EU Code Week
Home
Search results

Find what inspires you

Browse through a wealth of coding resources, activities, and guides to support your journey into digital creativity and learning

255184 Results

Hello World: Retro

Activities | 2026-09-25

Hello World: Retro

In this lesson, students will learn the basics of computer science by programming in Sprite Lab. Sprite Lab is a tool you can use to build imaginative and fun projects. Students will learn to create and animate sprites and make them interactive using events. There are multiple versions of this lesson. Each version teaches the same concepts but features different images to appeal to different stu

Ο λύκος Ζαχαρίας θέλει να αλλάξει χρώμα

Activities | 2026-09-25

Ο λύκος Ζαχαρίας θέλει να αλλάξει χρώμα

Η BEE BOT μας μεταμορφώνεται στον Λύκο Ζαχαρία! Ο λύκος Ζαχαρίας θέλει να αλλάξει χρώ&mu

Artist

Activities | 2026-09-25

Artist

In this lesson, students will take control of the Artist to complete drawings on the screen. This Artist stage will allow students to create images of increasing complexity using programming blocks like move forward by 100 pixels and turn right by 90 degrees.

eTwinning Okula Dönüş - Renkli Rota Kodlama

Activities | 2026-09-25

eTwinning Okula Dönüş - Renkli Rota Kodlama

Şehit Mehmet Yılmaz İlkokulu 4/A ve 4/D sınıfı öğrencileri ile “eTwinning ile Okula Dönüş” çalışmaları kapsamında Renkli Rota Kodlama etkinliği gerçekleştirilecektir. Öğrenciler, verilen yön ve sayı kodlarını takip ederek başlangıç noktasından okula ulaşmaya çalışacaklardır. Etkinlik ile öğrencilerin algoritmik düşünme

Classic Maze

Activities | 2026-09-25

Classic Maze

In this activity, students will explore the basic principles of coding through the Code.org Classic Maze activity. Using block-based programming, they will guide characters through different mazes by creating logical sequences of commands. Throughout the activity, students will practise key computational thinking concepts such as algorithms, sequencing, loops, conditions, if/else structures, debug

eTwinning ile Okula Dönüş

Activities | 2026-09-25

eTwinning ile Okula Dönüş

İstanbul İl Millî Eğitim Müdürlüğü Yenilik ve Eğitim Teknolojileri Şubesince yürütülen CodeWeek etkinlikleri kapsamında, 15-30 Eylül 2026 tarihleri arasında “eTwinning ile Okula Dönüş” teması doğrultusunda okulumuzda kodlama ve dijital becerileri geliştirmeye yönelik etkinlik gerçekleştirilmiştir. Etkinlik kapsamında &

e-twinning okula dönüş etkinliği

Activities | 2026-09-25

e-twinning okula dönüş etkinliği

Öğrencilerimizin tekrar okula dönüşünü kodlama etkinliği ile kutluyoruz.

Guardianes del Tiempo: una aventura medieval de robótica y pensamiento computacional

Activities | 2026-09-25

Guardianes del Tiempo: una aventura medieval de robótica y pensamiento computacional

Contextualización: alumnos de 4º de primaria que no han trabajado nunca el pensamiento computacional. Dentro del proyecto de centro "Viajeros en el Tiempo", los alumnos de 4º de Primaria viajan hasta la Edad Media. Allí descubren que el Reino de Computalia atraviesa un grave problema: un hechizo ha desordenado las instrucciones que permiten funcionar a los castillos,

O Tσέστερ ταξιδεύει στον χώρο του προγραμματισμού

Activities | 2026-09-25

O Tσέστερ ταξιδεύει στον χώρο του προγραμματισμού

«Με αφορμή το βιβλίο “Το φιλάκι στο χεράκι”, οι τάξεις μας συμμετέχουν στην Ε&upsilo

TECNOJUEGOS PARA RECORDAR

Activities | 2026-09-25

TECNOJUEGOS PARA RECORDAR

Está dirigida a alumnado de la asignatura de programación, inteligencia artificial y robótica I de segundo de la ESO. El objetivos de la actividad: 1.- Aplicar los conocimientos que el alumnado ha adquirido sobre programación visual en Scratch para ponerlo al servicio de la sociedad.  2.- Que el alumnado mejore su sensibilidad y empatía hacia las personas ma

Still have a question?