Evropska nedelja programiranja u Gimnaziji Stara Pazova (EU Code Week In High School Stara Pazova)

Organized by:

Gimnazija Branko Radičević

Contact email:

dusanka.galecic@gmail.com

Happening at:

Stara Pazova, Gimnazija Branko Radičević, Svetosavska 5

From Sunday, October 6, 2019 7:30 AM
to Thursday, October 17, 2019 6:30 PM

Description:

Organizovati čemo niz radionica na kojima će naši učenici prvog i drugog razreda programirati u programkim jezicima Scratch i Python. Za učenike četvrtog razreda organizovati ćemo radionicu za kreiranje veb stranice u jeziku HTML. We will organize a series of workshops in which our first and second grade students will program in the programming languages ​​Scratch and Python. For students of the fourth grade, we will organize a workshop for creating a web page in HTML.

More information:

http://stapgim.edu.rs/

This activity is for:

  • High school students

Main themes:

  • Basic programming concepts
  • Web development
  • Software development

Tags:

  • python
  • Scratch
  • radionice
  • Gimnazija_Stara_Pazova
  • Nedelja:Programiranja

Share the activity:

October 2019
Mon Tue Wed Thu Fri Sat Sun
 123456
78910111213
14151617181920
21222324252627
28293031   

Nearby upcoming activities:

proSTEMgirls project

Tue, Oct 1, 2019 12:00 AM

The main purpose of the proSTEMgirls project it is to encourage girls (women) to interdisciplinary co-operation in science, technology, engineering, arts and mathematics STE(A)M fields. Through the project, we want to increase the share of girls (women) in the STEM opportunities, activities and elective courses at both participating schools and wider, thus promoting gender equality. In order to achieve this goal, together with students, we will produce at least three guided learning units, that will be useful in the wider European area and globally (using STE(A)M acronym without A, because it is globally more recognizable), thus supporting the effective use of digital technologies in the field of education. All participants will be empowered for basic work with Micro:bits, with particular emphasis on the possibilities of practical use of Micro:bits, for solving problems from everyday life. By doing this, we will try to reduce gender gaps in access and use of digital technologies and the study and employment of women in the field of ICT in the long run. In order to further extend the usability of Micro:bit, we will produce several useful products, that will include elements formed in the 3D modeling environment of Google Sketchup or 2D InkScape, and later cut out, or engraved with a laser engraving machine.

"Play with code games and sports"

Mon, Oct 7, 2019 12:00 AM

The event is about project activities

Coding for beginners inspired by famous story by Eric Carla

Mon, Oct 7, 2019 9:00 AM

Kids scan the QR code leading to the video "Very Hungry Caterpillar" - Eric Carla; We list the fruit eaten by the caterpillar and then scan with our guests the QR codes found in the room that give us information. A child who solves a code task, compiles a virtual puzzle, draws with virtual voices, or compiles a virtual tangram, playing memory. 4. Main Activity: Encouraging Computer Thinking: "How the Robot Thinks!" You will need a number of arrow flashcards which will be used to guide the caterpillar and mat with field where Caterpillar will navigated by child named programmer. Child follows the instructions given arrows to see if the caterpillar will in fact get to the food.