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"Programmiamo con i colori del mare"

Activities | 2026-11-11

"Programmiamo con i colori del mare"

Gli alunni, dopo una fase iniziale di osservazione e classificazione dei vetrini del mare raccolti durante un'uscita sul territorio, vengono coinvolti in un'attività di **coding unplugged** finalizzata alla progettazione e realizzazione di gioielli o quadri artistici. Ogni colore di vetrino viene associato a un simbolo o a un codice specifico: - 🟢 Verde = avanzare di una casella - 🔵 Blu = girare a

Akıllı Çöp Kutusu

Activities | 2026-11-11

Akıllı Çöp Kutusu

Akıllı Çöp Kutusu • Kağıt Atıklar • Plastik Atıklar • Cam Atıklar • Metal Atıklar • Geri dönüşüm

Masa hokeyi

Activities | 2026-11-11

Masa hokeyi

El-göz kordinasyonunu geliştiren masa hokeyi oyunu

Start Digital

Activities | 2026-11-11

Start Digital

StartDigital is a free educational program designed to help young people and adults develop essential digital and financial literacy skills for today’s economy. The initiative is implemented by the Foundation for Development in the Republic of Moldova under the aegis of the Orange Foundation and is delivered across seven regional learning hubs throughout the country. The program targets individual

FabLab Repair Café

Activities | 2026-11-11

FabLab Repair Café

    FabLab Repair Café is a hands-on, interactive event where participants bring small broken or incomplete items and explore how they can be repaired using digital fabrication tools or basic manual equipment. It also offers access to FabLab spaces within the Orange Digital Center, where participants can use available tools and equipment—such as screwdrivers, soldering irons, or more a

Student Company program

Activities | 2026-11-11

Student Company program

Students set up and run a real mini-company, developing a business plan, pitching at our events, conducting market research, selling products or services on our market days and managing finances. Through an online learning environment, students complete assignments, access videos and digital resources, and manage company information. They also explore how AI can support brainstorming, research, bu

Harezmi Genç Girişimcilik Ekibi

Activities | 2026-11-11

Harezmi Genç Girişimcilik Ekibi

Berber il geneli etkinlikler düzenleyip aynı zamanda yarışmalara başvurup kendimizi geliştirdiğimiz bir etkinlik 

Capture the Flag - dein Onlinegame von Oktober bis Weihnachten

Activities | 2026-11-11

Capture the Flag - dein Onlinegame von Oktober bis Weihnachten

Spiel mit. Löse Quests, bestehe Challenges und knacke Rätsel. Beim Onlinegame unseres Technologie Campus Vilshofen. Die Kolleginnen und Kollegen dort helfen dir im Spiel bei deiner Reise zum Sieg als Avatare. Die Geschichte Bayerns gerät außer Kontrolle – und nur du kannst sie retten! Irgendetwas stimmt nicht. Historische Ereignisse verschwinden, berühmte Persönlichkeiten tauchen zur falschen Zeit

Robôs Humanos

Activities | 2026-11-11

Robôs Humanos

Nesta atividade, as crianças de 5 anos descobrem o que é programar sem usar robôs, porque são elas próprias os robôs! Em pares ou pequenos grupos, uma criança faz de “programadora” e dá ordens simples: “anda para a frente”, “anda para trás”, “1 quarto de volta à direita” e “1 quarto de volta à esquerda”. A outra criança faz de “robô” e cumpre exatamente essas ordens com o corpo. No chão da sala va

Εισαγωγή στον προγραμματισμό για παιδιά προσχολικής ηλικίας

Activities | 2026-11-11

Εισαγωγή στον προγραμματισμό για παιδιά προσχολικής ηλικίας

Εισαγωγή στον προγραμματισμό για παιδιά προσχολικής ηλικίας. Σε αυτό το project προγραμματισμού σχεδιάσθηκαν και θα υλοποιηθούν δραστηριότητες που θα αξιοποιήσουν την ενσώματη μάθηση και την ρομποτική, σε συνδυασμό με τον οπτικό προγραμματισμό, προκειμένου παιδιά ηλικίας 4 - 6 ετών να προσεγγίσουν τον προγραμματισμό. Αρχικά, μέσα από το σώμα τους θα υλοποιηθούν δραστηριότητες στην τάξη μέσα από μι

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