to Saturday, May 31, 2025 6:32 AM
TOKİ Ortaokulu, Yeşilyurt, Malatya
Other
English
TOKI Ortaokulu, Yavuz Selim, Bestekar Sokak, 44900, Yesilyurt, Malatya, TUR
Coding Activities
1. Computerless Coding: Algorithm Cards
Description: Students create algorithm cards that explain daily activities step by step. For example, "Apple Eating Algorithm":
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Take the apple.
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Wash the apple.
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Slice the apple.
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Eat the apple.
Visual: A student holding cards illustrating each step of eating an apple.
2. Computerless Coding: Coding Games
Description: Students navigate a maze using directional cards to reach a specific goal. This activity develops basic algorithm and problem-solving skills.
Visual: Students using arrow cards to progress through a maze on a table.
3. Scratch: Animated Characters
Description: Students create a simple animation on the Scratch platform. Block-based coding is used to make characters move and talk.
Visual: A Scratch cat character saying "Hello!" while moving.
4. Scratch: Simple Game Design
Description: Students design a simple game in Scratch. For example, a ball reaching the goal by avoiding obstacles. This activity teaches basic programming concepts like loops and conditional statements.
Visual: A Scratch screen displaying a ball navigating through obstacles.
5. Twin-Science: LED Light Message
Description: Students create a message with LED lights using Micro:bit. This activity develops basic electronics and coding skills.
Visual: A Micro:bit displaying a blinking "HELLO" message.
6. Twin-Science: Tactile Sensors
Description: Students design a musical instrument with twin sets using fruits (e.g. bananas).
Visual: A setup where students play music by touching different fruits connected to a Micro:bit.
7. Arduino: LED Light Circuit
Description: Students create a simple LED light circuit using Arduino. This activity develops basic electronics and programming skills.
Visual: A glowing LED light connected to an Arduino board.
8. Arduino: Motion Sensor Alarm
Description: Students design an alarm system using Arduino and a motion sensor. This activity teaches sensor usage and programming skills with conditional statements.
Visual: A motion sensor triggering a flashing LED and an alert sound.
9. GeoGebra: 3D Modeling
Description: Students create simple 3D models using GeoGebraarduin. This activity develops 3D design and modeling skills.
Visual: A 3D house model displayed on the GeoGebra 3D-AR platform.
10. Tinkercad: Coded Door Design
Description: Students design a coded door using Tinkercad and Arduino. This activity combines electronics, programming, and 3D modeling skills. The door opens when the correct code is entered.
Visual: A door model unlocking after entering a code on a keypad.
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Primary school
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Basic programming concepts
Robotics
Unplugged activities
Playful coding activities
Art and creativity
Visual/Block programming
Augmented reality
Longitude: 38.30453
Latitude: 38.31955
Geoposition: 38.31955,38.30453
Nearby upcoming activities:
Dynamic Geometry; Sunny World of Math 4
Coding Activities
1. Computerless Coding: Algorithm Cards
Description: Students create algorithm cards that explain daily activities step by step. For example, "Apple Eating Algorithm":
-
Take the apple.
-
Wash the apple.
-
Slice the apple.
-
Eat the apple.
Visual: A student holding cards illustrating each step of eating an apple.
2. Computerless Coding: Coding Games
Description: Students navigate a maze using directional cards to reach a specific goal. This activity develops basic algorithm and problem-solving skills.
Visual: Students using arrow cards to progress through a maze on a table.
3. Scratch: Animated Characters
Description: Students create a simple animation on the Scratch platform. Block-based coding is used to make characters move and talk.
Visual: A Scratch cat character saying "Hello!" while moving.
4. Scratch: Simple Game Design
Description: Students design a simple game in Scratch. For example, a ball reaching the goal by avoiding obstacles. This activity teaches basic programming concepts like loops and conditional statements.
Visual: A Scratch screen displaying a ball navigating through obstacles.
5. Twin-Science: LED Light Message
Description: Students create a message with LED lights using Micro:bit. This activity develops basic electronics and coding skills.
Visual: A Micro:bit displaying a blinking "HELLO" message.
6. Twin-Science: Tactile Sensors
Description: Students design a musical instrument with twin sets using fruits (e.g. bananas).
Visual: A setup where students play music by touching different fruits connected to a Micro:bit.
7. Arduino: LED Light Circuit
Description: Students create a simple LED light circuit using Arduino. This activity develops basic electronics and programming skills.
Visual: A glowing LED light connected to an Arduino board.
8. Arduino: Motion Sensor Alarm
Description: Students design an alarm system using Arduino and a motion sensor. This activity teaches sensor usage and programming skills with conditional statements.
Visual: A motion sensor triggering a flashing LED and an alert sound.
9. GeoGebra: 3D Modeling
Description: Students create simple 3D models using GeoGebraarduin. This activity develops 3D design and modeling skills.
Visual: A 3D house model displayed on the GeoGebra 3D-AR platform.
10. Tinkercad: Coded Door Design
Description: Students design a coded door using Tinkercad and Arduino. This activity combines electronics, programming, and 3D modeling skills. The door opens when the correct code is entered.
Visual: A door model unlocking after entering a code on a keypad.
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