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Browse through a wealth of coding resources, activities, and guides to support your journey into digital creativity and learning

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CODING WITH SHAPES

Activities | 2026-02-26

CODING WITH SHAPES

In our Coding with Shapes activity, children will develop their basic coding skills through fun and hands-on learning experiences. Using the Matatalab Coding Set, students will create command sequences to guide the robot to different shapes on the coding mat.   Through this activity, children will reinforce their knowledge of geometric shapes while improving direction skills, sequencing, prob

CODING WITH FRUITS

Activities | 2026-02-26

CODING WITH FRUITS

In our Coding with Fruits activity, children will explore basic coding skills through fun and hands-on materials. Using the Matatalab Coding Set, the robot will move along a prepared track and reach the fruits according to the commands created by the children. While learning directions, sequencing, and algorithmic thinking, children will also recognize and classify different fruits. Our little lea

SAFER INTERNET DAY

Activities | 2026-02-26

SAFER INTERNET DAY

In occasione del Safer Internet Day la classe si è connessa in tempo reale con la Piattaforma Generazioni Connesse e Cuori Connessi per partecipare alla giornata mondiale dedicata a sensibilizzare i giovani alla sicurezza in rete. Abbiamo riunito la classe per sensibilizzare i giovani ad un uso consapevole e la tutela dei dati personali.

Квиз со помош на Canva

Activities | 2026-02-26

Квиз со помош на Canva

Во рамките на EU Code Week 2025,денес, со учениците од петто одделение на часот по изборен предмет Природните убавини на мојата татковина, реализиравме интерактивен квиз на тема Реки во РСМ. Квизот беше креиран во Canva и преку него учениците на креативен начин имаа можност да ги проверат и утврдат стекнатите знаења.  Квизот беше составен од прашања за реките во Македонија, кои учениците ги о

AI for oceans

Activities | 2026-02-26

AI for oceans

In this event, we are exploring the 'AI for Oceans' activity from Code.org. Participants will train a machine learning model to distinguish between fish and trash, learning the fundamentals of artificial intelligence while raising environmental awareness for our oceans.  

programavimas lape

Activities | 2026-02-26

programavimas lape

Tema: „Žaidžiame parduotuvę ir programuojame sandėlį“Amžius: 5–6 metų vaikai CodeWeek savaitės metu priešmokyklinio ugdymo grupėje įgyvendinome integruotą veiklą, kurios metu vaikai žaidė parduotuvę ir mokėsi programavimo pradmenų per praktinę, patirtinę veiklą. Grupėje įkūrėme žaislinę parduotuvę su sandėliu. Prekės buvo rūšiuojamos ir skirstomos pagal spalvas: juo

CODING IN MICROBIT FOR CLIMATE

Activities | 2026-02-26

CODING IN MICROBIT FOR CLIMATE

Our project is a sensory-driven climate solution designed specifically for students with special educational needs. We are participating in the Energy League by using the BBC micro:bit as an environmental monitor that provides immediate visual, auditory, and textual feedback regarding energy consumption in our classroom. Using the built-in light sensor, the device detects when classroom lights a

Algoritma

Activities | 2026-02-26

Algoritma

Sıralama ve yönerge kavramları 

Algoritma

Activities | 2026-02-26

Algoritma

Algoritma 

Το Bee-Bot σε Αποστολή Ασφαλούς Διαδικτύου

Activities | 2026-02-26

Το Bee-Bot σε Αποστολή Ασφαλούς Διαδικτύου

Η δραστηριότητα βασίζεται στη χρήση ενός διαδραστικού χαλιού με QR codes. Δημιουργήσα

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