to Sunday, October 25, 2020 12:00 PM
3ο Νηπιαγωγείο Ρεθύμνου
Open in-person activity
English
3rd Kindergarten of Rethymno
Cards with riddles corresponding to 5 children's toys have been made. The 5 children's toys or pictures of the toys have been placed on a square carpet. The child programmer chooses a card, listens to the puzzle, solves it, and then has to organize the child robot with agreed touches (eg 1 touch on the head = 1 step forward, touch on the right shoulder = 90 degrees turn to the right, etc.) until getting to that particular game to pick it up and play with it.
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Pre-primary education
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Basic programming concepts
Unplugged activities
Playful coding activities
Nearby upcoming activities:
TIME IN NATURE
a) Task: Use the color code on the card and discover FALL.
b) Task: Create a classroom display of students' work.
OBJECTIVES:
•To promote thinking
•To carry out technology-related activities
•Bringing ideas to life through programming and making programming more visible
•To bring together motivated students to explore and learn about our digital world
RESULTS OF THE ACTIVITY: This activity can help create a more enjoyable school environment, and the encouraging activity of you and your peers displayed in the classroom will remind you of the FALL season
CODE ACTIVITY WHAT THE TREE IS TELLING ME
ETWINNING PROJECT WHAT THE TREE IS TELLING ME through research cognitive activities and stories connects the wonderful plant and animal world with steam activities. After the conversation "What do children know about a tree?", each partner in the project will carry out coding activities in their own way and join the coding week
CODE ACTIVITY WHAT THE TREE IS TELLING ME
ETWINNING PROJECT WHAT THE TREE IS TELLING ME through research cognitive activities and stories connects the wonderful plant and animal world with steam activities. After the conversation "What do children know about a tree?", each partner in the project will carry out coding activities in their own way and join the coding week