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Activities | 2026-06-12
Benutzung der Anton.App
Die Schülerinnen und Schüler üben anhand der Anton.App verschiedenste Lerninhalte. Fächer wie, Deutsch, Mathematik, Englisch, Sachunterricht, Biologie, Physik, Geschichte und Muik werden dabei angeboten.
Activities | 2026-06-11
Dar Vida ao LEGO Boost – Pequenos Programadores e Grandes Descobertas
Não foi possível registar esta atividade no local certo - Escola Básica e Secundária Tomás de Borba (EBS Tomás de Borba) Avenida António Dacosta, 9700, Angra do Heroísmo, Ilha Terceira, PRT. Objetivos: Promover o contacto inicial com o LEGO Boost como um robô programável; Compreender que os robôs executam instruções dadas pelas pessoas; Explorar comandos básicos de programação por blocos; Criar se
Activities | 2026-06-11
"The Labyrinth of professions: Which Path Will I Choose?"
During the eTwinning project "Learn about Professions", kindergarten children get acquainted with variDuring the eTwinning project "Learn about During the eTwinning project "Learn about Professions", kindergarten children get acquainted with various professions using interactive digital tools. Playing educational games on the smart board, children complete logical tasks, sort tools of different pr
Activities | 2026-06-11
La matematica con Minecraft in 4 A
Gli alunni della classe 4 A realizzano un mondo con Minecraft per rappresentare le frazioni.
Activities | 2026-06-11
Dünya Çevre Günü
Çevre günü ile ilgili bilgisayarlı ve bilgisayrsız etkinlikler yapılacak
Activities | 2026-06-11
Formazione del personale tecnico sul tema "Laboratori green con Coding, Making e Tinkering"
Formazione del personale in servizio (Assistenti tecnici) sui temi dell'innovazione ed in particolare della gestione delle esperienze didattiche laboratoriali di Coding, Making e Tinkering.
Activities | 2026-06-11
Misurare l'invisibile
Per secoli l’essere umano ha misurato il mondo utilizzando strumenti semplici, meccanici, visibili. Oggi, invece, il passaggio da strumentazioni analogiche a digitali ha permesso di costruire strumenti sempre più precisi, piccoli e veloci: i sensori misurano per noi ciò che non è possibile percepire direttamente. Questi strumenti sono spesso a portata di mano, anzi, di t
Activities | 2026-06-11
We are coding our cultures
For our eTwinning project, we coded a game. We designed a game containing knowledge questions about the countries of our project partners. Within a certain time limit, the participant completes the game and takes their place in the ranking. This coding game is also both a competition and a knowledge reinforcement game.
Activities | 2026-06-11
Educational Documentation and Professional Reflection
This activity focused on the role of educational documentation as a tool for professional learning, reflective practice, and continuous improvement. Participants explored how documentation can support the observation, analysis, and evaluation of teaching and learning processes. Through discussion and practical examples, future teachers reflected on the importance of collecting and interpreting evi
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