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Activities | 2026-05-24
Speak Up! Coding for Empathy and Anti-Bullying with Bee-Bot
As part of our eTwinning project "Feeling, Understanding, Sharing: All together against violence", preschool students (ages 4-6) engaged in an innovative coding activity that bridges emotional literacy with computational thinking. Using the physical Bee-Bot floor robot, students worked in collaborative teams of three, alternating roles as Coders, Pilots, and Debuggers. Their mission was to program
Activities | 2026-05-24
Δώσε χρώμα στη Γη!
Οι μαθητές/τριες καλούνται να παρατηρήσουν ποιο χρώμα αντιστοιχεί σε κάθε αρ&iota
Activities | 2026-05-23
Mission to the Archaeological Museum
In celebration of Code Week, our 6th-grade students transformed their classroom into a digital archaeological museum. The mission required students to act as "digital archaeologists," programming a Bee-Bot floor robot to navigate a complex 4x10 grid map filled with ancient Greek treasures to reach the Central Cella of an Ancient Temple. The activity blended Ancient Greek History with Computational
Activities | 2026-05-23
STEAM Explorers Summer Camp Reykjavik
About the course This summer SKEMA @ Reykavik University is offering three exciting STEAM courses where children 5-6 years old get to know technology through creative and hands-on projects. STEAM stands for Science, Technology, Engineering, Arts and Mathematics. Each course is tailored to different age groups and takes into account the developmental level of the students, with an emphasis on creat
Activities | 2026-05-23
Αριθμητικές ρομποτομαχίες
Χωριζόμαστε σε δύο ομάδες. Σε κάθε ομάδα ορίζεται ένας αρχηγός. δυο τρεις προ&ga
Activities | 2026-05-23
ultimo incontro progetto Green Job
condivisione delle attività progettate e testate durante il percorso
Activities | 2026-05-23
Speak Up! Coding for Empathy and Anti-Bullying with Bee-Bot
As part of our eTwinning project "Feeling, Understanding, Sharing: All together against violence" and the national anti-bullying campaign in Greece "Speak Now" by "The Smile of the Child", preschool students (ages 4-6) engaged in an innovative coding activity that bridges emotional literacy with computational thinking. Using the physical Bee-Bot floor robot, students worked in collaborative teams
Activities | 2026-05-23
The enormous turnip-The story sequence
Τhe children, divided into groups, followed the story of “The Giant Turnip” and took their first steps in coding and programming. After placing the characters from the story on the Bee-Bot mat, they set the arrows to show it the correct path and finally programmed it to pass by each character in the correct order, exactly as it appears in the story. Στα πλ
Activities | 2026-05-22
Sofia e la macchina che sapeva tutto (part 3)
Dopo la lettura di alcuni capitoli del libro "Sofia e la macchina che sapeva tutto" i bambini faranno delle attività online ed unplugged per approfondire la conscenza della macchina di Turing
Activities | 2026-05-22
La catapulta
Attività STEM. In Scienze gli alunni conoscono e analizzano i vari tipi di leve e il loro funzionamento. In seguito si divertono a eseguire una sequenza di istruzioni per costruire una catapulta con materiali semplici.
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