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Activities | 2026-10-10
Geleceği Kodluyorum: İlk Algoritmam
Öğrenciler, algoritmaların günlük yaşamda nasıl kullanıldığını keşfederek basit bir problemi kodlama yoluyla çözer. Scratch ortamında bir karakterin belirli komutları takip ederek hedefe ulaşmasını sağlayan program tasarlarlar. Program sırasında karşılaşılan hatalar belirlenir ve gerekli düzeltmeler yapılır. Uygulama: Öğrenciler önce çözüm
Activities | 2026-10-10
Uvidi ljepotu programiranja: Kôd za današnjicu, vještine za budućnost
Razvijati kod učenika računalno razmišljanje, logičko zaključivanje, kreativnost, suradničko učenje i digitalne kompetencije kroz aktivnosti programiranja prilagođene njihovoj dobi. Učenici će upoznati programiranje kao alat za stvaranje, rješavanje problema i razvoj vještina važnih za buduće obrazovanje i svakodnevni život. Aktivnost je namijenjena učenicima od 1. do 8. razre
Activities | 2026-10-10
Bug Catchers! Find the Bug!
Activity 1 - Find the Bug! Introduction Show the children the bug catcher kit and say: “Oh no! Bugs have got into our code! Some of our instructions do not work properly. We need Year 2 Bug Catchers to find the bugs, fix the code and test it again! Preparation Create a short pathway on the floor or table. Prepare a sequence of arrow cards that should take the toy bug from START to the
Activities | 2026-10-10
AI Ethics: Using AI is Okay, But Use It Wisely!
Can a machine be unfair? In this activity, pupils aged 6–12 find out how Artificial Intelligence learns and why it sometimes gets things wrong. Following a "Socratic Playground" approach, nobody hands them the answers: teachers and AI tools ask questions, and pupils discover the ideas themselves. In the unplugged game Train the machine!, children train a pretend computer with anim
Activities | 2026-10-10
"W magicznym świecie robotów z ... Kodowanie na dywanie"
Sprawdzanie sposobów programowania dostepnych robotów (OZOBOT, BEE BOT, GENIBOT). Zabawa z kostką - "Wyturlaj robota". Układanie SUDOKU. Łączenie w pary jednakowych postaci robotów. Próby okreslania sposobów programowania wg własnych pomysłow dzieci.
Activities | 2026-10-10
Micro:bit ve Blok Tabanlı Kodlama ile Akıllı Çözümler Atölyesi
Bu etkinlikte öğrencilerimiz, algoritmik düşünme ve problem çözme becerilerini geliştirmek amacıyla blok tabanlı programlama araçları ve Micro:bit mikrodenetleyicileri kullanarak temel kodlama projeleri geliştirecektir. Öğrenciler döngüler, koşul yapıları ve sensör entegrasyonu gibi temel kavramları uygulamalı olarak deneyimleyecek, kendi inter
Activities | 2026-10-10
"Liście i logiczne układanki z ... Kodowanie na dywanie"
Zabawy z kolorowymi liśćmi. Tworzenie koła z liści wg podanego warunku. łączenie cech (barwa kształt). Doskonalenie koordynacji oko - ręka podczas dotykania poszczególnych elementów układanki wskazanych przez zakodowane sekwencje.
Activities | 2026-10-10
Η καλή κυρά Εβδομάδα: «Τα 7 παιδιά ταξιδεύουν με το Bee-Bot»
Τα παιδιά γνωρίζουν το τραγούδι της " καλής Κυρά βδομάδας"όπου η Κυρά-Βδομάδα βγά&zet
Activities | 2026-10-10
"Kubeczki w ruch z ... Kodowanie na dywanie"
Zabawy z kubeczkami. Budownaie wież wg podanego warunku. Układanie z kubków widoku z góry kolorowej piramidy stworzonej z okręgów - kolorowanie okręgów na kartach pracy. Tworzenie dowolnych obrazów z kubków.
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