Creating games with scratch

From Thursday, October 15, 2020 12:00 AM
to Thursday, November 19, 2020 12:00 AM

IES de Candás

Open in-person activity

javierredondas@yahoo.com

English

Carretera Faro, 33430, Carreño, Asturias, Principado de Asturias, ESP

After their first steps with scratch, students are going to design an interactive game and program it with this visual language. The aim is to achieve familiarity with coding and programming and understand by using the concepts of objects, movement, coordinates, events, conditions, variables, loops, sounds and blocks. This game consists basically in moving the main object and getting positive points by catching different objects that drops ramdomly from above and avoiding negative points from another objects, in a further second level, objects arrive horizontaly.

    Elementary school students High school students
    Playful coding activities Art and creativity Game design Motivation and awareness raising
    Scratch games

Nearby upcoming activities:

Candasat

Sun, Oct 4, 2020 9:00 AM

Last year our students launched our first "Space Mission" called Candasat I, a high altitude balloon with payload designed, built, assembled, tested, launched to the stratosphere, reaching an altitude around 25000 meters, and recovered with interesting data and images. The electronics is based in Arduino and incorporates pressure, humidity and temperature sensors, which collected atmospheric data and recorded it in a SD card. Now, we are working in the second stage, called Candasat II and we would like to improve the instrumentation of the payload.

Learning unplugged-code

Thu, Dec 3, 2020 12:00 AM

Objectives: 1º To know the basic forms of coding 2º Create materials based on CodyRoby Duration: 3 sessions of 50 ' We will create alternative materials to those indicated that will serve as a basis for carrying out an unplugged code activity. From them we will code the classroom. The objective is to mark different routes of movement around the classroom, which are safe and do not cross. These routes will be collected in a map that will be placed on the door, which will be with the corresponding code.

Programamos en San Juan Ikastetxea

Sun, Oct 4, 2020 9:00 AM

Durante el mes de octubre -los alumnos/as de 5º- y durante todo el tercer trimestre -el alumnado de 6º de primaria- , realizarán diferentes actividades para aprender a escribir código mediante: bloques; en CODE.org(bailes, animaciones, minecraft) y Scratch(pequeños videojuegos) o lenguaje python y javascript en Code combat.