to Friday, October 16, 2020 11:00 AM
Vilniaus universiteto Kauno fakultetas
Invite-only online activity
Lithuanian
online
Paskaitos metu bus siekiama sulietuvinti tam tikros programos / žaidimo fragmentus ir įvertinti, kaip prie to prisideda vertėjas.
-
Secondary school
-
Software development
Game design
Nearby upcoming activities:
eTwinning Pirmas žingsnis į STEAM
Ugdytiniai pagal pavyzdį nupeš šachmato kvadratėlius.
Let's get to know the animals of the forest!
Preschool-age children will take their first steps in algorithmic thinking and programming while getting to know different forest animals. The main goal is for the children to cultivate knowledge and skills of computational thinking, programming, and coding, to discover forest animals with and without the use of the robot (unplugged), to raise awareness about animals, to communicate and cooperate, and to have fun.
As the beginning of October is designated as code week and at the same time we celebrate animals’ day, we could prepare a piece with the animals of the forest, making each school a card with an animal.
Activity title: "Let's get to know the animals of the forest". Children will be able to either use robots or themselves to move through a grid to meet the animals of the forest. It could maybe get more complicated, say the name of each animal in English. That is, each school to draw, record the name of the animal, and create a QR code. Each school will print out the images with the codes and the child will scan each time they reach an image. This will depend on the age maturity and familiarity of the young students with the codes.
The activities will be published in a collaborative video, the link of which will be shared with the group members.
Programavimo valanda su JavaScript Khan Academy erdvėje
Su gimnazijos devintokais programuosime Žiemos vaizdelį - lipdysime Senį besmegenį