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Activities | 2026-07-29
AI Microbit Year 8
The AI and Micro:bit Digital Innovation Workshop is an engaging educational programme designed to introduce students to artificial intelligence, physical computing, coding, and digital problem-solving through hands-on learning experiences. Using BBC Micro:bit devices alongside AI-powered digital tools and online learning platforms, students will explore how technology can be used creatively to so
Activities | 2026-07-29
Coding club
Enrichment sessions for Key Stage Two children to code physical devices - crumble kits, microbits and probots using real world examples and stimuli e.g. coding microbits to be stepcounters, temperature sensors and gaming. Pupils will be working in teams to share ideas, solve real life problems, code and debug. Children will develop communication, problem-solving, resilience and perseverance skil
Activities | 2026-07-29
Coding for Climate Action
These hands-on coding workshop introduce secondary school students aged 11–16 to physical computing and environmental data through the BBC micro:bit, a pocket-sized programmable device designed for young learners. Using the MakeCode block-based editor, participants will explore how technology can be used to monitor and respond to climate-related challenges, such as measuring temperature, detectin
Activities | 2026-07-29
Computing for Girls
This event is a hands-on computing club teaching programming, physical computing, and introductory AI. We will use BBC micro:bits and Kitronik :MOVE mini MK2 buggies to write and debug code, control movement, complete challenges (e.g. drawing shapes), and explore machine learning by programming devices to recognise movements. Learning is delivered through practical, project-based activities, demon
Activities | 2026-07-29
Methody Prep
What content will be delivered and how? This project will provide Key Stage Two pupils (P5/6/7) with structured, hands-on learning in Scratch coding, delivered by REIM Training Solutions. Sessions will take place within the school using our new iPads, ensuring full accessibility for all pupils. The programme will introduce pupils to fundamental coding concepts through the Scratch platform, enablin
Activities | 2026-07-29
Woodland Coding, Fourth Year Day1: On Site
Following on from the Woodland coding events of previous years, this builds on that with a specific robotics and drone focus and a school link: meaning two events, of which this is the first. Titled "Robot and Drone Safari", this will provide autistic children who are members of the ASK charity (Autism Support Kilkeel) with the opportunity to code and control robots in the woodland as per www.fli
Activities | 2026-07-29
Create: Coding Solutions for a Greener World
This is the second of three progressive Meet and Code workshops for primary pupils, built around sustainability. Having explored ideas and recognised real world problems in the first session, pupils now move on to creating their own solutions. Working in small teams, pupils design and build a sustainable solution in Minecraft, such as a renewable energy build, a waste-free community or a wildlife
Activities | 2026-07-29
Turtle Stitch Day
Proposal: Launching the Adventurous Programming DT Enrichment Day 1. Content Content: This day introduces children to "Adventurous Programming" by bridging maths, computer science & DT. Children learn how to apply geometric coding logic to create physical textile products, completing the DT cycle: design, make, & evaluate. Resources & Methods: Inspired by Margaret Lowe's presentation a
Activities | 2026-07-29
Autonomous Robot Rescue Challenge
This event will introduce Key Stage 2 children to autonomous robotics using Crumble Controllers and robotics sensors. It will show children how robots can use sensors to respond to their surroundings rather than simply following a fixed set of movement instructions. Children will begin by discussing real-world examples of autonomous technology, such as delivery robots, rescue robots, warehouse ro
Activities | 2026-07-29
Girls who code
The club will be covering a range of activities throughout the year. Kicking off with 4 Meet and Code workshops aimed to get participants engaged. Students will design a wearable device which we will then design, 3d print, Vinyl cut etc and code during weekly meet up sessions. The Meet and Code workshop will focus on a smart item such as pencil case which students design using CAD and print with
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