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Activities | 2026-10-15
Mali istraživači AI-ja: Spasimo grad uz pomoć umjetne inteligencije
U sklopu EU Code Weeka učenici 7. razreda preuzimaju ulogu mladih istraživača umjetne inteligencije kroz interaktivnu no-code platformu Google AI Quests. Kroz rješavanje izazova iz stvarnog svijeta (poput rane prognoze poplava), učenici samostalno prikupljaju i analiziraju podatke, treniraju model strojne inteligencije te uočavaju i ispravljaju njegove pogreške. Cilj je aktivnosti ra
Activities | 2026-10-15
Flow Charts (2nd PS N.Erythraia, G1-G2)
In this non-based coding activity, the students of the 3rd Grade - G1 & G2 classes (8-9 years old) learn about flowcharts . Students have to complete an incomplete flowcharts by adding the missing labels to represent in a graphical representation different conditions( e.g ‘If it rains, take an umbrella). The activity develops students’ understanding of flowcharts,
Activities | 2026-10-15
Programiranje bez računala
Učenici osmišljavaju svoj robotski ples. Uz predložene korake prema #EUCodeWeekDance osmišljavaju i svoje korake te ih uključuju u koreografiju.Naučeni ples učenici izvode zajedno uz glazbu J. Timberlakea „Just dance“.Kao nastavak aktivnosti, povodom Dana sigurnijeg interneta u veljači, učenici će podučiti ostale učenike škole plesnim koracima.
Activities | 2026-10-15
Υγιεινή Διατροφή
Το παιχνίδι παίζεται από ζευγάρια παιδιών. Το ένα παιδί γίνεται Ρομπότ και μετακινεί&
Activities | 2026-10-15
True/False statements (3rd PS N.Erythraia G3)
In this non-based coding activity, the students of the 3rd Grade - G3 class (8-9 years old) evaluate True/False statements about eight illustrated children based on their clothing and characteristics. Students identify unique attributes and use them to formulate logical conditional statements, such as “Anna: She wears a blue dress and doesn’t have red hair (True/False)” Thr
Activities | 2026-10-15
«ΑΟΥΤΣ!! ΣΠΑΜΕ ΤΟΝ ΚΩΔΙΚΑ»
Με αφορμή το παραμύθι «Άουτς!» της Ragnhild Scamell, οι μαθητές καλούνται να προγραμματίσουν &ta
Activities | 2026-10-15
The English Coding Challenge
An unplugged pixel art coding challenge for 6th-grade students during their English class. Working in pairs, one student acts as the 'Programmer' (writing instructions using coordinates and loops) and the other acts as the 'Screen' (drawing the binary pixel grid). Students will practice algorithmic thinking, optimization, and debugging without using screens.
Activities | 2026-10-15
Od koda do umjetne inteligencije - digitalne vještine za sve generacije
Povodom Europskog tjedna programiranja (EU Code Week 2026.) organizira se edukativni webinar namijenjen nastavnicima, roditeljima i odraslim osobama koje žele bolje razumjeti mogućnosti suvremenih digitalnih tehnologija i njihovu primjenu u obrazovanju i svakodnevnom životu. Kroz tri tematski povezana izlaganja sudionici će upoznati načine na koje programiranje, umjetna inteligencija i digitalna p
Activities | 2026-10-15
True/False statements (2nd PS N.Erythraia, G1-G2)
In this non-based coding activity, the students of the 3rd Grade - G1 & G2 classes (8-9 years old) evaluate True/False statements about illustrated children based on their clothing and characteristics. Students identify unique attributes and use them to formulate logical conditional statements, such as “Anna: She wears a blue dress and doesn’t have red hair (True/False)” 
Activities | 2026-10-15
Ο ΚΛΕΦΤΗΣ ΤΩΝ ΦΥΛΛΩΝ
Βασισμένο στο αγαπημένο παραμύθι "Ο κλέφτης των Φύλλων", το συγκεκριμένο εργαστ
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