to Thursday, October 21, 2021 10:00 AM
3ο Δημοτικό σχολείο Πεύκων
Other
Greek
Ειρήνης 3, 570 10, Πεύκα
Game is played in the classroom. Students follow orders to walk on a square island divided in small square boxes in order for them to find the way to the treasure at the end of the "Golden Island". The game has the form of a table game and there are cards with direction orders for students to follow. On each square, each student has to answer correctly a question he/she picks up randomly (face down) or else he/she stays still until he/she gives a correct answer. The game is played in fours where one of them is the coder and the other three are the robots who move in turns clockwise. The winnwer is the one to reach the treasure first in each team. Then, the winners can play the final game so as to have the final winner! The questions of the particular game refer to a general revision of vocabulary.
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Primary school
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Unplugged activities
Longitude: 22.991582
Latitude: 40.656834
Geoposition: 40.65683437547066,22.991582497976495
Nearby upcoming activities:

Acts to protect the forest!!
Preschool children will participate in a collaborative Bee-Bot activity between two schools, focusing on forest protection actions. This initiative aims to develop algorithmic thinking and programming skills while raising environmental awareness. Using Bee-Bots, digital tools, and creative expression, students will explore key conservation actions such as reforestation, fire prevention, recycling, and wildlife protection.
The activity unfolds in two stages:
- 1st Partner School: Students illustrate a chosen conservation action and upload their artwork to a collaborative Canva presentation.
- 2nd Partner School: Students receive the image, write an English message related to the action, and add it to Canva. They then record an audio message using Blabberize, embedding it into a QR code placed next to the image.
Finally, all contributions will be gathered into a Canva presentation, forming a collaborative interactive game. Through scanning QR codes, students will explore conservation actions while engaging with visual and audio content.
This hands-on activity promotes computational thinking, digital literacy, creativity, and teamwork while fostering an appreciation for forest protection.
The activities will be published in a collaborative padlet, the link of which will be shared with the group members.

Acts to protect the forest!!
Preschool children will participate in a collaborative Bee-Bot activity between two schools, focusing on forest protection actions. This initiative aims to develop algorithmic thinking and programming skills while raising environmental awareness. Using Bee-Bots, digital tools, and creative expression, students will explore key conservation actions such as reforestation, fire prevention, recycling, and wildlife protection.
The activity unfolds in two stages:
- 1st Partner School: Students illustrate a chosen conservation action and upload their artwork to a collaborative Canva presentation.
- 2nd Partner School: Students receive the image, write an English message related to the action, and add it to Canva. They then record an audio message using Blabberize, embedding it into a QR code placed next to the image.
Finally, all contributions will be gathered into a Canva presentation, forming a collaborative interactive game. Through scanning QR codes, students will explore conservation actions while engaging with visual and audio content.
This hands-on activity promotes computational thinking, digital literacy, creativity, and teamwork while fostering an appreciation for forest protection.
The activities will be published in a collaborative padlet, the link of which will be shared with the group members.

Προγραμματίζω τους δικούς μου αυτοματισμούς και ρομπότ
Στη δράση αυτή θα συμμετάσχουν σταδιακά και κατά τη διάρκεια όλου του σχολικού έτους, όλα τα τμήματα των τάξεων Β, Γ, Δ, Ε και ΣΤ του σχολείου. Οι δραστηριότητες για κάθε τάξη θα είναι διαφοροποιημένες ως προς το υλικό και λογισμικό που θα χρησιμοποιηθεί και φυσικά ως προς τους εκπαιδευτικούς στόχους.
Στις μικρές τάξεις (Β-Γ) θα γίνει χρήση του FOSSBOT και οι μαθητές θα κληθούν να δώσουν τις κατάλληλες εντολε΄ς στο ρομπότ, ώστε αυτό να ολοκληρώσει ένα καθήκον.
Στις μεγαλύτερες τάξεις (Δ, Ε και ΣΤ) θα γίνει χρήση της πλατφόρμας Microbit που διαθέτει το σχολείο, καθώς και των πακέτων ρομποτικής R2. R3 ΚΑΙ S3 με μικροελεγκτές βασιζμένους στην γνωστή πλατφόρμα Arduino. Ειδικά για τα τμήματα της ΣΤ τάξης στόχος έιναι η συμμετοχή σε κάποια εκδήλωση (φεστιβάλ ή συνέδριο).