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5-10 OCAK ENERJİ VERİMLİLİĞİ HAFTASI

Activities | 2026-02-22

5-10 OCAK ENERJİ VERİMLİLİĞİ HAFTASI

Enerji Verimliliği Haftası kapsamında öğrencilerimizle sürdürülebilir gelecek bilinci oluşturmak amacıyla afiş tasarım çalışmaları gerçekleştirdik. Öğrencilerimiz, enerji tasarrufu, yenilenebilir enerji kaynakları ve karbon ayak izi konularında araştırma yaparak dijital tasarım araçlarıyla farkındalık odaklı afişler hazırladılar. Etkinlik sürecind

Országos Méh-Ész Logikai Verseny I. forduló

Activities | 2026-02-22

Országos Méh-Ész Logikai Verseny I. forduló

Részvétel az Országos Méh-Ész Logikai Verseny I. fordulóján.   

Progetto finale PON "Penso, Progetto e Programmo"

Activities | 2026-02-22

Progetto finale PON "Penso, Progetto e Programmo"

Realizzazione di un elaborato finale a tema Agenda 2030.  Gli alunni pianificano le fasi di lavoro, costruiscono il prototipo e ne curano la programmazione e la presentazione.

La città diventa interattiva

Activities | 2026-02-22

La città diventa interattiva

Gli alunni rendono la città intelligente interattiva collegando micro:bit ai circuiti realizzati. Attraverso semplici automazioni, le strutture reagiscono a stimoli ambientali, rafforzando il concetto di sistema integrato tra fisico e digitale.

VII Ciberliga Nacional Amateur de la Guardia Civil

Activities | 2026-02-22

VII Ciberliga Nacional Amateur de la Guardia Civil

Durante varias semanas hemos estdo trabajando con alumnos de 4º de la ESO preparándonos para afromtar los retos de la VII Ciberliga Nacional Amateur de la Guardia Civil. Finalmente, el día 19 de febrero, nuestros chicos asistieron auna charla general sobre seguridad en internet, y más tarde, 6 grupos de cuatro alumnos de la materia de Digitalización, realizaron las

Interland Explorers: Becoming Smart and Safe Online

Activities | 2026-02-22

Interland Explorers: Becoming Smart and Safe Online

In this activity, middle school students embark on an interactive adventure through the game Interland, where they discover the principles of safe responsible internet use. Students will explore how to create strong passwords, identify phishing attempts, protect their personal information and respond effectively to cyberbullying. Through engaging gamplay, the activity encourages critical thinking,

Méh-Ész Logikai Verseny

Activities | 2026-02-22

Méh-Ész Logikai Verseny

Részvétel a Méh-Ész Országos Logikai verseny gyakorló feladatában és az azt követő összesen 5 fordulóban.

Pixel the Robot's Adventure

Activities | 2026-02-22

Pixel the Robot's Adventure

The game is played using a tablet and begins with a story in which a robot needs to reach the firefly. To get there, it must complete three levels. In the first level -“The Garden Path” students learn step-by-step movement through coding by following given instructions.In the second level -“The Loop Bridge” students learn about repeating actions (loops).In the third le

Шарени рачиња – симбол на единство, поддршка и заедништво.

Activities | 2026-02-21

Шарени рачиња – симбол на единство, поддршка и заедништво.

    Браќа Миладиновци, Улица Народна Револуција 43, 1300, Куманово, Североисточен Македонски јазик / Code Week - интегриран час – Шарени рачиња – симбол на единство, поддршка и заедништво. ООУ ,,Браќа Миладиновци “ Куманово Проф.по одделенска настава: Габријела Младеновиќ Одделение: I ( прво ) #EUCodeWeek #cw258l6vx      Во рамки на

Országos Méh-Ész Logikai Verseny

Activities | 2026-02-21

Országos Méh-Ész Logikai Verseny

Részvétel az Országos Méh-Ész Logikai Verseny I. fordulóján.

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