Programovanie dronov

From Thursday, October 7, 2021 1:00 PM
to Thursday, October 7, 2021 3:00 PM


Open online activity


Farská lúka 38
98601 Fiľakovo

Dron Tello Edu je možné programovať pomocou 3 programovacích jazykov - Scratch, Swift a Python. Tello EDU je pôsobivý a programovateľný dron, ktorý je ako stvorený na vzdelávanie. Môžeme sa ľahko naučiť programovacie jazyky ako Scratch, a Python. Vďaka aktualizovanej SDK 2.0 má Tello EDU pokročilejšie príkazy a vylepšené dátové rozhrania. Ten umožní deťom aj dospelým naučiť sa základy programovania a to všetko intuitívnou a zábavnou formou. Môžeme napísať program, ktorý prikáže viacerým jednotkám Tello EDU lietať v rojoch naraz. Ukážeme ako naprogramovať dron pomocou programovacieho jazyka Scratch a Python.

    Other (see description)

Nearby upcoming activities:

Fri, Oct 1, 2021 12:00 AM

Within the scope of our Friendly European Experiential Learning Erasmus plus project, we will organize coding actıvities in our partner schools. Teachers and students form Turkey, Slovakia, Poland, Romania, Italy will participate in this event.

Tue, Mar 30, 2021 8:00 AM
Play with students the quiz called Do you know where we use artificial intelligence? on Kahoot! Quiz contains pictures only. Students will have to decide, what thing on the picture uses artificial intelligence. If they think, the thing uses artificial intelligence, they will choose “TRUE”, otherwise “FALSE”.
Everything can be recycled except the earth
Sat, Oct 9, 2021 9:00 AM

Learning to code helps us understand the rapidly changing world around us, broaden our horizons of how technology works, and enhance our skills and capacity to explore new ideas and innovations. We have exchanged our IT projects during our program meetings and now it is time to put into practice and share what we have learnt. We will be doing plugged and unplugged activities in our schools within the scope of our etwinning project "Everything can be recycled except the earth" to make coding and digital literacy widespread, fun and engaging. We're going to do studies based on our grade levels by using Scratch or, Ozobots, CodyRoby...We're going to decorate our boards with our activities. We will improve our students' computational thinking and problem solving skills by coding activities. We will provide guidance to our other teachers and students in our school.