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Activities | 2026-11-01
Start Digital
StartDigital is a free educational program designed to help young people and adults develop essential digital and financial literacy skills for today’s economy. The initiative is implemented by the Foundation for Development in the Republic of Moldova under the aegis of the Orange Foundation and is delivered across seven regional learning hubs throughout the country. The program targets individual
Activities | 2026-11-01
FabLab Repair Café
FabLab Repair Café is a hands-on, interactive event where participants bring small broken or incomplete items and explore how they can be repaired using digital fabrication tools or basic manual equipment. It also offers access to FabLab spaces within the Orange Digital Center, where participants can use available tools and equipment—such as screwdrivers, soldering irons, or more a
Activities | 2026-11-01
The Bridge of Epics: From National Histories to Universal Resonance
“The Bridge of Epics: From National Histories to Universal Resonance” Age group: 8 to 19 years old. The groups are created by content levels, organized by the children’s age ranges, and each group is given a specific task that corresponds to their age. In this way, we ensure that everyone receives content appropriate to their level. The final result will be a digital book, where the children will
Activities | 2026-11-01
The time of the ancient gods and their meeting
This project takes us back to the era of ancient gods, when myths were alive and the world was filled with powerful forces. The meeting of the gods brings together various mythological figures, creating an engaging cultural and educational dialogue. Participants will uncover the secrets of the past and reflect anew on the value of ancient legends in the modern world.By experimenting with various d
Activities | 2026-11-01
The Melody of Nature in Art
“The Melody of Nature in Art” is a project that invites children to discover the boundless beauty of nature and its melody through the language of art. It creates a unique creative bridge between nature, culture, and art, bringing together students from different countries. Participants will explore how nature has inspired artists throughout the ages and express their feelings and ideas through pa
Activities | 2026-11-01
Capture the Flag - dein Onlinegame von Oktober bis Weihnachten
Spiel mit. Löse Quests, bestehe Challenges und knacke Rätsel. Beim Onlinegame unseres Technologie Campus Vilshofen. Die Kolleginnen und Kollegen dort helfen dir im Spiel bei deiner Reise zum Sieg als Avatare. Die Geschichte Bayerns gerät außer Kontrolle – und nur du kannst sie retten! Irgendetwas stimmt nicht. Historische Ereignisse verschwinden, berühmte Persönlichkeiten tauchen zur falschen Zeit
Activities | 2026-11-01
Robotik ve Kodlama Kulübü
As part of the Robotics and Coding Club, block-based coding activities are conducted every Friday after school hours, from 15:10 to 16:45, for two class periods using Arduino and Mebkit materials.
Activities | 2026-11-01
Εισαγωγή στον προγραμματισμό για παιδιά προσχολικής ηλικίας
Εισαγωγή στον προγραμματισμό για παιδιά προσχολικής ηλικίας. Σε αυτό το project προγραμματισμού σχεδιάσθηκαν και θα υλοποιηθούν δραστηριότητες που θα αξιοποιήσουν την ενσώματη μάθηση και την ρομποτική, σε συνδυασμό με τον οπτικό προγραμματισμό, προκειμένου παιδιά ηλικίας 4 - 6 ετών να προσεγγίσουν τον προγραμματισμό. Αρχικά, μέσα από το σώμα τους θα υλοποιηθούν δραστηριότητες στην τάξη μέσα από μι
Activities | 2026-11-01
Prova per ottenimento codice Code Week 4 All - Animatore Digitale
In occasione della Settimana Europea della Programmazione 2026, l'Istuto Comprensivo 53 Gigante Neghelli di Napoli organizza una serie di laboratori didattici per avvicinare gli studenti al pensiero computazionale e alle nuove tecnologie. Le attività saranno articolate in tre percorsi principali, adatti a diversi livelli di esperienza: 1. Laboratori Scratch: Sviluppo di storie interattive, giochi
Activities | 2026-11-01
Girls Go Arslantepe
Organized by Malatya Provincial Directorate of National Education (YEĞİTEK STEM Coordination), İnönü University Faculty of Education, and Arslantepe Excavation Directorate; this activity enables female students to digitize 5,600-year-old seal impressions from the UNESCO World Heritage Site of Arslantepe using 3D CAD software and bring them to life with 3D printers in MoNE Innovative Classrooms.
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