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Activities | 2026-01-28
"Sınır Tanımayan Minik Algoritmalar"
"Bu proje, dil gelişim süreci devam eden Suriyeli öğrencilerimiz için 'Görsel Kodlama Dili' üzerine inşa edilmiştir. Talimatlar sözlü değil, evrensel oklar ve renkli sembollerle verilmektedir. Bu sayede öğrencimiz, Türkçe dil seviyesi ne olursa olsun akranlarıyla aynı hızda problem çözebilecek ve başarı duygusunu tadacaktır."
Activities | 2026-01-28
Robô "Segue Linhas" com o LEGO Spike Essential
A atividade “Robô Segue Linhas” com LEGO SPIKE Essential destina-se a alunos do 1.º Ciclo do Ensino Básico e tem como objetivo desenvolver o pensamento computacional, a resolução de problemas e o trabalho colaborativo, através da construção e programação de um robô capaz de seguir um percurso definido por linhas no papel, utilizando o sensor de cor. Ao longo de sessões práticas, os alunos constroe
Activities | 2026-01-27
Ο Γκάρι το σαλιγκάρι πάει νηπιαγωγείο
Μέσα στα παίσια των δραστηριοτήτων της φθινοπωρινής θεματικης ενότητας, και αφ&omicro
Activities | 2026-01-27
Országos Méh-Ész Logikai Verseny
Részvétel az Országos Méh-Ész Logikai Verseny gyakorlófeladat megoldásában / Részvétel az Országos Méh-Ész Logikai Verseny fordulóin.
Activities | 2026-01-27
Országos Méh-Ész Logikai Verseny
Részvétel az Országos Méh-Ész Logikai Verseny gyakorlófeladatainak megoldásában.
Activities | 2026-01-27
Ζώα σε χειμερία νάρκη
Τα παιδιά καλούνται να σπάσουν τον αριθμημένο με γράμματα της αλφαβήτου κώδικα &gamma
Activities | 2026-01-27
Repair of damaged walls and towers
As part of Code Week, kindergarten children participated in a playful activity with Beebot. The bee had to build the walls of a castle, following the correct path on the grid and avoiding the squares with wells. Through the game, the children came into contact with programming, developed their logical thinking and collaborated with joy.
Activities | 2026-01-27
Repair of damaged walls and towers
As part of Code Week, kindergarten children participated in a playful activity with Beebot. The bee had to build the walls of a castle, following the correct path on the grid and avoiding the squares with wells.Through the game, the children came into contact with programming, developed their logical thinking and collaborated with joy.
Activities | 2026-01-27
Sending Our Hugs Around the World!
Με αφορμή την Παγκόσμια Ημέρα Αγκαλιάς (21 Ιανουαρίου), οι Σύμβουλοι Εκπαίδευσ&eta
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