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Activities | 2026-05-06
Etwinning day
Chaque élève colorie des carreaux dans une grille suivant des numéros, pour obtenir la phrase "9 Mai Etwinning Day"
Activities | 2026-05-06
eTwinning Digital Festival
Учениците преку низа активности ќе го одбележат 9-ти Мај -Денот на етвининг креирајќи постери so Canva AI. Учениците ќе осмислуваат промптови со кои ќе преку постер ќе прикажат што значи за нив улеството во етвининг проекти со ученици од други држави. На крај ќе направат изложба со изработените постери.
Activities | 2026-05-06
Prompt Engineering & Vibe Coding
The open webinar, organised in collaboration with UNFICYP, the Cyprus Computer Museum and Masterkids, aimed to support educators and interested participants in exploring practical ways to use digital technologies in teaching and learning. The session took place online on 6 May 2026, from 18:30 to 20:00, and was open to all. The language of the webinar was English, making it accessibl
Activities | 2026-05-06
Vibe coding: δημιουργία διαδραστικού περιεχομένου με το Google Gemini
Εργαστήριο vibe coding, με έμφαση στην αξιοποίηση του Google Gemini από (γυναίκες) εκπαιδευτικούς
Activities | 2026-05-06
Coding the Rhythm of the Earth
Οι μαθητές συνδύασαν τη μουσική με τον προγραμματισμό, δημιουργώντας ένα πολύχρ&ome
Activities | 2026-05-06
Voice Coding με το Blob Opera
Οι μαθητές χρησιμοποίησαν το Google Arts & Culture Blob Opera για να πειραματιστούν με τη δημιουργία μ&o
Activities | 2026-05-06
Bebras Challenge
Alignment of the activities to the Learning Outcomes The Bebras practice and challenge activities align well with the outlined learning outcomes because they require learners to break complex problems into smaller steps, as tasks are typically scaffolded into manageable parts with guided progression. They also support the ability to combine sequences of instructions, since many activities (especia
Activities | 2026-05-06
Bebras Challenge
Alignment of the activities to the Learning Outcomes The Bebras practice and challenge activities align well with the outlined learning outcomes because they require learners to break complex problems into smaller steps, as tasks are typically scaffolded into manageable parts with guided progression. They also support the ability to combine sequences of instructions, since many activities (especia
Activities | 2026-05-06
Programming with Intelino Smart Train
Year 5 - Intelino Alignment of the activities to the Learning Outcomes In this activity, learners used the Intelino smart train system to explore more advanced computational thinking concepts through structured problem-solving challenges. The resource remains developmentally appropriate for 9-year-old learners, while allowing for deeper logical reasoning, prediction, optimisation, and debugging. T
Activities | 2026-05-06
Computational Thinking with Lego WeDo2
Year 5 – Lego We Do Alignment of the activities to the Learning Outcomes During the activity, learners used the LEGO WeDo 2.0 kit, specifically the Milo Space Rover model. These resources are age-appropriate for Year 5 learners, readily available in school, and provide meaningful opportunities for collaborative, inquiry-based learning. Through building and programming Milo, learners engaged
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