Find what inspires you
Browse through a wealth of coding resources, activities, and guides to support your journey into digital creativity and learning
Search results
See the results based on your keyword(s) below:
179436 Results
Activities | 2026-06-17
Kopie von OneNote
digitales Schulheft, kompakt organisierte Unterrichtsunterlagen
Activities | 2026-06-17
Kopie von Lernstrecke mit oneNote , flipped Classroom
eigenständiges Erarbeiten der Themen Typgrafie, Layout und Theorie Bildbearbeitung
Activities | 2026-06-17
Kopie von Nutzung von GeoGEbra im Mathematikunterricht
Verwendung des Programms im Matehmatik-Unterricht
Activities | 2026-06-17
Kopie von Nutzung der Plattform LMS
Schüler:innen der 2. Klassen (2A,B,C,D) erhalten die Möglichkeit die Prüfung zum Käsekenner:in abzulegen. In den 4. Klassen wird die Prüfung zum Weinsommelier:iere abgelegt. Dazu lernen sie die LMS-Plattform kennen, registrieren sich dort und erhalten so Materialien, die sie beim Lernen unterstützen sollen. Auch die Prüfung wird über LMS abgelegt.
Activities | 2026-06-17
Robot-Olympiad District LInz- Robotikworkshop mit Mittelschulen und Gym
MINT-Workshop an der HTL Paul-Hahn begeistert Mittelschulen Schüler:innen tauchten an der HTL Paul-Hahn in die spannende Welt der Technik ein. Beim MINT-Workshop bestand aus drei Teilen. (Elektrotechnik, Mechatronik und Informationstechnologie)
Activities | 2026-06-16
À descoberta dos LEGO Boost
Objetivos Desenvolver competências básicas de robótica e programação. Estimular a criatividade e a construção colaborativa. Promover o pensamento lógico e a resolução de problemas. Incentivar o interesse pela exploração espacial e pelas áreas STEAM. Descritivo da atividade Nesta atividade, os alunos program
Activities | 2026-06-16
Saga interplanetária
Objetivos Desenvolver competências básicas de robótica e programação. Estimular a criatividade e a construção colaborativa. Promover o pensamento lógico e a resolução de problemas. Incentivar o interesse pela exploração espacial e pelas áreas STEAM. Descritivo da atividade Nesta atividade, os alunos program
Activities | 2026-06-16
KONGSBERG AGENDA 2026
Kongsberg Agenda 2026 – Norway's most important technology festival City & meeting location: Kongsberg, NorwayWhen: 10-13 June 2026 https://kongsbergagenda.no/foredragsholdere-2026 The festival, which is being held for the fifth year in a row, fills the center of Kongsberg in Norway with hundreds of free events: lectures, debates, exhibitions, stands and activities for both young and old. T
Activities | 2026-06-16
Ring the Rhyme, Break the Spell
Attività di coding unplugged nella scuola primaria in collaborazione con i partner partecipanti del progetto eTwinning "Ring the Rhyme, break the spell"
Activities | 2026-06-16
Robotics and Coding Workshop for Young Learners
During the session, participants explored how robots follow instructions, how simple sequences work, and how technology can be used to solve problems. The activity included beginner-friendly robotics challenges and interactive tasks designed to make coding and digital skills fun and accessible
Still have a question?