Dynamic Geometry; Sunny World of Math 4

From Sunday, February 2, 2025 6:31 AM
to Saturday, May 31, 2025 6:32 AM

TOKİ Ortaokulu, Yeşilyurt, Malatya

Other

sesra2019@gmail.com

English

TOKI Ortaokulu, Yavuz Selim, Bestekar Sokak, 44900, Yesilyurt, Malatya, TUR

Coding Activities

1. Computerless Coding: Algorithm Cards

Description: Students create algorithm cards that explain daily activities step by step. For example, "Apple Eating Algorithm":

  1. Take the apple.

  2. Wash the apple.

  3. Slice the apple.

  4. Eat the apple.

Visual: A student holding cards illustrating each step of eating an apple.

2. Computerless Coding: Coding Games

Description: Students navigate a maze using directional cards to reach a specific goal. This activity develops basic algorithm and problem-solving skills.

Visual: Students using arrow cards to progress through a maze on a table.

3. Scratch: Animated Characters

Description: Students create a simple animation on the Scratch platform. Block-based coding is used to make characters move and talk.

Visual: A Scratch cat character saying "Hello!" while moving.

4. Scratch: Simple Game Design

Description: Students design a simple game in Scratch. For example, a ball reaching the goal by avoiding obstacles. This activity teaches basic programming concepts like loops and conditional statements.

Visual: A Scratch screen displaying a ball navigating through obstacles.

5. Twin-Science: LED Light Message

Description: Students create a message with LED lights using Micro:bit. This activity develops basic electronics and coding skills.

Visual: A Micro:bit displaying a blinking "HELLO" message.

6. Twin-Science: Tactile Sensors

Description: Students design a musical instrument with twin sets using fruits (e.g. bananas).

Visual: A setup where students play music by touching different fruits connected to a Micro:bit.

7. Arduino: LED Light Circuit

Description: Students create a simple LED light circuit using Arduino. This activity develops basic electronics and programming skills.

Visual: A glowing LED light connected to an Arduino board.

8. Arduino: Motion Sensor Alarm

Description: Students design an alarm system using Arduino and a motion sensor. This activity teaches sensor usage and programming skills with conditional statements.

Visual: A motion sensor triggering a flashing LED and an alert sound.

9. GeoGebra: 3D Modeling

Description: Students create simple 3D models using GeoGebraarduin. This activity develops 3D design and modeling skills. 

Visual: A 3D house model displayed on the GeoGebra 3D-AR platform.

10. Tinkercad: Coded Door Design

Description: Students design a coded door using Tinkercad and Arduino. This activity combines electronics, programming, and 3D modeling skills. The door opens when the correct code is entered.

Visual: A door model unlocking after entering a code on a keypad.

    Primary school
    Basic programming concepts Robotics Unplugged activities Playful coding activities Art and creativity Visual/Block programming Augmented reality

Longitude: 38.30453
Latitude: 38.31955
Geoposition: 38.31955,38.30453

Nearby upcoming activities:

Dynamic Geometry; Sunny World of Math 4
Sun, Feb 2, 2025 6:31 AM

Coding Activities

1. Computerless Coding: Algorithm Cards

Description: Students create algorithm cards that explain daily activities step by step. For example, "Apple Eating Algorithm":

  1. Take the apple.

  2. Wash the apple.

  3. Slice the apple.

  4. Eat the apple.

Visual: A student holding cards illustrating each step of eating an apple.

2. Computerless Coding: Coding Games

Description: Students navigate a maze using directional cards to reach a specific goal. This activity develops basic algorithm and problem-solving skills.

Visual: Students using arrow cards to progress through a maze on a table.

3. Scratch: Animated Characters

Description: Students create a simple animation on the Scratch platform. Block-based coding is used to make characters move and talk.

Visual: A Scratch cat character saying "Hello!" while moving.

4. Scratch: Simple Game Design

Description: Students design a simple game in Scratch. For example, a ball reaching the goal by avoiding obstacles. This activity teaches basic programming concepts like loops and conditional statements.

Visual: A Scratch screen displaying a ball navigating through obstacles.

5. Twin-Science: LED Light Message

Description: Students create a message with LED lights using Micro:bit. This activity develops basic electronics and coding skills.

Visual: A Micro:bit displaying a blinking "HELLO" message.

6. Twin-Science: Tactile Sensors

Description: Students design a musical instrument with twin sets using fruits (e.g. bananas).

Visual: A setup where students play music by touching different fruits connected to a Micro:bit.

7. Arduino: LED Light Circuit

Description: Students create a simple LED light circuit using Arduino. This activity develops basic electronics and programming skills.

Visual: A glowing LED light connected to an Arduino board.

8. Arduino: Motion Sensor Alarm

Description: Students design an alarm system using Arduino and a motion sensor. This activity teaches sensor usage and programming skills with conditional statements.

Visual: A motion sensor triggering a flashing LED and an alert sound.

9. GeoGebra: 3D Modeling

Description: Students create simple 3D models using GeoGebraarduin. This activity develops 3D design and modeling skills. 

Visual: A 3D house model displayed on the GeoGebra 3D-AR platform.

10. Tinkercad: Coded Door Design

Description: Students design a coded door using Tinkercad and Arduino. This activity combines electronics, programming, and 3D modeling skills. The door opens when the correct code is entered.

Visual: A door model unlocking after entering a code on a keypad.

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Wed, Nov 8, 2023 8:00 AM

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