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Activities | 2026-07-29
Advanced physical computing jam
Advanced physical computing jam – engaging two groups of Year 8 students in using hands-on programmable hardware (BBC microbit v2) in two workshops. Through these devices interacting with the real world through a variety of sensors as well as user inputs, students learn and build better understanding of how programming works with the hardware as well as machine learning within an AI model. Progr
Activities | 2026-07-29
P5 Coding Workshop
The goals of this workshop are to give students a basic understanding of coding and allow students the opportunity to take part in a number of activities including digital stories, games and animations. Resources used are iPads, Scratch and stand alone computers. The workshop will include demonstrations from the instructors, interactive coding exercises, pair programming and peer teaching. In an
Activities | 2026-07-29
Woodland Coding, Fourth Year Day2: In Primary School
Following on from the Woodland coding events of previous years, this builds on that with a specific robotics and drone focus and a school link: meaning three events, of which this is the second. Having completed the "Robot and Drone Safari" in Mourne Park woods, Primary aged ASK children will on this day have a further opportunity to code and control robots, this time at the nearby Kilkeel Prima
Activities | 2026-07-29
coding week- years 3+4
Key stage 2 (years 3 and 4) children will be taught programming using Marty the Robot. They will use block coding to program Marty to complete certain activities and movements. we have a large number of children with little or no english, a high number of SEN and large proportion of children from underprivelaged backgrounds with 58% of children on free school meals. For this cohort of children, i
Activities | 2026-07-29
Year 4 Holly: Junior Tech Pioneers: Ohbot, AI, and Digital Guardians (Session A)
This full-day intensive workshop delivers 240 minutes of targeted digital instruction tailored specifically to the developmental and learning needs of our Year 4 pupils. The day is structured into three progressive, highly interactive modules: 1. Hi, I'm Ohbot!" (90 mins): Pupils will learn the foundations of physical computing by programming a robotic head using Scratch. They will focus on core
Activities | 2026-07-29
Year 4 Hazel: Junior Tech Pioneers: Ohbot, AI, and Digital Guardians (Session B)
This full-day intensive workshop delivers 240 minutes of targeted digital instruction tailored specifically to the developmental and learning needs of our Year 4 pupils. The day is structured into three progressive, highly interactive modules: 1. Hi, I'm Ohbot!" (90 mins): Pupils will learn the foundations of physical computing by programming a robotic head using Scratch. They will focus on core
Activities | 2026-07-29
Parents & Kids Coding Event
The event is designed for primary school children and their parents/carers to learn coding together in a fun, supportive and engaging environment. Participants will explore the fundamentals of computer programming through hands-on activities using BBC micro:bits and Python programming. During the event, families will work side-by-side to create simple programs, control micro:bit devices, and solv
Activities | 2026-07-29
Junior Esports Tournament Workshops
Main content: Roles within the gaming industry PHSE - Teamwork and resilience PE - Hand and eye coordination/ sportsman(person)ship Art and Design - posters etc and Mario Cart buggy design Physical Computing - programming Maths - position and direction English - communication i.e. shoutcasting and performance of songs etc Music - write and perform team chants Through my role as a DSH Lead teache
Activities | 2026-07-29
Introduction to AI
Provides hands-on experience in building practical Artificial Intelligence applications using modern web technologies. Learners will explore core AI concepts through real-world projects, including sentiment analysis, face filtering, home automation, game development, and pose detection. Learning Outcomes Upon completion of this module, learners will be able to: Build browser based AI applications
Activities | 2026-07-29
Introduction to AI
Provides hands-on experience in building practical Artificial Intelligence applications using modern web technologies. Learners will explore core AI concepts through real-world projects, including sentiment analysis, face filtering, home automation, game development, and pose detection. Learning Outcomes Upon completion of this module, learners will be able to: Build browser-based AI applications
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