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Activities | 2026-05-06
Computational Thinking with Lego WeDo2
Year 5 – Lego We Do Alignment of the activities to the Learning Outcomes During the activity, learners used the LEGO WeDo 2.0 kit, specifically the Milo Space Rover model. These resources are age-appropriate for Year 5 learners, readily available in school, and provide meaningful opportunities for collaborative, inquiry-based learning. Through building and programming Milo, learners engaged
Activities | 2026-05-06
Bebras Challenge
Alignment of the activities to the Learning Outcomes The Bebras practice and challenge activities align well with the outlined learning outcomes because they require learners to break complex problems into smaller steps, as tasks are typically scaffolded into manageable parts with guided progression. They also support the ability to combine sequences of instructions, since many activities (especia
Activities | 2026-05-06
Learning with Bebras
Alignment of the activities to the Learning Outcomes The Bebras activities help learners develop important computational thinking skills in a simple and practical way. Many of the tasks ask learners to take a bigger problem and break it into smaller, easier steps, such as putting actions in the correct order. They also practise following and creating clear step-by-step instructions, especially in
Activities | 2026-05-06
Showroom matematico, acquistare, pensare, risolvere.
L'esperienza didattica si è configurata come un percorso esperienziale completo, capace di coniugare la stimolazione visiva digitale con la manipolazione concreta e lo sviluppo di processi cognitivi complessi. Attraverso una simulazione virtuale curata nei minimi dettagli cromatici, gli alunni sono stati proiettati in uno scenario realistico che ha ricalcato le dinamiche del consumo quotidi
Activities | 2026-05-06
Coding with mTiny
Alignment of the activities to the Learning Outcomes In this activity, learners availed themselves of the programmable floor robot mTiny together with the accompanying City map. These resources are age-appropriate, they are available in school and offer learners the possibility to engage in group work to solve the challenges put forward during the activity. This activity fostered digital ci
Activities | 2026-05-06
Coding with Blue-Bot and Tactile Reader
Alignment of the activities to the Learning Outcomes In this activity, learners availed themselves of the programmable floor robot Blue-Bot in conjunction with the Tactile Reader and the Stay Safe Online mat. These resources are age-appropriate and offer learners the possibility to engage in group work to solve the challenges put forward during the activity. This activity fostered digital c
Activities | 2026-05-06
Robotika bemutató
A robotika tanulóműhely tanulói interaktív bemutatót tartanak a diákok számára (7-8. osztály) robotika, programozás és 3D nyomtatás témában. A résztvevők megismerkedhetnek többek között a Codey Rocky, LEGO SPIKE és Alpha robotok működésével, valamint kreat&iacu
Activities | 2026-05-06
Robotika bemutató
A robotika tanulóműhely tanulói interaktív bemutatót tartanak a diákok számára (5-6. osztály) robotika, programozás és 3D nyomtatás témában. A résztvevők megismerkedhetnek többek között a Codey Rocky, LEGO SPIKE és Alpha robotok működésével, valamint kreat&iacu
Activities | 2026-05-06
Robotika bemutató
A robotika tanulóműhely tanulói interaktív bemutatót tartanak a diákok számára (3-4. osztály) robotika, programozás és 3D nyomtatás témában. A résztvevők megismerkedhetnek többek között a Codey Rocky, LEGO SPIKE és Alpha robotok működésével, valamint kreat&iacu
Activities | 2026-05-06
Robotika bemutató
A robotika tanulóműhely tanulói interaktív bemutatót tartanak a diákok számára (1-2. osztály) robotika, programozás és 3D nyomtatás témában. A résztvevők megismerkedhetnek többek között a Codey Rocky, LEGO SPIKE és Alpha robotok működésével, valamint kreat&iacu
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