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Activities | 2026-07-31
Smart Classroom Automation
Students will design a smart classroom equipped with automated lighting, temperature control, and energy-saving systems. They will program sensors and simple automation scenarios. The activity introduces Internet of Things (IoT) concepts in education. Teams will demonstrate how technology improves learning environments
Activities | 2026-07-31
Code a Digital Quiz Challenge
Students will design and code an interactive quiz application with scoring and feedback features. They will practice programming logic while creating engaging educational games. The activity develops coding, creativity, and communication skills. Students will challenge each other using their own quizzes.
Activities | 2026-07-31
Smart Home Coding
Students will program a model smart home that controls lighting, temperature, and security systems automatically. They will explore automation using coding and IoT principles. The activity demonstrates how technology improves everyday life. Teams will present and test their smart home solutions.
Activities | 2026-07-31
Green Coding Challenge
Students will work in teams to create coding projects that solve environmental challenges such as energy conservation, recycling, or biodiversity protection. They will combine programming with innovative thinking to design sustainable solutions. The activity encourages collaboration and creativity. Each team will present its project to the audience.
Activities | 2026-07-31
Python Game Development
Students will create a simple game using Python while learning variables, loops, conditions, and functions. They will design game mechanics and interactive challenges. The activity strengthens programming skills through creative project-based learning. Students will play and evaluate each other's games
Activities | 2026-07-31
Smart Eco Sensors
Students will build and program environmental monitoring systems using sensors for temperature, humidity, light, or air quality. They will collect and analyze real-world data to better understand local environmental conditions. The activity combines IoT, coding, and sustainability. The collected data will be presented through digital reports and visualizations.
Activities | 2026-07-31
Coding for a Better Future
Students will collaborate to develop digital solutions that address real challenges in their community through coding. They will apply computational thinking, creativity, and teamwork to create meaningful projects. The activity promotes the Sustainable Development Goals while strengthening digital skills. The final solutions will be presented during a school coding showcase.
Activities | 2026-07-31
Arduino Smart Greenhouse
Nxënësit do të ndërtojnë një model sere inteligjente duke përdorur Arduino dhe sensorë për temperaturën dhe lagështinë. Ata do të programojnë sistemin për të aktivizuar automatikisht ujitjen ose ventilimin sipas kushteve të mjedisit. Gjatë aktivitetit do të kuptojnë si teknologjia ndihmon bujqë
Activities | 2026-07-31
Design Your Own Educational Game
Nxënësit do të projektojnë dhe zhvillojnë një lojë edukative sipas një teme të zgjedhur prej tyre. Ata do të përdorin elemente të programimit për të krijuar sfida, pikëzim dhe ndërveprim me përdoruesin. Aktiviteti nxit kreativitetin, zgjidhjen e problemeve dhe mendimin logjik. Çdo grup do të pre
Activities | 2026-07-31
AI Climate Challenge
Nxënësit do të eksplorojnë përdorimin e inteligjencës artificiale për analizimin e sfidave klimatike. Ata do të përdorin mjete digjitale për të identifikuar problematika dhe për të propozuar zgjidhje inovative. Diskutimet do të fokusohen në ndikimin e teknologjisë në zhvillimin e qëndrueshëm. Aktiviteti përfundon me prezantimin e ideve më kreative
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