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Activities | 2026-03-01
Cipherword
Κάθε γράμμα της αλφαβήτας αντιστοιχεί σε μια εικόνα. Οι μαθητές σπάνε τον κώδικα &
Activities | 2026-03-01
Cipherword
Κάθε γράμμα της αλφαβήτας αντιστοιχεί σε μια εικόνα. Οι μαθητές σπάνε τον κώδικα &
Activities | 2026-03-01
Cipherword
Κάθε γράμμα της αλφαβήτας αντιστοιχεί σε μια εικόνα. Οι μαθητές σπάνε τον κώδικα &
Activities | 2026-03-01
Το χελιδόνι γυρίζει στη φωλιά του
«Το μικρό χελιδόνι ταξίδεψε όλο τον χειμώνα σε μακρινές χώρες. Τώρα είναι άνοιξη και θέλει να επιστρέψει στη φωλιά που είχε φτιάξει πέρσι. Στον δρόμο του όμως υπάρχουν διάφορα σημάδια: λίμνη, βουνό, νησί… Θα το βοηθήσουμε να φτάσει;» 1️⃣ Παρατήρηση Πλέγματος Τα παιδιά εντοπίζουν: Πού ξεκινά το χελιδόνι Πού βρίσκεται η φωλιά Ποια «σημάδια» υπάρχουν στη διαδρομή 2️⃣ Σχεδιασμός Διαδρομής Τα π
Activities | 2026-03-01
Salviamo il nostro territorio
Orientamento da parte delle doccente si Italiano per approfondire storicamente la conoscenza del territorio interessato dall'evento: inquadramento storico culturale su Cormons e le sue Cente
Activities | 2026-03-01
Le api fonti di vita
Dopo aver ascoltato la restituzione del lavoro fatto in azienda sono state progettate le aree ove seminare le mellifere e la temporalità della semina per garantire un costante approvvigionamento di polline durante tutto il ciclo di vita delle Api.
Activities | 2026-03-01
Salviamo il nostro territorio
In aula sono state consegnate le credenziali per Minecraft ai due gruppi del progetto Salviamo il nostro territorio. E' seguito un brainstorming sulla restituzione per il manufatto di Green Job. Quindi si è iniziata la ricerca delle coordinate della zona interessata.
Activities | 2026-03-01
The Very Hungry Caterpillar 2.0
Bu görevde, robotumuzu Çok Aç Tırtıl'a dönüştüreceğiz! Amaç, tırtılın büyüyüp kelebeğe dönüşebilmesi için yiyeceğini bulmasına yardımcı olmak. Oyun matının üzerinde, çeşitli meyvelerin dağıtılacağı tırtılın bahçesi oluşturulacak. Buradaki zorluk, robotu hikayenin doğru sırasına uyarak her bir meyveyi hareket ettirip "yemesi" (üzerinde durması) için programlamaktır.
Activities | 2026-03-01
Pixel mural
Students were divided into two groups. One group was working with papers and the other group was working with markers. The Group that worked with paper, cut the paper in small blocks, and colored it like in instructions. The other Group colored with markers and they really enjoyed working together.
Activities | 2026-03-01
The Very Hungry Caterpillar 2.0
In this mission, we will transform our robot into the Very Hungry Caterpillar! The goal is to help the caterpillar find its snack so that it can grow and transform into a butterfly. On the mat, the caterpillar's garden will be created, where various fruits will be distributed. The challenge is to program the robot to move and "eat" (stop on) each fruit, respecting the correct order of the story.&n
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