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Activities | 2026-11-08
Robotik Turnuvasına Katılıyorum
Öğrencilere robotik turnuvalarının amacı, temel bölümleri ve takım çalışmasının önemi tanıtılacaktır. Öğrenciler robot tasarımı, robot programlama ve yenilikçi proje süreçleri hakkında bilgi edinerek çalışmalarına yönelik farkındalık kazanacaktır.
Activities | 2026-11-08
Elementi fondamentali dell’IA
Percorso per docenti finalizzato a un uso consapevole, sicuro e pedagogicamente fondato dell'Intelligenza Artificiale. Saranno affrontati principi essenziali dell'IA e dell'IA generativa, opportunità e limiti, allucinazioni e bias, affidabilità delle risposte. Laboratorio esperienziale sull'Intelligenza Artificiale e sul Machine Learning, finalizzato allo sviluppo delle competenze digitali e del p
Activities | 2026-11-08
Start Digital
StartDigital is a free educational program designed to help young people and adults develop essential digital and financial literacy skills for today’s economy. The initiative is implemented by the Foundation for Development in the Republic of Moldova under the aegis of the Orange Foundation and is delivered across seven regional learning hubs throughout the country. The program targets individual
Activities | 2026-11-08
FabLab Repair Café
FabLab Repair Café is a hands-on, interactive event where participants bring small broken or incomplete items and explore how they can be repaired using digital fabrication tools or basic manual equipment. It also offers access to FabLab spaces within the Orange Digital Center, where participants can use available tools and equipment—such as screwdrivers, soldering irons, or more a
Activities | 2026-11-08
NAPRAVI ZAGONETKU
Aktivnost je namijenjena učenicima osnovne škole. Kao pripremu za aktivnost, djeca moraju izrezati dijelove od kojih će izrađivati životinje - to razvija njihove fine motoričke sposobnosti. Zatim dijelove slažu u zadane okvire sa životinjama tako da svaki pronađe svoje mjesto.
Activities | 2026-11-08
Upoznajte Adu Lovelace
Upoznajte Adu Lovelace kao pionirku računalnog razmišljanja. Pričanje vaše priče stripom u fazama pomoću umjetne inteligencije.
Activities | 2026-11-07
Making Patterns with Utensils
I place a wooden spoon and a silicone spatula on a table and show the children how to arrange them in a simple repeating pattern: spoon, spatula, spoon, spatula. I invite the children to continue the pattern using safe, child-friendly utensils. I begin with two alternating items and provide support by asking, “What comes next?” I look at the completed pattern with the children a
Activities | 2026-11-07
etkinlik tablosu
bu etkinlik bir tabloda olucak ve code weekin nasıl bir şey olduğunu açıklicam
Activities | 2026-11-07
À Descoberta do Ozobot
Os alunos do têm o primeiro contacto com o Ozobot, explorando as suas características, funcionalidades e diferentes formas de programação. Através de pequenos desafios, experimentam os códigos de cores, descobrem como orientar os movimentos do robô e percebem como as suas instruções influenciam o percurso e o comportamento do Ozobot. Objetivos Conhecer as funcionalidades e os princípios básicos de
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