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Activities | 2026-06-11
Meow-ssion: Coding the Word KINDNESS
In this collaborative Code Week activity, schools work together to help a robot cat discover the letters of the word KINDNESS. Each school participates in a shared coding chain. The first school creates a challenge-route using arrows and directional commands. The next school follows the route with the robot cat and places the first letter of the word. Then, that school creates a new route challeng
Activities | 2026-06-11
Meowssion Possible: Coding with the 6 Paws Method
In this Code Week activity, students explore how to support a newcomer at school through coding, collaboration, and social-emotional learning. The activity is based on the “6 Paws Method”, a simple problem-solving and communication framework: 1️⃣ Stop → 2️⃣ Breathe → 3️⃣ Speak → 4️⃣ Listen → 5️⃣ Find a Solution → 6️⃣ Reconnect The scenario focuses on a new cat
Activities | 2026-06-11
Meow-ssion possible Scenes
In this activity, students explored everyday challenges and social situations that children may encounter at school, at home, or in their interactions with peers. Using collaborative word clouds, they identified key elements, emotions, characters, and situations that reflect common problems in their daily lives. Based on the selected keywords, students generated visual scenes with Artificial Intel
Activities | 2026-06-11
CatMap Teachers
As an introductory Code Week activity, teachers use Artificial Intelligence (ChatGPT) to creatively transform themselves into cat characters. Each participant creates a short presentation introducing their "teacher-cat" persona, their school, and their project team. After creating their cat identities, participants collaborate to build a shared CatMap, where every teacher-cat is placed according t
Activities | 2026-06-11
Programmierworkshop in Zusammenarbeit mit der HTL Grieskirchen
In Zusammenarbeit mit einer Lehrerin von der HTL Grieskirchen fand in den beiden 1.Klassen ein Workshop zum Einstieg in die Welt des Programmierens statt. Dabei durften die SuS unter Anleitung auf ihrem eigenen Laptop mit Programmen wie studio.code.org und scratch.mit.edu verschiedene Aufgaben bearbeiten und lösen.
Activities | 2026-06-10
If - then game
Lesson Procedure 1. Introduction (5 minutes) The teacher asks students: What do you do if it starts raining? What do you do if you are hungry? What happens if your alarm clock rings? The teacher writes some answers on the board. Examples: If it rains, then I take an umbrella. If I am hungry, then I eat. If my alarm rings, then I wake up. The teacher explains: “Computers make decisions in
Activities | 2026-06-10
Masal Kahramanlarını Kodluyorum
Masal Kahramanlarını kodlayarak daha yakından tanıma şansı elde eder.
Activities | 2026-06-10
Dünyanın En iyi Kodlayıcıları:Babalarımız
Dünyanın En İyi Kodlayıcıları: Babalarımız! 📍 Ortak Kod: Kod-Süper Baba 📍 Öncü Öğretmenler: Tr-Golbasi-024 📍 Etkinlik Süresi: 15-21 Haziran 📌 Okul Öncesi – İlkokul: Renklerle Kodlanan Kahraman Baba (Pixel Art) Öğrenciler, bir ızgara üzerindeki sayıları ve renk kodlarını takip ederek gizli bir görsel oluştururlar. Görev: "1=Kırmızı,
Activities | 2026-06-10
Dünya'nın En İyi Kodlayıcıları Babalarımız
Babalar Günü kapsamında öğrenciler yaş gruplarına uygun kodlama etkinlikleri gerçekleştirir. Okul öncesi ve ilkokul öğrencileri renk kodlarını takip ederek "Süper Baba" temalı Pixel Art çalışması oluşturur. Ortaokul öğrencileri Scratch veya mBlock kullanarak babaları için etkileşimli dijital kutlama kartları tasarlar. Lise öğrencileri is
Activities | 2026-06-10
The Hidden World of Numbers
In this creative coding workshop, students will use block-based coding in Code Club World to create music and dance sequences using numbers, patterns, and simple algorithms. Through this creative activity, they will develop computational thinking, problem-solving skills, and digital creativity while having fun with coding.
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