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PİKSELLERLE GEOMETRİK ŞEKİLLER ÇİZİYORUM

PİKSELLERLE GEOMETRİK ŞEKİLLER ÇİZİYORUM

From Thursday, March 13, 2025 9:40 PM
to Friday, March 14, 2025 9:40 PM

Kahta Yavuz Selim ilkokulu

Open in-person activity

Turkish

Kahta, Adıyaman, TUR

 Etkinlikte öğrenciler, temel geometrik şekilleri piksellerle çizerek hem kodlama hem de matematiksel düşünme becerilerini geliştirecekler. Öğrenciler, her bir şekli piksellerle kodlayarak, adım adım doğru konumda ve renkte pikselleri yerleştirerek bir şekil oluşturacaklar. Bu etkinlik, şekillerin temel özelliklerini anlamalarına yardımcı olurken, aynı zamanda görsel algıyı ve dikkat becerilerini de geliştirir.

    Primary school
    Playful coding activities

Longitude: 38.620765
Latitude: 37.782964
Geoposition: 37.782964,38.620765

Nearby upcoming activities:

Science And Art Adventure
Wed, Mar 5, 2025 11:23 PM

GÜVENLİ İNTERNET

Dynamic Geometry; Sunny World of Math 4
Sun, Feb 2, 2025 6:31 AM

Coding Activities

1. Computerless Coding: Algorithm Cards

Description: Students create algorithm cards that explain daily activities step by step. For example, "Apple Eating Algorithm":

  1. Take the apple.

  2. Wash the apple.

  3. Slice the apple.

  4. Eat the apple.

Visual: A student holding cards illustrating each step of eating an apple.

2. Computerless Coding: Coding Games

Description: Students navigate a maze using directional cards to reach a specific goal. This activity develops basic algorithm and problem-solving skills.

Visual: Students using arrow cards to progress through a maze on a table.

3. Scratch: Animated Characters

Description: Students create a simple animation on the Scratch platform. Block-based coding is used to make characters move and talk.

Visual: A Scratch cat character saying "Hello!" while moving.

4. Scratch: Simple Game Design

Description: Students design a simple game in Scratch. For example, a ball reaching the goal by avoiding obstacles. This activity teaches basic programming concepts like loops and conditional statements.

Visual: A Scratch screen displaying a ball navigating through obstacles.

5. Twin-Science: LED Light Message

Description: Students create a message with LED lights using Micro:bit. This activity develops basic electronics and coding skills.

Visual: A Micro:bit displaying a blinking "HELLO" message.

6. Twin-Science: Tactile Sensors

Description: Students design a musical instrument with twin sets using fruits (e.g. bananas).

Visual: A setup where students play music by touching different fruits connected to a Micro:bit.

7. Arduino: LED Light Circuit

Description: Students create a simple LED light circuit using Arduino. This activity develops basic electronics and programming skills.

Visual: A glowing LED light connected to an Arduino board.

8. Arduino: Motion Sensor Alarm

Description: Students design an alarm system using Arduino and a motion sensor. This activity teaches sensor usage and programming skills with conditional statements.

Visual: A motion sensor triggering a flashing LED and an alert sound.

9. GeoGebra: 3D Modeling

Description: Students create simple 3D models using GeoGebraarduin. This activity develops 3D design and modeling skills. 

Visual: A 3D house model displayed on the GeoGebra 3D-AR platform.

10. Tinkercad: Coded Door Design

Description: Students design a coded door using Tinkercad and Arduino. This activity combines electronics, programming, and 3D modeling skills. The door opens when the correct code is entered.

Visual: A door model unlocking after entering a code on a keypad.

Dynamic Geometry; Sunny World of Math 4
Sun, Feb 2, 2025 6:31 AM

Coding Activities

1. Computerless Coding: Algorithm Cards

Description: Students create algorithm cards that explain daily activities step by step. For example, "Apple Eating Algorithm":

  1. Take the apple.

  2. Wash the apple.

  3. Slice the apple.

  4. Eat the apple.

Visual: A student holding cards illustrating each step of eating an apple.

2. Computerless Coding: Coding Games

Description: Students navigate a maze using directional cards to reach a specific goal. This activity develops basic algorithm and problem-solving skills.

Visual: Students using arrow cards to progress through a maze on a table.

3. Scratch: Animated Characters

Description: Students create a simple animation on the Scratch platform. Block-based coding is used to make characters move and talk.

Visual: A Scratch cat character saying "Hello!" while moving.

4. Scratch: Simple Game Design

Description: Students design a simple game in Scratch. For example, a ball reaching the goal by avoiding obstacles. This activity teaches basic programming concepts like loops and conditional statements.

Visual: A Scratch screen displaying a ball navigating through obstacles.

5. Twin-Science: LED Light Message

Description: Students create a message with LED lights using Micro:bit. This activity develops basic electronics and coding skills.

Visual: A Micro:bit displaying a blinking "HELLO" message.

6. Twin-Science: Tactile Sensors

Description: Students design a musical instrument with twin sets using fruits (e.g. bananas).

Visual: A setup where students play music by touching different fruits connected to a Micro:bit.

7. Arduino: LED Light Circuit

Description: Students create a simple LED light circuit using Arduino. This activity develops basic electronics and programming skills.

Visual: A glowing LED light connected to an Arduino board.

8. Arduino: Motion Sensor Alarm

Description: Students design an alarm system using Arduino and a motion sensor. This activity teaches sensor usage and programming skills with conditional statements.

Visual: A motion sensor triggering a flashing LED and an alert sound.

9. GeoGebra: 3D Modeling

Description: Students create simple 3D models using GeoGebraarduin. This activity develops 3D design and modeling skills. 

Visual: A 3D house model displayed on the GeoGebra 3D-AR platform.

10. Tinkercad: Coded Door Design

Description: Students design a coded door using Tinkercad and Arduino. This activity combines electronics, programming, and 3D modeling skills. The door opens when the correct code is entered.

Visual: A door model unlocking after entering a code on a keypad.