to Thursday, October 17, 2019 6:00 PM
OŠ Vojislav Voka Savić
Open in-person activity
Ulica Dositeja Obradovica 4, 11550, Lazarevac, Beograd-Lazarevac, Grad Beograd, Centralna Srbija, SRB
Učenici IV razreda napraviće svoje prve korake u programiranju družeći se sa Markom i Sofijom, junacima igrice "Run Marco". Nosilac aktivnosti je Slađana Mačenovski, nastavnik informatike. / Grade IV students will make their first steps in programming by hanging out with Mark and Sofia, heroes of the game "Run Marco". The leader of the activity is Sladjana Macenovski, a computer science teacher.
Elementary school students
introduction to programming
Nearby upcoming activities:
Where did Little Red disappear?
Sun, Dec 6, 2020 8:00 AM
One day Little Red Riding Hood set off to visit her Grandmother. However, she never arrived at her house. The last time they saw her was at about 10 a.m. when she was on her way to her Grandma in the Vast Woods. The Wolf was immediately taken to the local police office and was thoroughly interrogated but it is certain that he didn't know anything about the girl's disappearance. What happened to Little Red? How did she disappear? Did somebody kidnap or bewitch her? The best detectives have been working on the case day and night ever since but came up with no result. Little Red vanished into thin air. Or didn’t she indeed? As time went by, strange reports arrived in Fairyland from the men's world. Little children and their parents complained that a girl appeared in stories where she didn’t belong and all sorts of unusual things happened there. It took them a lot of effort and creativity to fix the stories. Participators' task would be to choose a story where Little Red jumps in and creates or solves problems. You only need imagination, creativity and organize a story-problemsolving activity featuring Little Red.
Coding for Students
Wed, Oct 7, 2020 8:00 AM
"Coding for students" is an online activity open for students and teachers, aiming to promote basic coding principles for these 2 groups. The main idea is to use coding for educational purposes, to create interactive activities and items together, that we can use during the teaching and learning process.
Mon, Oct 19, 2020 10:00 AM
The assignment gives students the opportunity to apply and develop skills: - logical thinking, - organization, - creativity, - solve problems in different ways, - solve the problem by decomposition it down into smaller steps, - time coordination, - patience and perseverance. As part of the implementation of online classes in the virtual classroom, I prepared for my students in the assignment: U sklopu provedbe mrežne nastave u virtualnoj učionici, za svoje sam učenike pripremio zadatak: Zadatak učenicima daje priliku primijeniti i razvijati vještine: - logičnog razmišljenja, - organiziranosti, - kreativnosti, - rješavati probleme na različite načine, - rješavati problem rastavljanjem na manje korake, - koordinacija vremena, - strpljenje i ustrajnost.