to Friday, October 26, 2018 12:00 AM
Osnovna škola Janka Leskovara, Pregrada
Other
Ulica Dragutina Kunovića 8, Pregrada, Hrvatska
Na satovima informatike, u 5., 6., 7. i 8. razredu obilježit ćemo Europski tjedan programiranja programirajući u Scratsch-u, Python-u i Micro:bitom. Ucratschu učenici izrađuju igricu morsko dno-Napravit ćemo jednostavnu igru akvarij u kojoj će se nalaziti nekoliko likova a morski pas će „jesti“ ribice. Ovo je primjer jednostavne igre prikladne za upoznavanje sa Scratch okruženjem na zanimljiv način. Samu izradu igre ćemo prikazati kroz izradu scenarija koji zapravo predstavlja algoritam. Micro:bitom ćemo programirati tako da napravimo korelacije s ostalim predmetima: "C-dur, brojač koraka, zvuk, digitalni sat, prođi kroz igru, kocka čovječe ne ljuti se, brojač golova, kamen- škare-papir, kompas, metronom." Izrađivat ćemo i plakate.
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Primary school
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Basic programming concepts
Playful coding activities
Game design
Motivation and awareness raising
Longitude: 15.753141
Latitude: 46.162051
Geoposition: 46.162051,15.753141200000073
Nearby upcoming activities:

Earth day Coding activities
As part of the eTwinning project “Coding in English”, we prepared coding activities for Earth day.
Objectives:
- students learn simple coding,
- students decipher the codes,
- students acquire basic programming skills,
- students know how to use the bee bot,
- students cooperate with each other.
Activity 1: Color by number
Each student gets a sheet with a picture with signs on it. Each sign corresponds to a specific color according to the color coding on the legend. Students have to color each box with the appropriate color to reveal the image in the picture.
Activity 2: Code breaker
Students have to decipher the codes by matching the pictures with the corresponding letters. They get three phrases related to Earth day.
Activity 3: Ecological Sudoku
Students play Sudoku with ecological content.
Activity 4: Bee Bot challenge
We created a chain of schools. Each school challenge the next one to find the hidden trash bin by using the coding route.
According to the order of their team, the students coded a route on a 4x6 grid.
The first team marked the start on the grid and sent it to the next team along with a path from the arrows to the hidde trash bin. This team used the bee bot to decode the path and find the spot where the trash bin was hidden. Then they sent their challenge to the next team. So at the end of the chain, each team decoded the challenge and put together their own challenge.
Link with the results:

Lego Education Spike Essential

Programiranje s programom Scratch in Pišek
V sklopu poučevanja neobveznega izbirnega predmeta računalništva, na naši šoli otrokom predstavimo programiranje z delčki. Uporabljamo programa Pišek in Scratch. Otroci se naučijo osnov programiranja in algoritemskega razmišljanja.