to Wednesday, October 13, 2021 11:30 AM
Srednja škola Isidora Kršnjavoga Našice
Invite-only in-person activity
Croatian
Našice, Osječko-baranjska županija, HRV
Students will analyze math problem, define input and output values, make algorithm for solving problem.
Students will apply simple data types and develope algorithm in Python for solving math problem with area and length of geometrical shapes (triangle, rectangle, square, circle)
Learning objectives
- analyzes basic algorithms with simple data types and basic program structures and applies them in solving new problems
- notices smaller units in a given problem, solves them and then integrates them into a unique solution to the problem
- solves the problem by applying a one-dimensional data structure
- in collaboration with others, designs the algorithm, implements it in the selected programming language, tests the program, documents and presents to others the possibilities and limitations of the program.
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Secondary school
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Basic programming concepts
Unplugged activities
Nearby upcoming activities:
Pronađi moj zadatak
Aktivnosti su planirane u 4 radne etape. Prvu aktivnost provode svi učenici individualno, a ostale aktivnosti su organizirane za rad u četiri skupine.
1. aktivnost - preoblikovanje Morseovog koda u binarni kod, šifriranje riječi i razbijanje šifriranih riječi (individualni rad)
2. aktivnost - razbijanje šifre i sastavljanje tekstualnih zadataka prema dobivenim skrivenim pojmovima - rad u skupinama, 4 različita zadatka
3. aktivnost - preoblikovanje brojevnog izraza u binarni kod i postavljanje u microbit - rad u skupinama
4. aktivnost - svi tekstualni zadatci (4 različita zadatka) su postavljeni na Digipad.
Skupine međusobno razmjenjuju programirane microbitove, razbijaju šifru (zadatak postavljen u binarnom kodu), rješavaju zadatak, fotografiraju ga i objavljuju na Digipadu kao slikovni komentar uz odgovarajući, već objavljen tekstualni zadatak.
Deep Dive Discovery
In this engaging activity, students will design a game using MakeCode Arcade to raise awareness about ocean pollution. Players will control a fish swimming in the ocean, aiming to avoid harmful obstacles like trash and rubbish while collecting algae to earn points. The game will highlight the impact of pollution on marine life, encouraging players to reflect on the importance of keeping our oceans clean. Students will use coding skills to create movement, design obstacles, and develop scoring mechanics, blending creativity with environmental education in a fun, interactive way.
Code Week 4 All
Részvétel az Országos Méh-Ész Logikai Versenyen.