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Browse through a wealth of coding resources, activities, and guides to support your journey into digital creativity and learning

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"Ταξιδεύουμε" με Pixel Art

Activities | 2026-06-12

"Ταξιδεύουμε" με Pixel Art

Επειδή το καλοκαίρι έφτασε και όλοι ονειρευόμαστε θάλασσα, ήλιο και ταξίδι&a

,,Padėk sraigei pasiekti lapą''

Activities | 2026-06-12

,,Padėk sraigei pasiekti lapą''

CodeWeek veiklos metu vaikai atliko žaismingas programavimo užduotis be kompiuterio. Pirmiausia jie atliko užduotis darbo lapuose - stebėjo tinklelį, planavo sraigės kelią ir žymėjo judėjimo kryptis rodyklėmis. Vėliau vaikai dirbo poromis ir grupelėmis, kūrė maršrutus ant grindų, dėliojo krypties korteles bei programavo edukacinį robotuką ,,Bee-Bot''. Vaikai numatė robotuko judėjimo kelią,

Meow-ssion possible: Coding Compliments: Follow the Path to Kind Words

Activities | 2026-06-12

Meow-ssion possible: Coding Compliments: Follow the Path to Kind Words

In this collaborative Code Week activity, schools form an international chain of kindness. Each participating school creates a positive compliment for the next partner school, such as “You have wonderful ideas,” “You are great collaborators,” or “Your artwork is amazing.” To reveal the hidden compliment, the receiving school must follow a coded route created by

Meow-ssion: Coding the Word KINDNESS

Activities | 2026-06-12

Meow-ssion: Coding the Word KINDNESS

In this collaborative Code Week activity, schools work together to help a robot cat discover the letters of the word KINDNESS. Each school participates in a shared coding chain. The first school creates a challenge-route using arrows and directional commands. The next school follows the route with the robot cat and places the first letter of the word. Then, that school creates a new route challeng

Meowssion Possible: Coding with the 6 Paws Method

Activities | 2026-06-12

Meowssion Possible: Coding with the 6 Paws Method

In this Code Week activity, students explore how to support a newcomer at school through coding, collaboration, and social-emotional learning. The activity is based on the “6 Paws Method”, a simple problem-solving and communication framework: 1️⃣ Stop → 2️⃣ Breathe → 3️⃣ Speak → 4️⃣ Listen → 5️⃣ Find a Solution → 6️⃣ Reconnect The scenario focuses on a new cat joining their cat-school. Working in

Meow-ssion possible Scenes

Activities | 2026-06-12

Meow-ssion possible Scenes

In this activity, students explored everyday challenges and social situations that children may encounter at school, at home, or in their interactions with peers. Using collaborative word clouds, they identified key elements, emotions, characters, and situations that reflect common problems in their daily lives. Based on the selected keywords, students generated visual scenes with Artificial Intel

CatMap Teachers

Activities | 2026-06-12

CatMap Teachers

As an introductory Code Week activity, teachers use Artificial Intelligence (ChatGPT) to creatively transform themselves into cat characters. Each participant creates a short presentation introducing their "teacher-cat" persona, their school, and their project team. After creating their cat identities, participants collaborate to build a shared CatMap, where every teacher-cat is placed according t

Benutzung der Plattform learning.app.org

Activities | 2026-06-12

Benutzung der Plattform learning.app.org

Lehrende und Lernende erstellen interaktive Lernübungen. Diese können geteilt und gemeinsam genutzt werden.

Einsatz von Micro:bit im Unterricht

Activities | 2026-06-12

Einsatz von Micro:bit im Unterricht

Im Rahmen des Unterrichts werden die Mikrocontroller programmiert, animiert usw.

Coding, Processing

Activities | 2026-06-12

Coding, Processing

Programmieren

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