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Activities | 2026-06-12
Hour of AI - 3a
Die Bug Arena-Skillmap führt die Schüler in die künstliche Intelligenz (KI) durch einen unterhaltsamen, iterativen, spielbasierten Lernansatz ein. In dieser Reihe von Aktivitäten werden die Schüler ihren eigenen KI-Bug mit einer Vielzahl von verschiedenen Algorithmen codieren. Sie können dann gegen andere KI-Fehler antreten, um den Bildschirm mit Farbe zu bedecken.
Activities | 2026-06-12
Teilnahme am Wettbewerb "Youth Hackathon 2026"
Unsere Schule nimmt dieses Jahr an diesem Wettbewerb mit einigen Klassen teil, um den SchülerInnen zu zeigen, wie Informatik funktioniert und eigentlich von jedem bewältigbar ist. Die Teilnahme erfolgt im Rahmen der Digitalen Grundbildungsstunden unter Aufsicht der jeweiligen Lehrkraft.
Activities | 2026-06-12
Benutzung der Anton.App
Die Schülerinnen und Schüler üben anhand der Anton.App verschiedenste Lerninhalte. Fächer wie, Deutsch, Mathematik, Englisch, Sachunterricht, Biologie, Physik, Geschichte und Muik werden dabei angeboten.
Activities | 2026-06-11
Dar Vida ao LEGO Boost – Pequenos Programadores e Grandes Descobertas
Não foi possível registar esta atividade no local certo - Escola Básica e Secundária Tomás de Borba (EBS Tomás de Borba) Avenida António Dacosta, 9700, Angra do Heroísmo, Ilha Terceira, PRT. Objetivos: Promover o contacto inicial com o LEGO Boost como um robô programável; Compreender que os robôs executam instruções dadas pelas pessoas; Explorar comandos básicos de programação por blocos; Criar se
Activities | 2026-06-11
"The Labyrinth of professions: Which Path Will I Choose?"
During the eTwinning project "Learn about Professions", kindergarten children get acquainted with variDuring the eTwinning project "Learn about During the eTwinning project "Learn about Professions", kindergarten children get acquainted with various professions using interactive digital tools. Playing educational games on the smart board, children complete logical tasks, sort tools of different pr
Activities | 2026-06-11
Dünya Çevre Günü
Çevre günü ile ilgili bilgisayarlı ve bilgisayrsız etkinlikler yapılacak
Activities | 2026-06-11
Misurare l'invisibile
Per secoli l’essere umano ha misurato il mondo utilizzando strumenti semplici, meccanici, visibili. Oggi, invece, il passaggio da strumentazioni analogiche a digitali ha permesso di costruire strumenti sempre più precisi, piccoli e veloci: i sensori misurano per noi ciò che non è possibile percepire direttamente. Questi strumenti sono spesso a portata di mano, anzi, di t
Activities | 2026-06-11
We are coding our cultures
For our eTwinning project, we coded a game. We designed a game containing knowledge questions about the countries of our project partners. Within a certain time limit, the participant completes the game and takes their place in the ranking. This coding game is also both a competition and a knowledge reinforcement game.
Activities | 2026-06-11
The Hidden World of Numbers
In this creative coding workshop, students will use block based coding in Code Club World to create music and dance sequences using numbers, patterns, and simple algorithms. Through this creative activity, they will develope computational thinking, problem-solving skills, and digital creativity while having fun with coding.
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