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Activities | 2026-02-03
Safer İnternet Day SID2026
Students will play games on 10th of February to celebrate Safer Internet Day in eTwinning project: Protect Nature and Your Future with STEM. They will know the rules by playing games in Wordwall about Safer Internet.
Activities | 2026-02-03
Together for a better internet
Etkinlik 7-11 yaş aralığındaki öğrencilere yönelik kodlama sayfalarından oluşacaktır. Öğrenciler kodlama sayfalarındaki yönergelere uygun olarak çalışmalarını yapacaklardır.
Activities | 2026-02-03
Parole da scoprire
Le alunne e gli alunni eseguono istruzioni in sequenza, partendo da una casella colorata e scegliendo il percorso giusto per comporre un'espressione di senso compiuto che indichi il significato della parola del luogo in cui i Cristiani seppellivano i loro defunti. Classe V A, scuola primaria "S. Conca", IC G. Carducci, Gaeta, Italy.
Activities | 2026-02-03
Percorsi e scoperte
Affrontiamo l’argomento delle persecuzioni subite dai Cristiani. Gli alunni eseguono istruzioni (avanti, avanti, colora) per muoversi su una griglia, colorare le caselle raggiunte e scoprire il nome di una Santa, martire a Siracusa in questo periodo. Classe V A, scuola primaria "S. Conca", IC G. Carducci, Gaeta, Italy.
Activities | 2026-02-03
Green Homeland / Yeşil Vatan
Yeşil Vatan Projesi kapsamında farkındalık Çalışması
Activities | 2026-02-03
Sending Our Hugs Around the World!
Με αφορμή την Παγκόσμια Ημέρα Αγκαλιάς (21 Ιανουαρίου), οι Σύμβουλοι Εκπαίδευσ&eta
Activities | 2026-02-03
Fondamenti di informatica: Pre-reader Express
In supplenza in classe 1 C, l'insegnante Anna Teresa Fiori propone agli alunni e alle alunne della classe attività di coding su code.org.
Activities | 2026-02-03
Kodluyorum Topluyorum
resimdeki çocuğu uygun okları kullanarak elma ağacına götürme etkinliği gerçekleştirildi.
Learn | 2026-02-03
Crack the Code – Goldilocks Sequence Debugging
Uploaded 28 January 2026 An inclusive unplugged activity where pupils debug a mixed-up story sequence from Goldilocks and the Three Bears. Through collaborative problem-solving, learners understand sequencing, debugging, and logical thinking using familiar storytelling contexts.
Learn | 2026-02-03
Create Your AI Friend
Uploaded 28 January 2026 This activity introduces students to Artificial Intelligence through a hands-on and playful approach. Using no-code tools such as Google Teachable Machine, learners will design and train their own simple AI models that can recognize objects, sounds, or even emotions. The workshop guides students step by step: from collecting data, to training the model, to testing and imp
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