C++ programiranje / C++ programming

C++ programiranje / C++ programming

From Wednesday, October 9, 2019 7:00 AM
to Thursday, October 10, 2019 1:00 PM

JU MSŠ "Hasan Kikić" Gradačac

Invite-only in-person activity

MSŠ Hasan Kikić, Gradačac, Bosnia and Herzegovina

Upoznavanje učenika sa C++ programiranjem.

    Secondary school
    Basic programming concepts Software development Unplugged activities Motivation and awareness raising Promoting diversity

Longitude: 18.4187
Latitude: 44.885502
Geoposition: 44.8855018,18.4187

Nearby upcoming activities:

Persian Carpet in the Colours of the Orient
Tue, May 27, 2025 2:16 PM

Activity Title:
Pixel Art – Persian Carpet in the Colors of the Orient

Activity Description:
As part of the Silk Road – Marco Polo project, students explored the richness of Oriental art through the digital technique of Pixel Art. In a creative workshop, they designed representations of Persian carpets using the principles of symmetry, pattern, and traditional Eastern colors.
This activity fosters the development of digital skills, computational thinking, and creative expression, while also connecting historical and cultural themes through an interdisciplinary approach.

Using online Pixel Art tools, participants created their own Oriental patterns inspired by authentic Persian motifs, discovering how rich symbolism and the aesthetics of the Far East can come to life through simple digital pixels.

Activity Goals:

  • Introduce students to the basics of Pixel Art and digital drawing

  • Develop a sense of visual symmetry, rhythm, and pattern repetition

  • Connect digital skills with cultural and historical content

  • Explore the Silk Road theme creatively through art and technology

 

Student Age Group: 9-12 years 

The outcome: an exhibition of pupils work

A Visit to London
Wed, May 28, 2025 11:09 AM

"A Visit to London" – Exploring London with Scratch

Grade Level: 3rd Grade
Subject Integration: ICT, English, Geography
Duration: 1–2 class periods (45 minutes each)
Tools: Computers or tablets with Scratch (online or offline version)

Activity Description:

In this fun and educational Code Week activity, 3rd grade pupils will create an interactive story or animation in Scratch based on the theme “A Visit to London.” Pupils will virtually travel to famous London landmarks and bring their journey to life with characters, dialogue, and sounds.

Using Scratch’s drag-and-drop programming blocks, students will:

  • Choose or design a character (sprite) to represent themselves.

  • Select 2–3 famous London locations (e.g., Big Ben, London Eye, Tower Bridge).

  • Create scenes showing their character visiting each location.

  • Add dialogue, narration, or facts (e.g., “This is Big Ben. It is over 150 years old!”).

  • Use code blocks to animate the journey: moving sprites, switching backdrops, and playing sounds.

Learning Objectives:

  • Introduce basic programming concepts (sequences, events, motion, and speech).

  • Develop storytelling and presentation skills.

  • Learn key facts about London in a fun, interactive way.

  • Foster creativity and digital literacy.

Mačka lovi loptu
Sun, Apr 27, 2025 11:40 AM

                                       LOV NA BLAGO

Opis aktivnosti:

Učenici će u Scratchu napraviti igru Lov na blago. Igra će imati glavnog junaka (npr. robota) koji se kreće strelicama na tipkovnici i mora pronaći skriveno blago na karti punoj prepreka. Kada igrač dotakne blago, prikazat će se poruka "Bravo! Pronašao si blago!"

 

Cilj:

- Razvijati logičko razmišljanje i kreativnost kroz osnovno programiranje.

- Upoznati osnovne Scratch naredbe za kretanje, događaje i interakciju.

 

Koraci aktivnosti:

- Kratko upoznavanje s osnovnim elementima Scratcha.

- Pokazati primjer gotove jednostavne igre ili animacije.

- Učenici biraju svog glavnog junaka i izgled pozadine (npr. svemir).

- Razmisliti gdje će sakriti blago i kakve prepreke će staviti.

- Napraviti skripte za kretanje junaka.

- Postaviti pravilo: kada se junak dotakne blaga - promjena pozadine ili prikaz poruke.

- Dodati prepreke koje vraćaju junaka na početak ako ih dotakne.

- Igrati svoje igre i međusobno ih isprobati.

- Svaki učenik može ukratko opisati kako funkcionira njegova igra.