CodyGamesEU 2018 con la IF

From Wednesday, October 10, 2018 11:00 AM
to Wednesday, October 10, 2018 12:00 PM

I.C. Villa Lina Ritiro- Scuola Secondaria di I grado "Pugliatti" Plesso "Castanea" ME

Other

Via Masse, Castanea delle Furie, ME, Italia

La classe I F partecipa al Webinar interattivo basato su giochi a squadre che comportano la soluzione di indovinelli di coding durante una gara di strategia.

    Other (see description)
    Basic programming concepts Unplugged activities Playful coding activities Visual/Block programming Motivation and awareness raising

Nearby upcoming activities:

M.C. ESCHER: fascino, mistero e pensiero computazionale
Wed, Oct 23, 2024 12:00 PM

Dopo aver riflettuto ed essersi scervellati attorno a tutti i rompicapi prospettici e concettuali di Maurits Cornelis Escher, si stampa in più copie un pattern base che ricorda un'opera dell'artista - Lizard. le lucertole - da colorare in doppio colore. Le tessere poi, dovranno combaciare perfettamente per riprodurre un quadro magico fatto di illusione ottica, dinamismo e simmetria.

Un inganno ai nostri occhi!

Europe CodeWeek...per tutto l'anno!
Fri, Oct 18, 2024 8:00 AM

Raccolta di attività dei plessi di San Nicola, Aieta, Praia dell'IC Praia 

Code 4 Earth
Tue, Oct 1, 2024 9:00 AM

Description: Students will embark on a hands-on environmental project, applying coding and scientific principles to address real-world challenges. By using devices like Kitroniks and Micro:Bits, students will design and create solutions to environmental problems like drought, acid rain, and pollution. They'll engage in research, experimentation, and teamwork to develop innovative models that promote sustainability. Through this project, students will develop essential skills in coding, problem-solving, and environmental awareness.

Key Activities:

  • Research and Analysis: Students will investigate environmental issues and gather data.
  • Coding and Design: Using Kitroniks and Micro:Bits, students will create programs to monitor environmental conditions and implement solutions.
  • Model Creation: Students will design and build physical models using recyclable materials.
  • Presentation: Students will present their projects and explain their solutions to a wider audience.

Learning Outcomes:

  • Develop coding skills and problem-solving abilities.
  • Understand the scientific method and its application to real-world problems.
  • Gain knowledge of environmental issues and sustainable practices.
  • Enhance teamwork and collaboration skills.
  • Develop critical thinking and creativity.