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À Descoberta do Ozobot

Activities | 2026-11-09

À Descoberta do Ozobot

Os alunos do têm o primeiro contacto com o Ozobot, explorando as suas características, funcionalidades e diferentes formas de programação. Através de pequenos desafios, experimentam os códigos de cores, descobrem como orientar os movimentos do robô e percebem como as suas instruções influenciam o percurso e o comportamento do Ozobot. Objetivos Conhecer as funcionalidades e os princípios básicos de

Kodlamak Bizim İşimiz

Activities | 2026-11-09

Kodlamak Bizim İşimiz

Yapay zekayı aktif kullamdığımız yerler 

Start Digital

Activities | 2026-11-09

Start Digital

StartDigital is a free educational program designed to help young people and adults develop essential digital and financial literacy skills for today’s economy. The initiative is implemented by the Foundation for Development in the Republic of Moldova under the aegis of the Orange Foundation and is delivered across seven regional learning hubs throughout the country. The program targets individual

FabLab Repair Café

Activities | 2026-11-09

FabLab Repair Café

    FabLab Repair Café is a hands-on, interactive event where participants bring small broken or incomplete items and explore how they can be repaired using digital fabrication tools or basic manual equipment. It also offers access to FabLab spaces within the Orange Digital Center, where participants can use available tools and equipment—such as screwdrivers, soldering irons, or more a

Level Youth – Start Coding: Introduction to C++

Activities | 2026-11-09

Level Youth – Start Coding: Introduction to C++

Start Coding is a free introductory programming workshop offered by Level Youth Romania. Participants learn C++ step by step through practical exercises covering variables, conditions, loops and functions. They become familiar with a beginner-friendly coding environment and build a small text-based game or a simple interactive application. The learning pathway includes testing, identifying simple

Capture the Flag - dein Onlinegame von Oktober bis Weihnachten

Activities | 2026-11-09

Capture the Flag - dein Onlinegame von Oktober bis Weihnachten

Spiel mit. Löse Quests, bestehe Challenges und knacke Rätsel. Beim Onlinegame unseres Technologie Campus Vilshofen. Die Kolleginnen und Kollegen dort helfen dir im Spiel bei deiner Reise zum Sieg als Avatare. Die Geschichte Bayerns gerät außer Kontrolle – und nur du kannst sie retten! Irgendetwas stimmt nicht. Historische Ereignisse verschwinden, berühmte Persönlichkeiten tauchen zur falschen Zeit

Εισαγωγή στον προγραμματισμό για παιδιά προσχολικής ηλικίας

Activities | 2026-11-09

Εισαγωγή στον προγραμματισμό για παιδιά προσχολικής ηλικίας

Εισαγωγή στον προγραμματισμό για παιδιά προσχολικής ηλικίας. Σε αυτό το project προγραμματισμού σχεδιάσθηκαν και θα υλοποιηθούν δραστηριότητες που θα αξιοποιήσουν την ενσώματη μάθηση και την ρομποτική, σε συνδυασμό με τον οπτικό προγραμματισμό, προκειμένου παιδιά ηλικίας 4 - 6 ετών να προσεγγίσουν τον προγραμματισμό. Αρχικά, μέσα από το σώμα τους θα υλοποιηθούν δραστηριότητες στην τάξη μέσα από μι

Prova per ottenimento codice Code Week 4 All - Animatore Digitale

Activities | 2026-11-09

Prova per ottenimento codice Code Week 4 All - Animatore Digitale

In occasione della Settimana Europea della Programmazione 2026, l'Istuto Comprensivo 53 Gigante Neghelli  di Napoli organizza una serie di laboratori didattici per avvicinare gli studenti al pensiero computazionale e alle nuove tecnologie. Le attività saranno articolate in tre percorsi principali, adatti a diversi livelli di esperienza: 1. Laboratori Scratch: Sviluppo di storie interattive, giochi

3D KALEM ÇALIŞMASI

Activities | 2026-11-09

3D KALEM ÇALIŞMASI

HER SINIF KADEMESİNDE 3D KALEM ÇALIŞMASI YAPTIK. 3D YAZICIDAN DA ÇIKTI ALDIK

Girls Go Arslantepe

Activities | 2026-11-09

Girls Go Arslantepe

Organized by Malatya Provincial Directorate of National Education (YEĞİTEK STEM Coordination), İnönü University Faculty of Education, and Arslantepe Excavation Directorate; this activity enables female students to digitize 5,600-year-old seal impressions from the UNESCO World Heritage Site of Arslantepe using 3D CAD software and bring them to life with 3D printers in MoNE Innovative Classrooms.  

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