Find what inspires you
Browse through a wealth of coding resources, activities, and guides to support your journey into digital creativity and learning
Search results
See the results based on your keyword(s) below:
168486 Results
Activities | 2026-03-29
Neumann Múzeum
A régiségekből egy Múzeumot hoztak létre. Valamint feladatkártyákat: Kártyajáték: https://www.canva.com/design/DAHE2sQRvUI/21VONAywDIunVd7B9yAvTA/edit?utm_content=DAHE2sQRvUI&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton
Activities | 2026-03-29
Szabadulószoba algoritmusok a könyvtárban
A foglalkozás célja az volt, hogy a tanulók játékos, élményalapú tanulási környezetben ismerkedjenek meg az algoritmusok működésével, a kódolás alapjaival és a logikus gondolkodás lépéseivel. A könyvtárban kialakított "szabadulószoba" feladatai
Activities | 2026-03-28
Природни и вештачки материјали и нивна примена
Во рамки на проектот „Код за иднината – Центар за вештачка интелигенција и дигитални вештини“, кој се реализира со поддршка на иницијативата EU Code Week 2026, со учениците од III одделение реализиравме креативна и интердисциплинарна наставна активност. Креирање на видео и аудио лекцијата и презентација во Notebooklm по предмет Природни науки „ Природни и вештач
Activities | 2026-03-28
Girls in Digital Week
Η δράση προτείνεται να υλοποιηθεί με τους/τις μαθητές/μαθήτριές μας μέσα από μια &de
Activities | 2026-03-28
The Very Hungry Caterpillar 2.0
In this mission, we will transform our robot into the Very Hungry Caterpillar! The goal is to help the caterpillar find its snack so that it can grow and transform into a butterfly. On the mat, the caterpillar's garden will be created, where various fruits will be distributed. The challenge is to program the robot to move and "eat" (stop on) each fruit, respecting the correct order of the story.&n
Activities | 2026-03-28
The Very Hungry Caterpillar 2.0
In this mission, we will transform our robot into the Very Hungry Caterpillar! The goal is to help the caterpillar find its snack so that it can grow and transform into a butterfly. On the mat, the caterpillar's garden will be created, where various fruits will be distributed. The challenge is to program the robot to move and "eat" (stop on) each fruit, respecting the correct order of the story.&n
Still have a question?