From Friday, October 22, 2021 12:00 AM
to Thursday, December 2, 2021 9:00 AM


Open in-person activity




Making a game with scratch ( JUMPING)


    Pre-primary education Primary school Secondary school Higher Education Post graduate students Employed adults Unemployed adults
    Basic programming concepts Web development Mobile app development Software development Data manipulation and visualisation Robotics Hardware Unplugged activities Playful coding activities Art and creativity Visual/Block programming Game design Internet of things and wearable computing 3D printing Augmented reality Artificial intelligence Promoting diversity

Nearby upcoming activities:

Fri, Oct 22, 2021 9:00 AM

Making a game with scratch.  (JUMPING)

Code Week 2020 in our school.
Tue, Sep 29, 2020 8:00 AM
Development of various activities in the school for the introduction of Coding and Code Week. Event objectives: * To know some key elements of coding. * Learn to integrate coding into our classrooms. * Can coding be learned without a computer and what are the advantages of this type of activity? * Learn about Code Week.
Sat, Oct 30, 2021 12:00 AM

The project is based on the development of mobile applications using the software environment MIT App Inventor for creating mobile applications. Students will design their (first) mobile application, coded using blocks, and then share it with other participants in the project. During the project, students will cooperate with students from partner schools, present their applications and methods of their development, and thus exchange the acquired knowledge related to the development of mobile applications. Students from partner schools will create at least one application to present and promote their school, city (region) or country. In this way, they will become active users of mobile application development tools, not just their passive users. Student activities in this project will be related to the outcomes of the computer science, curriculum and cross-curricular topics (primarily in the domain of computer thinking and programming, but also in the domains of e-society and digital literacy and communication).