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Activities | 2026-07-30
IoT for Environmental Monitoring
Nxënësit përdorin teknologjinë IoT për mbledhjen dhe analizimin e të dhënave nga mjedisi.
Activities | 2026-07-30
Coding for Inclusive Education
Nxënësit krijojnë zgjidhje digjitale që ndihmojnë aksesin dhe përfshirjen në arsim.
Activities | 2026-07-30
STEM Innovation Hackathon
Nxënësit punojnë në ekipe për të zhvilluar ide teknologjike duke përdorur kodim, shkencë dhe dizajn.
Activities | 2026-07-30
Future Coders Festival
Nxënësit prezantojnë projektet e tyre të kodimit dhe ndajnë eksperiencat në një festival të inovacionit digjital.
Activities | 2026-07-30
Save the Bees with Scratch
Students become environmental programmers by creating an interactive Scratch animation that explains why bees are essential for biodiversity. Through coding, storytelling and animation, they learn both programming concepts and environmental awareness. Organization The classroom is transformed into a "Coding for Nature Lab." The teacher begins with a discussion about pollinators and biodiversity. S
Activities | 2026-07-30
Educational robotics
Objective: Develop coding, problem-solving, creativity and teamwork skills. Organization: The event starts with a brief introduction and live demonstration. Students are divided into teams of three or four. Each team receives a coding challenge connected to the activity theme. Using appropriate tools such as Scratch, Micro:bit, Arduino, Python or AI applications, students design, build, test and i
Activities | 2026-07-30
Artificial Intelligence
Objective: Develop coding, problem-solving, creativity and teamwork skills. Organization: The event starts with a brief introduction and live demonstration. Students are divided into teams of three or four. Each team receives a coding challenge connected to the activity theme. Using appropriate tools such as Scratch, Micro:bit, Arduino, Python or AI applications, students design, build, test and i
Activities | 2026-07-30
Arduino programming
Objective: Develop coding, problem-solving, creativity and teamwork skills. Organization: The event starts with a brief introduction and live demonstration. Students are divided into teams of three or four. Each team receives a coding challenge connected to the activity theme. Using appropriate tools such as Scratch, Micro:bit, Arduino, Python or AI applications, students design, build, test and i
Activities | 2026-07-30
Python basics
Objective: Develop coding, problem-solving, creativity and teamwork skills. Organization: The event starts with a brief introduction and live demonstration. Students are divided into teams of three or four. Each team receives a coding challenge connected to the activity theme. Using appropriate tools such as Scratch, Micro:bit, Arduino, Python or AI applications, students design, build, test and i
Activities | 2026-07-30
: Educational games
Title: Educational games Objective: Develop coding, problem-solving, creativity and teamwork skills. Organization: The event starts with a brief introduction and live demonstration. Students are divided into teams of three or four. Each team receives a coding challenge connected to the activity theme. Using appropriate tools such as Scratch, Micro:bit, Arduino, Python or AI applications, students
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