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Activities | 2026-01-24
Sending Our Hugs Around the World!
«Με αφορμή την Παγκόσμια Ημέρα Αγκαλιάς (21 Ιανουαρίου), οι Σύμβουλοι Εκπαίδευ&sig
Activities | 2026-01-24
το κασκολ του πιγκουίνου
Mία unplugged δραστηριότητα, όπου τα παιδιά χρωματίζουν το κασκόλ του πιγκουίνου ακολ&o
Activities | 2026-01-24
Σχηματογάντι
Ένα φύλλο εργασίας, όπου τα παιδιά πρέπει να χρωματίσουν τα σχήματα, που βρίσκοντα&i
Activities | 2026-01-24
Pixel Pals European eTwinning project
Students draw pixel art. They got instructions how to use digital apps for creating pixel art. Their drawings were later all collected and used for creating a big mural which was a banner "EU Code Week".
Activities | 2026-01-23
Pixel coding with Pop it
Το Pop it είναι ένα από τα αγαπημένα παιχνίδια των παιδιών, πολύχρωμο και χαλαρωτικό. Γιατί &
Blog | 2026-01-23
National EU Code Week Hackathon Türkiye: celebrating youth innovation and teamwork
National EU Code Week Hackathon Türkiye: celebrating youth innovation and teamwork On 30 December 2025, the EU Code Week Türkiye Hackathon brought young innovators together for a fast-paced national showcase of ideas, teamwork and digital creativity. Organised in collaboration with the Ministry of National Education, the event built on an impressive wave of interest: nearly […]
Activities | 2026-01-23
Παρουσίαση της σχολικής εφαρμογής – App Inventor
Στις 26 Ιανουαρίου 2026, θα πραγματοποιηθεί νέα δράση στο σχολείο μας με θέμα την πα&r
Activities | 2026-01-23
Országos Méh-Ész Logikai Verseny
Részvétel az Országos Méh-ész Logikai Verseny I. fordulóján
Activities | 2026-01-23
Learning Addition through Reverse Order
TITLE OF THE ACTIVITYLearning Addition through Reverse Order – Code Week (Unplugged) SCHOOL TYPE / AGE GROUPPrimary schoolAge: 6–7 years (1st grade) SUBJECTSMathematics, Computational Thinking AIM OF THE ACTIVITYTo help students understand that the order of numbers in addition does not change the result, while developing basic computational thinking skills through unplugged Code Week a
Activities | 2026-01-23
Code the Rebus-STEMfebe Coding Activity
This coding activity is implemented as part of the international eTwinning projectSTEMfebe: Journey Through Science and STEM with Digital Rebus. During the activity, students analyze the steps of solving a rebus (resfebe) puzzle and create a simple algorithm using stages such as start, look, think, decide, and solve.Using mBlock (Sprite Mode), students design a basic block-based coding
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