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Year 5 Intermediate STEMbotics (Robotics and Coding)

Activities | 2026-07-29

Year 5 Intermediate STEMbotics (Robotics and Coding)

We would like to use the funding to pay for an Intermediate STEMbotics workshop for the children. This will be a block-based robotics and coding workshop using LEGO Spike Prime and EV3 robotics kits. The workshop will develop computational thinking, engineering design skills, and collaborative problem-solving. During this workshop students will build, from instructions, a range of different desi

Year 4 - Beebots Classroom Pack

Activities | 2026-07-29

Year 4 - Beebots Classroom Pack

Our Meet and Code event will introduce 60 Year 4 children to the foundations of coding through hands on exploration with Bee Bots, a child friendly programmable robot. The content focuses sequencing, logical reasoning, debugging, directional language and problem solving. Children will learn how to plan and input simple algorithms using the Bee Bot’s buttons, gradually progressing from basic direct

AI Microbit Year 8

Activities | 2026-07-29

AI Microbit Year 8

The AI and Micro:bit Digital Innovation Workshop is an engaging educational programme designed to introduce students to artificial intelligence, physical computing, coding, and digital problem-solving through hands-on learning experiences. Using BBC Micro:bit devices alongside AI-powered digital tools and online learning platforms, students will explore how technology can be used creatively to so

Coding club

Activities | 2026-07-29

Coding club

Enrichment sessions for Key Stage Two children to code physical devices - crumble kits, microbits and probots using real world examples and stimuli e.g. coding microbits to be stepcounters, temperature sensors and gaming. Pupils will be working in teams to share ideas, solve real life problems, code and debug. Children will develop communication, problem-solving, resilience and perseverance skil

Coding for Climate Action

Activities | 2026-07-29

Coding for Climate Action

These hands-on coding workshop introduce secondary school students aged 11–16 to physical computing and environmental data through the BBC micro:bit, a pocket-sized programmable device designed for young learners. Using the MakeCode block-based editor, participants will explore how technology can be used to monitor and respond to climate-related challenges, such as measuring temperature, detectin

Computing for Girls

Activities | 2026-07-29

Computing for Girls

This event is a hands-on computing club teaching programming, physical computing, and introductory AI. We will use BBC micro:bits and Kitronik :MOVE mini MK2 buggies to write and debug code, control movement, complete challenges (e.g. drawing shapes), and explore machine learning by programming devices to recognise movements. Learning is delivered through practical, project-based activities, demon

Methody Prep

Activities | 2026-07-29

Methody Prep

What content will be delivered and how? This project will provide Key Stage Two pupils (P5/6/7) with structured, hands-on learning in Scratch coding, delivered by REIM Training Solutions. Sessions will take place within the school using our new iPads, ensuring full accessibility for all pupils. The programme will introduce pupils to fundamental coding concepts through the Scratch platform, enablin

Woodland Coding, Fourth Year Day1: On Site

Activities | 2026-07-29

Woodland Coding, Fourth Year Day1: On Site

Following on from the Woodland coding events of previous years, this builds on that with a specific robotics and drone focus and a school link: meaning two events, of which this is the first. Titled "Robot and Drone Safari", this will provide autistic children who are members of the ASK charity (Autism Support Kilkeel) with the opportunity to code and control robots in the woodland as per www.fli

Create: Coding Solutions for a Greener World

Activities | 2026-07-29

Create: Coding Solutions for a Greener World

This is the second of three progressive Meet and Code workshops for primary pupils, built around sustainability. Having explored ideas and recognised real world problems in the first session, pupils now move on to creating their own solutions. Working in small teams, pupils design and build a sustainable solution in Minecraft, such as a renewable energy build, a waste-free community or a wildlife

Turtle Stitch Day

Activities | 2026-07-29

Turtle Stitch Day

Proposal: Launching the Adventurous Programming DT Enrichment Day 1. Content Content: This day introduces children to "Adventurous Programming" by bridging maths, computer science & DT. Children learn how to apply geometric coding logic to create physical textile products, completing the DT cycle: design, make, & evaluate. Resources & Methods: Inspired by Margaret Lowe's presentation a

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