feel free to use any programming language.

+ Need a warm-up? Check out previous games: Catcoder --> https://catcoder.codingcontest.org/.

Secure your spot today and join us for an unforgettable coding experience:

🌐 https://register.codingcontest.org/ 🌐

Please register for your specific location, or check The Web for remote participation.

Questions? Join our Discord community to stay in the loop: Discord --> https://discord.com/invite/RHtcBeWm

    Secondary school Higher Education Post graduate students Employed adults Unemployed adults Other (see description) Teachers
    Basic programming concepts Web development Mobile app development Software development Data manipulation and visualisation Hardware Other Unplugged activities Playful coding activities Art and creativity Visual/Block programming Game design Internet of things and wearable computing Augmented reality Artificial intelligence Motivation and awareness raising Promoting diversity

Nearby upcoming activities:

Programação criativa sem Tecnologia no AERSI
Wed, Oct 23, 2024 10:00 AM

Atividade: Desenho Programado

  • 4.º ano

  • Objetivos:

    • Ensinar noções de programação básica através de desenhos sequenciais.

    • Estimular a criatividade e a lógica em simultâneo.

    • Promover a compreensão da relação entre instruções claras e o resultado final.

  • Descrição:
    Os alunos, em pares, vão criar um "programa" para desenhar uma figura geométrica. Um aluno será o "programador" e dará instruções detalhadas (ex.: "traçar uma linha reta de 5 cm", "fazer um círculo com 3 cm de raio"), enquanto o outro aluno será o "computador" e deverá seguir as instruções com precisão para desenhar a forma final.

  • Recursos:

    • Papel, régua e lápis.

    • Cartões com formas geométricas e sugestões de comandos.

  •  
Programação Criativa Sem Tecnologia no AERSI
Mon, Oct 14, 2024 4:06 PM

https://docs.google.com/document/d/1-

U7MRWzPulCHIj9Yrvx44JMg42vV9w8/edi?ups=sharing&ouid=111101

352004356159117&rtpof=truesd=true